Super Smash Bros. Brawl

Olimar (SSBB)/Neutral attack/Hit 1

< Olimar (SSBB)‎ | Neutral attack
Revision as of 15:04, May 31, 2024 by Zeckemyro (talk | contribs) (Antenna hitboxes are flinchless)
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Hitbox visualization showing Olimar's first jab.

OverviewEdit

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HitboxesEdit

HeadEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 3% 0   10 80 10 4.0 31 0.0 2.0 0.0 1.0x 1.0x 0%               Punch  
1 0 3% 0   10 80 10 4.0 31 2.0 7.0 0.0 1.0x 1.0x 0%               Punch  

AntennaEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
2 1 2% 0   0 0 0 3.0 29 0.5 0.0 0.0 1.0x 1.0x 0%               Punch  

TimingEdit

Hit 1 (Head) 4-7
Hit 2 (Antenna) 8-10
Earliest continuable 8
Animation length 29
                                                         
                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Continuable
 
Flinchless hitbox
 
Interruptible