Welcome to SmashWiki! Log in or create an account and join the community, and don't forget to read this first!
Notices
The Skill parameter has been removed from Smasher infoboxes, and in its place are the new "Best historical ranking" and "Best tournament result" parameters. SmashWiki needs help adding these new parameters to Smasher infoboxes, refer to the guidelines here for what should be included in these new parameters.
When adding results to Smasher pages, include each tournament's entrant number in addition to the player's placement, and use the {{Trn}} template with the matching game specified. Please also fix old results on Smasher pages that do not abide to this standard. Refer to our Smasher article guidelines to see how results tables should be formatted.
Check out our project page for ongoing projects that SmashWiki needs help with.
Super Smash Bros. Melee

PC walk

From SmashWiki, the Super Smash Bros. wiki
Revision as of 14:34, September 26, 2023 by Syzr (talk | contribs) (→‎PC smash turn jump)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

In Super Smash Bros. Melee, the PC walk, or PC turnaround, is a sliding technique that involves transferring the momentum from a walk into a smash turn. The PC walk is named after the old-school smasher, PC Chris.

Performing the PC walk[edit]

Setting up a PC walk is similar to setting up a moonwalk by fast walking in the direction to slide and then transferring that momentum by turning, but is performed with a smash turn by quickly and lightly flicking the control stick in the opposite direction for only a single frame and then resetting the control stick to the neutral position instead of smash turning with a dashback by keeping the control stick in the smash turn zone for more than one frame. This flicking motion is similar to a pivot, but whereas a pivot cancels the momentum from a dash, a PC turnaround transfers the momentum from a fast walk.

PC drop[edit]

The PC drop is the most common application of the PC Walk and is used to quickly grab ledge from a walk. It can also be buffered into a walk from the jumpsquat frames of a wavedash to quickly wavedash into a PC drop from further away from the ledge.

PC turnaround jump[edit]

If one performs a jump out of a PC turnaround, then the momentum from the walk will be transferred over into the jump, but the character will be facing the direction they turned. This is similar to a reverse aerial rush in Brawl and future Smash titles, although it is performed out of a walk instead of a run. One way to set this up is to buffer a walk out of a wavedash. A PC turnaround jump was successfully performed if the control stick is in the neutral position and the character is still moving in the air despite inputting no aerial drift.

External links[edit]