Omnislash / Omnislash Ver. 5
Omnislash / Omnislash Ver. 5 | |
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Cloud using Omnislash and Omnislash Ver. 5 in Ultimate. | |
User | Cloud |
Universe | Final Fantasy |
Omnislash / Omnislash Ver. 5 (超究武神覇斬 / 超究武神覇斬ver.5, Super Limit Martial God Supreme Slash / Super Limit Martial God Supreme Slash Version 5), just Omnislash in Super Smash Bros. 4 and Super Smash Bros. Ultimate prior to version 10.1.0, is Cloud's Final Smash.
Overview
Cloud knocks his opponent into the air and repeatedly slashes them before dealing a final blow. This is similar to Robin's Pair Up. Upon activating it, a text box with the word "Omnislash" appears at the top of the screen, while Cloud prepares his Buster Sword in a flash of light and wind. He announces ツキがなかったな. ("You're out of luck.") before charging forward (in a similar fashion to Critical Hit, Marth and Lucina's Final Smashes), stopping at the first opponent he tackles. Cloud cannot cancel the move once started, unlike Critical Hit, so missing with this attack on the ground on a walk-off stage/in the air without any intervening terrain usually results in a self-destruct.
The tackled opponent (and any other targets immediately around them) take 3%/4% (1% trapping hit, 3% tackle)
damage and are knocked high into the air with Cloud's Buster Sword. Caught fighters are repeatedly slashed 14 times in midair, taking 2%
/2.2%
, while the camera dramatically pans around Cloud and his victims. Cloud then charges up a final blow, bringing his sword down on the caught characters for 5%, dealing 4% on the way down, then slamming him and his opponents to the ground in a mighty explosion for 10%, dealing a total of 50%
/53.8%
damage. The move can potentially KO as early as 15%.
Omnislash does not affect and is not affected by Limit Charge in any way.
Omnislash Ver. 5
In Ultimate as of version 10.1.0, if Cloud is in any of his Advent Children costumes, he will use Omnislash Ver. 5 instead. On the Move List, Omnislash has been renamed to "Omnislash / Omnislash Ver. 5" to reflect this change. Cloud knocks his opponent into the air and the Fusion Sword splits into six blades; five circling around Cloud and one above his opponent. Cloud then grabs each circling sword, striking his opponent in quick succession before slamming the opponent into the ground with the blade above. As the move finishes, Cloud is surrounded by the swords for a moment before they recombine into the Fusion Sword.
Omnislash Ver. 5 deals the same total damage and knockback, but there are fewer multi-hits (11 instead of 14), with each doing 0.6% more damage to compensate, and the hitbox placements of these hits are different. The final hit also always launches bystanders in the same direction as the opponent caught by the move, unlike the default version. These two changes effectively make the move functionally identical against the caught opponent, but potentially slightly different against bystanders.
Instructional quote
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Cloud dashes forward and strikes foes. He then dashes upward and unleashes a flurry of swift slashes, finishing with a powerful blow that launches foes downward. Use it when the battle gets heated and try to hit several enemies. |
Trophy
![](https://ssb.wiki.gallery/images/thumb/8/87/OmnislashTrophyWiiU.png/100px-OmnislashTrophyWiiU.png)
- Omnislash
- Cloud sets out to prevent Sephiroth from sending Meteor crashing into the planet. The fate of the world on his shoulders, Cloud confronts his enemy one on one. He unleashes a flurry of swift slashes before delivering the finishing blow. In Smash Bros., the final strike creates an explosion, launching nearby fighters.
Origin
Omnislash is the final Limit Break Cloud learns in Final Fantasy VII. The attack can be learned by using the item of the same name won in the Gold Saucer's Battle Square requiring 51,200 BP or 32,000 BP after acquiring the Highwind, provided Cloud has learned all of his other Limit Breaks.
When used, Omnislash deals 15 hits against randomly-selected enemies, inflicting massive total damage. At its max potential, Omnislash can perform all 15 hits with the maximum amount of damage being 9999, which is equal to Yuffie’s Doom of the Living but weaker than both Cid’s Highwind and Barret‘s Angermax at max potential due to the latter both hitting 18 times. Reaching the damage limit will require leveling up Cloud, or greatly improving his Strength stat with Power Sources or using Hero Drinks in battle, even with his Ultimate Weapon equipped.
It is famously used as the finishing blow on the game's final boss, Sephiroth, regardless of whether or not it was learned by Cloud beforehand. If Cloud doesn’t use Omnislash then he will automatically counter-attack after Sephiroth deals 31/32 damage against him [1].
![](https://ssb.wiki.gallery/images/thumb/f/f4/Omnislash_Ver._5_begins.png/200px-Omnislash_Ver._5_begins.png)
Omnislash Ver. 5 is the finishing move Cloud used against Sephiroth in Final Fantasy VII: Advent Children. After his original Omnislash fails, Cloud utilises all of his Fusion Sword's individual blades to perform Omnislash Ver. 5. The attack is named as such as it was the fifth version of the attack designed for the film. The iteration in Smash Bros., especially the one showcased during Sephiroth's reveal trailer, is a faithful recreation that includes the Fusion Sword's initial split, Cloud switching between every blade to perform a slash, and the Fusion Sword's blades falling in a circle around Cloud, with the reveal trailer including Cloud catching the main blade at the end.
In most Final Fantasy games, magic spells and special attacks are prefaced by the appearance of a text box showing the move's name at the top of the screen, hence the "Omnislash" text box at the beginning of the Final Smash.
Also in most of its appearances, Omnislash often involves a frenzy of flight-based slashes on the foe (barring in Kingdom Hearts and Kingdom Hearts (Re): Chain of Memories where it only involves three or a few more slashes in slow succession), though its appearance and the number of slashes performed varies based on the title. Most of the time, a downward slamming strike is a recurring finisher in those cases.
In Smash Bros., the move's animation stays true to its appearances; after an initial slash to hit the opponent(s) into the air, the attack consists of 15 sword slashes (the same amount used in Final Fantasy VII), with the final hit being the downward slamming strike from Final Fantasy VII and Kingdom Hearts.
Gallery
Omnislash as shown by the Move List in Ultimate.
Names in other languages
Trivia
- This Final Smash is unique in that not only does it possess unique camera angles during the attack (therefore somewhat making it cinematic), but those camera angles are only viewed when every opponent is caught in the attack. This is more noticeable with Omnislash Ver. 5.
- Furthermore, those same camera angles cannot be seen on 2D stages such as Flat Zone X, Super Mario Maker, or Duck Hunt.
- The attack can OHKO if used on the Town variation of Town and City when the middle platform is at its peak height.
- It can also OHKO on 75m, but only in Smash 4, as the spot for the attack was relocated to under the giant girder in Ultimate.
- If Cloud attacks Rosalina with this move, and Luma returns to her during the attack, the attack sound effects will not play as long as Cloud is hitting Luma.
- Despite not affecting Cloud's Limit Gauge, he will be enveloped by the same blue aura as when Limit is full, not to be confused with the general colorful Final Smash Aura most fighters get.
- In Ultimate, there was a glitch on Princess Peach's Castle and Great Cave Offensive where if an opponent is hit by Omnislash on one of the slopes near the edges of the stage, it will fail to send them into the rest of the move and send Cloud inside the center of the stage, killing him after it ends. This has since been fixed.
- Cloud is the first fighter in the series to have a move change between alternate costumes, and the first fighter to have a new move granted in an update.
- In Ultimate, if a replay of Cloud (in his Advent Children costume) using Omnislash in Version 10.0.0 or earlier is saved, then the game is updated to Version 10.1.0, and the replay is watched afterward, Cloud will do a glitched version of Omnislash that also uses animation cues from Omnislash Ver. 5, which also causes Cloud to not be directly attacking the opponent and the replay will eventually stop before the Final Smash finishes.[2]