Super Smash Bros. 4
Super Smash Bros. Ultimate

Clown Kart Dash

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Clown Kart Dash
Bowser Jr Side B SSBU.gif
Bowser Jr. using Clown Kart Dash in Ultimate.
User Bowser Jr.
Universe Mario

Clown Kart Dash (カートダッシュ, Kart Dash) is Bowser Jr.'s side special.

Overview

Upon using this move, Bowser Jr. will transform his Clown Kart into a kart with wheels, driving forwards at a fast speed. There is a small delay where the vehicle activates the wheels, and then boosts forward. The Clown Kart's dash deals damage based on the speed Bowser Jr. is traveling, capping after a short duration: if no further button presses are made, the move will inflict low damage and knockback on contact with opponents; pressing forward on the control stick will make the kart accelerate faster, and therefore make it reach maximum damage quicker. Collisions at maximum speed (attained after a few seconds of driving) will cause the maximum damage and knockback to be dealt. While driving, the move has a minimal amount of armor that can withstand attacks that deal no more than 8%.

While driving, Bowser Jr. can jump out without becoming helpless, air dodge (SSB4 only) or force a spin out by pressing an attack button or if the opposite direction is inputted. The kart will also eventually spin out on its own; regardless of which way it ends, the spinout deals significantly more knockback than simply driving the kart, though not enough to be a capable KO move. If Bowser Jr. jumps out of the move in the air, he will lose his remaining aerial jump, but it can be done even if he has already used his aerial jump (SSB4 only). If Bowser Jr. drives off the edge of a platform, he will automatically jump and keep dashing. If Bowser Jr. hits a wall in the air, he will bounce up the wall, ending the dash, but can still use his midair jump. Jump-canceling the start of this move allows faster travel and plays a unique sound effect.

At lower percents, the vertical knockback inflicted by ramming the vehicle into an enemy can easily lead into an aerial, making it an effective combo starter. At later percents, the spin out can effectively KO enemies near the sides of the stage.

In Ultimate, the move was significantly buffed. The dash itself has slightly more armor (~10.2%) and causes Bowser Jr. to reach the maximum speed almost immediately, meaning it reaches maximum collision damage near instantly. In addition, the spinout starts faster (frame 5 → 3) and is significantly stronger, making it KO very early, especially near the sides of the stage. Finally, Bowser Jr. keeps his double jump if it is canceled early in midair, allowing for recovery mixups. However, it can no longer be airdodged out of.

Instructional quotes

Super Smash Bros. for Wii U instruction booklet Bowser Jr. (SSB4) Speed forward with a kart. Change direction to spin.
Super Smash Bros. Ultimate Move List Bowser Jr. (SSBU) Transforms the Junior Clown Car into a kart that speeds forward. Changing directions spins the kart.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Clown Kart Dash 2. Koopa Drift 3. Grounding Dash
Clown Kart Dash
Koopa Drift
Grounding Dash
"Transform the Junior Clown Car into a kart that speeds forward. Change direction to spin." "While spinning, the kart careens forward, hitting opponents multiple times." "A Clown Kart Dash that buries foes. Doesn't go far, and ends in an auto spin."
  1. Clown Kart Dash: Default.
  2. Koopa Drift: The kart's spinout is made into a multi-hit attack, dealing up to 9% if all hits connect and sliding further. However, this move has slower travel speed, less distance, less distance gained by jumping off, and less KO power. Additionally, the dash itself now does much less damage, dealing just 2% damage at top speed, and the spinout has more ending lag. Of note, however, is the fact that spinning out in air does not sacrifice too much vertical height, making it a better aerial horizontal recovery, and on the ground can potentially make the move safe on shield.
  3. Grounding Dash: After an increased delay in startup, the kart travels faster and buries anyone who comes in contact on the ground, doing 8% damage. It doesn't do damage in the air, nor is there any damage on the spin-out, which instead has a push effect. The dash itself is somewhat short, ending in an automatic spin out, and the jump does not go as high, which when coupled with the increased startup lag, and the fact that the move jumps back further before jumping forward weakens its recovery potential. The move also has extreme ending lag, which allows for the opponent to mash out of the burying status before Bowser Jr. can act, even at high percents.

Origin

MK7 Koopa Clown.pngKoopa Clown (Mario Kart 8 Deluxe).png
Magnify-clip.pngMagnify-clip.png
The Koopa Clown body as seen in Mario Kart 7 and Mario Kart 8 Deluxe.

This move is likely based on the Koopa Clown kart body from Mario Kart 7, which in itself was based on the Koopa Clown Car. However, neither Bowser Jr. nor the Koopalings appeared in Mario Kart 7, which was the first appearance of the Koopa Clown body part, while the body part and Bowser Jr. didn't appear in Mario Kart 8 where the Koopalings made their first playable debut. Mario Kart 8 Deluxe became the first game to have the body part, Koopalings and Bowser Jr. in the same game. In addition, when the Koopalings are riding the Koopa Clown, its appearance changes to their version of the Junior Clown Car from Smash 4.

The Junior Clown Car would later be shown to have retractable wheels in Mario Tennis Aces, as seen in Bowser Jr.'s forward and backward Trick Shot (Wild Ride). However, the wheels are black and not orange as they are in Smash.

Gallery

Names in other languages

Language Name
Japan Japanese カートダッシュ, Kart Dash
UK English Clown Kart Dash
France French (PAL) Kart Junior
Quebec French (NTSC) Kart de clown
Germany German Clownflitzer
Spain Spanish Atropello
Italy Italian Scatto kart clown
China Chinese (Simplified) 飞船撞击
Taiwan Chinese (Traditional) 飛船撞擊
South Korea Korean 카트 대시, Kart Dash
Netherlands Dutch Clown-beuk
Russia Russian Рывок клоуномобиля

Trivia

  • The pipes in the back, along with the rim and propeller, change color depending on Bowser Jr. or a Koopaling being used.