Super Smash Bros. Brawl

Donkey Kong (SSBB)/Neutral attack/Hit 2

< Donkey Kong (SSBB)‎ | Neutral attack
Revision as of 20:56, May 27, 2024 by Zeckemyro (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Hitbox visualization showing Donkey Kong's second jab.

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 6% 0   40 100 0 7.0 44 -6.8 0.0 0.0 1.0x 1.0x 0%               Punch  
1 0 6% 0   40 100 0 4.5 44 1.4 0.0 0.0 1.0x 1.0x 0%               Punch  
2 0 6% 0   40 100 0 4.5 43 1.5 0.0 0.0 1.0x 1.0x 0%               Punch  
3 0 6% 0   40 100 0 3.4 33 0.0 0.0 0.0 1.0x 1.0x 0%               Punch  

TimingEdit

Hitboxes 6-11
Interruptible 35
Animation length 44
                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible