Sing
Sing is Jigglypuff's Up B attack. Soundwaves and music notes come out from her body and travel out a certain distance. All opponents within range (and touching the ground) will fall asleep for a short amount of time. This attack does no damage at all and simply disables opponents to set up for attacks. Similar to a grab, opponents can escape the sleep state more quickly by rapidly moving the control stick. The more damage the opponent has, the longer he/she will remain asleep.
Unlike most Up B moves, this is not a third jump. Jigglypuff entered a helpless state and gained no height. (This has been changed in Brawl, allowing mobility after third jumps.) Instead, players often used Rollout or an air dodge as a third jump.
Timing of this move is crucial, as opponents who fall asleep at the beginning may wake up before Jigglypuff finishes singing. Also the more damage an opponent has when they fall asleep the longer they will stay alseep. This move leaves Jigglypuff very vulnerable to counter-attacks.
However, one can sing when near a ledge, and the singing will be canceled, but if there was an opponent near enought it will be put to sleep (At least in Melee). Discovered by Uvaz.
Trivia
- Switching languages changes Jigglypuff's name, as well as the song she sings.
- Although it does no damage, Sing can destroy targets in Super Smash Bros. Melee's Target Test.
- In Event 39: Jigglypuff Live!, there is an easter egg involving the Sing attack.