Talk:Crumple
Crumple Frame Data
Ryu Focus 2:
30 frames hitlag for both the attacker and opponent
61 frame crumple animation (Target's FAF is 92)
Ryu Focus 3:
30 frames hitlag for both the attacker and opponent
88 frame crumple animation (Target's FAF is 113)
Ken Focus 2:
30 frames hitlag for both the attacker and opponent
61 frame crumple animation (Target's FAF is 92)
Ken Focus 3:
30 frames hitlag for both the attacker and opponent
88 frame crumple animation (Target's FAF is 113)
Ridley Skewer:
Unknown hitlag, due to the move being a 2 hit move and the first hit causing a super zoom, which slows down the game. Frame data is calculated starting with the first frame after the tail is ripped out of the opponent's body, assuming that is the start of the crumple
(Target's FAF is 59)
Kazuya Jab 9:
1 frame of hitlag for both the attacker and opponent
39 frame crumple animation (Target's FAF is 41)
Kazuya Demon God Fist (standing attack):
30 frames of hitlag for both the attacker and opponent
61 frame crumple animation (Target's FAF is 92)
Kazuya Devil Fist (Side B):
31 frames of hitlag on opponent
49 frame crumple animation (Target's FAF is 81)