Super Smash Bros. Brawl

Wario-Man (SSBB)/Neutral attack/Hit 2

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< Wario-Man (SSBB)‎ | Neutral attack
Revision as of 18:22, August 8, 2024 by Zeckemyro (talk | contribs) (Created page with "{{ArticleIcons|ssbb=y}} {{competitive expertise}} thumb|400px|Hitbox visualization showing Wario-Man's second jab. ==Overview== ==Hitboxes== {{BrawlHitboxTableHeader}} {{BrawlHitboxTableRow |bn=0 |id=0 |damage=4% |angle=361 |fkv=0 |ks=20 |sd=0 |bk=25 |r=480000 |ypos=510000 |zpos=540000 |trip=0 |ff=30000 |sdi=30000 |rawflags=00101000000000110000001010000000 }} {{BrawlHitboxTableRow |bn=0 |id=0 |damage=4% |angle=361 |fkv=0 |ks=20 |sd=0 |bk=25...")
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Hitbox visualization showing Wario-Man's second jab.

Overview

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 4% 0 Sakurai angle 25 20 0 8.0 0 0.0 8.5 9.0 0.5x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Typeless (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
0 0 4% 0 Sakurai angle 25 20 0 8.0 0 0.0 5.0 4.0 0.5x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Typeless (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png

Timing

Hitboxes 5-7
Interruptible 8
Animation length 25
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible