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Super Smash Bros. Brawl

Samus (SSBB)/Up throw

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Hitbox visualization showing Samus's up throw.

Overview

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Throw and Hitbox Data

Hitbox

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 1% 0 AngleIcon80.png 10 100 0 4.0 47 0.0 0.0 0.0 0.0x 0.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Energy (type) Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Shock SpecialsDirect.png

Throw

ID Damage Angle BK KS FKV Bone SDIx FFx T% Type Effect Sound
0 4% AngleIcon90.png Forwards 80 70 0 0 1.0x None 0% Throwing (type) Normal (effect) S None
1 3% Sakurai angle Forwards 40 100 0 0 1.0x None 0% Throwing (type) Normal (effect) S None

Timing

The speed of this throw depends on the opponent's weight.

Baseline
Invincibility 1-8
Hits 1-5 14, 16, 18, 20, 22
Throw Release 28
Animation length 41
JigglypuffHeadSSBB.png SquirtleHeadSSBB.pngMrGame&WatchHeadSSBB.png KirbyHeadSSBB.png MetaKnightHeadSSBB.pngPikachuHeadSSBB.png FoxHeadSSBB.png ZeroSuitSamusHeadSSBB.png FalcoHeadSSBB.pngOlimarHeadSSBB.png ZeldaHeadSSBB.pngSheikHeadSSBB.png MarthHeadSSBB.png PeachHeadSSBB.png ToonLinkHeadSSBB.pngIceClimbersHeadSSBB.png DiddyKongHeadSSBB.png NessHeadSSBB.pngLucasHeadSSBB.pngPitHeadSSBB.png SonicHeadSSBB.png LuigiHeadSSBB.png MarioHeadSSBB.png IvysaurHeadSSBB.pngLucarioHeadSSBB.png WolfHeadSSBB.png LinkHeadSSBB.pngCaptainFalconHeadSSBB.png IkeHeadSSBB.png ROBHeadSSBB.png YoshiHeadSSBB.pngWarioHeadSSBB.png SamusHeadSSBB.png GanondorfHeadSSBB.png CharizardHeadSSBB.png KingDededeHeadSSBB.png SnakeHeadSSBB.png DonkeyKongHeadSSBB.png BowserHeadSSBB.png
Invincible 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8
Hit 1 9.52 10.5 10.92 11.06 11.2 11.34 11.48 11.9 12.18 12.6 12.88 13.02 13.16 13.3 13.58 13.72 14 14.28 14.56 14.7 14.84 14.98 15.12 15.26 15.4 15.68 15.82 16.24 16.8
Hit 2 10.88 12 12.48 12.64 12.8 12.96 13.12 13.6 13.92 14.4 14.72 14.88 15.04 15.2 15.52 15.68 16 16.32 16.64 16.8 16.96 17.12 17.28 17.44 17.6 17.92 18.08 18.56 19.2
Hit 3 12.24 13.5 14.04 14.22 14.4 14.58 14.76 15.3 15.66 16.2 16.56 16.74 16.92 17.1 17.46 17.64 18 18.36 18.72 18.9 19.08 19.26 19.44 19.62 19.8 20.16 20.34 20.88 21.6
Hit 4 13.6 15 15.6 15.8 16 16.2 16.4 17 17.4 18 18.4 18.6 18.8 19 19.4 19.6 20 20.4 20.8 21 21.2 21.4 21.6 21.8 22 22.4 22.6 23.2 24
Hit 5 14.96 16.5 17.16 17.38 17.6 17.82 18.04 18.7 19.14 19.8 20.24 20.46 20.68 20.9 21.34 21.56 22 22.44 22.88 23.1 23.32 23.54 23.76 23.98 24.2 24.64 24.86 25.52 26.4
Throw 19.04 21 21.84 22.12 22.4 22.68 22.96 23.8 24.36 25.2 25.76 26.04 26.32 26.6 27.16 27.44 28 28.56 29.12 29.4 29.68 29.96 30.24 30.52 30.8 31.36 31.64 32.48 33.6
Animation length 27.88 30.75 31.98 32.39 32.8 33.21 33.62 34.85 35.67 36.9 37.72 38.13 38.54 38.95 39.77 40.18 41 41.82 42.64 43.05 43.46 43.87 44.28 44.69 45.1 45.92 46.33 47.56 49.2
Baseline  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagThrowS).png FrameIcon(LagThrowE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
Lag
Lag time
FrameIcon(Vulnerable).png
Vulnerable
Invincibility
Invincible
ThrowThrow
Throw point

Trivia

Against most lightweight characters (who are lighter than Peach), some of the hitboxes won't come out, with the move only having three or four hits (instead of five), depending on the character. This is because the throw is weight dependent and the hitboxes are only active for one frame. Against characters with specific weight values, the throw plays at a speed where a frame or even two frames where a hitbox comes out is skipped completely. This causes the throw to only deal 7% or 8% to some characters, rather than 9%.

This list shows the characters affected by it:

3 hits 4 hits
Jigglypuff (SSBB)Zero Suit Samus (SSBB)Zelda (SSBB)Sheik (SSBB) Kirby (SSBB)Meta Knight (SSBB)Pikachu (SSBB)Fox (SSBB)Marth (SSBB)