Super Smash Bros. Brawl

Peach (SSBB)/Final Smash

< Peach (SSBB)
Revision as of 23:30, June 13, 2024 by Zeckemyro (talk | contribs) (Created page with "{{ArticleIcons|ssbb=y}} thumb|400px|Hitbox visualization showing Peach's Final Smash, [[Peach Blossom.]] ==Overview== ==Hitboxes== {{BrawlHitboxTableHeader|special=y}} {{HitboxTableTitle|Damaging Hit|49}} {{BrawlSpecialHitboxTableRow |bn=105 |id=0 |damage=40% |angle=361 |bk=0 |ks=0 |fkv=0 |r=2400000 |ff=0 |sdi=0 |rawflags=00100000000000110000000001000000 |rawflags2=00100000000011110000000001000000 }} {{BrawlSpecialHitboxTableRow |bn=105...")
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Hitbox visualization showing Peach's Final Smash, Peach Blossom.

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Blockable Reflectable Absorbable Flinchless Heedless Piercing Strechy ?2 ?5 ?6 ?11 Hit Bits
Damaging Hit
0 0 0 40% 0   Standard 0 0 0 40.0 105 0.0 0.0 0.0 0.0x None 0%               None                         11110000000001
1 0 0 20% 0   Standard 0 0 0 100.0 105 0.0 0.0 0.0 0.0x None 0%               None                         11110000000001
2 0 0 10% 0   Standard 0 0 0 200.0 105 0.0 0.0 0.0 0.0x None 0%               None                         11110000000001
Early sleep hitboxes
0 0 0 0% 0   Standard 0 180 0 60.0 105 0.0 0.0 0.0 0.0x None 0%               None                         11110000000001
1 0 0 0% 0   Standard 0 130 0 100.0 105 0.0 0.0 0.0 0.0x None 0%               None                         11110000000001
2 0 0 0% 0   Standard 0 90 0 200.0 105 0.0 0.0 0.0 0.0x None 0%               None                         11110000000001
Late sleep hitboxes
0 0 0 0% 0   Standard 0 150 0 60.0 105 0.0 0.0 0.0 0.0x None 0%               None                         11110000000001
1 0 0 0% 0   Standard 0 90 0 100.0 105 0.0 0.0 0.0 0.0x None 0%               None                         11110000000001
2 0 0 0% 0   Standard 0 50 0 200.0 105 0.0 0.0 0.0 0.0x None 0%               None                         11110000000001

Timing

Attack

Intangibility 1-255
Hitboxes 41-61
Windboxes 62-140, 141-230
Animation length 255
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change