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User:Toomai/Data Node/Submushroomers

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Teh Eggster

Yoshi's Moveset (Details)
Move Segment Damage Angle Hit Frames IASA BKB KBG WBKB SD Size Offset SDI Hitlag Trip Flags Notes
Neutral
(Double Kick)
Hit 1 Leg.L 3% 50 3 5 (7-15) 8 50 0 0 4 0 1 0 x1.5 x1 0% 39830400 Toes.L intangible for frames 3 to 5.
Knee.L 60 0 0 0
Knee.L 90 5 0 -4 0
Hit 2 Leg.R 6% * 10 11   25 100 4 0 -1 0 x1 39830440 Toes.R intangible for frames 10 to 11.
Knee.R 1 1 0
Knee.R 5 2 6 0
F-Tilt
(Tail Swat)
Angled Up TailA 10% 80 6 8 30 40 80 0 0 5 0 0 0 x1 x1 0% 3E030440  
TailA 70 4.25 0 0 8
TailA 50 3.5 0 0 15
Angled Side TailA 9% 80 5 0 0 0
TailA 65 4.25 0 0 8
TailA 50 3.5 0 0 15
Angled Down TailA 8% 80 5 0 0 0
TailA 65 4.25 0 0 8
TailA 50 4 0 0 15
U-Tilt
(Tail Flip)
TailA 11% 100 7 11 30 72 40 0 0 6 0 0 0 x1 x1 0% 3E030440  
TailB 0 0 1.2
TailC 10% 5 0 0 1
D-Tilt
(Tail Trip)
TailA 10% 28 8 10 24 65 30 0 0 5 0 0 0 x1 x1 30% 3E030440  
TailB 0 0 1.2
TailC 5% * 4 0 0 0.5 40% 3E030400
Dash
(Head Ram)
Clean Null 9% * 10 13   15 100 0 0 5.5 6 7.5 0 x1 x1 0% 38430280 Head and Nose intangible for frames 5 to 13.
Null 4 0 7.5 0
Late Null 7% 14 23 42 5.5 6 7.5 0
Null 4 0 7.5 0
U-Smash
(Nasal Crush)
Head Template:DamageWhenCharged 75 12 17 44 23 83 0 0 6 1.6 3.7 0 x1 x1 0% 38430480 Head and Nose intangible for frames 12 to 17.
Neck 5 0 0 0
D-Smash
(Tail Sweep)
Hit 1 Null Template:DamageWhenCharged 30 7 8   30 63 0 0 6 4 4 0 x1 x1 0% 3E030280  
Null 5 11 3.5 0
Null 53 4.3 17 3 0
Hit 2 Null Template:DamageWhenCharged 23 24 51 63 6 -4 4 0
Null 5 -11 3.5 0
Null 53 4.3 -17 3 0
F-Smash
(Noggin Flail)
Head Template:DamageWhenCharged * 15 17 51 20 92 0 0 4.2 0 2.8 0 x1 x1 0% 38430480 Head and Nose intangible for frames 13 to 17.
Head 3.7 0 -1 0
Hip 3 0 0 0
Nair
(Drop Kick)
Clean Knee.R 12% * 3 5 (1-2) 15 100 0 0 4.3 0 0.34 0 x1 x1 0% 39830480  
Hip 0 0 0
Foot.R 3.5 0 0 -2
Mid Null 9% 6 15   0 4 -2 4.5 0 39830440
Null 0 4.8 0
Null 3.3 3.3 5.1 0
Late Null 6% 16 31 (38-)
45
3.5 -2 5.5 0
Null 0 5.5 0
Null 3 3.3 6 0
Fair
(Nose Pound)
Head 16% * 19 21 (1-3, 36-)
44
0 90 0 0 2.5 0 0 0 x1 x1 0% 38430440  
Head 15% 270 5.5 0 3 0 38430480
Bair
(Tail Wag)
Hit 1 TailB 4% 60 10 12 (1-9) 10 100 0 0 5.5 0 0 0 x1.5 x1 0% 3E030480  
TailB 4.5 0 0 1.2
TailC 3.5 0 0 1
Hit 2 TailB 3% 16 18   20 5.5 0 0 0 x1.3
TailB 4.5 0 0 1.2
TailC 3.5 0 0 1
Hit 3 TailB 3% 23 25   5.5 0 0 0 3E030440
TailB 4.5 0 0 1.2
TailC 3.5 0 0 1
Hit 4 TailB 4% * 28 30 (38-) 50 5.5 0 0 0 x1
TailB 4.5 0 0 1.2
TailC 3.5 0 0 1
Uair
(Vertical Sweep)
TailB 13% 90 5 6 (1-4, 33-)
39
25 100 0 0 7.5 0 0 0 x1 x1 0% 3E030480  
TailC 0 0 0
Dair
(Foot Flurry)
Hits 1-7 Null 3% 270 16, 18, 20,
22, 24,
26, 28
(1-3) 5 80 0 0 6 2 0 0 x1.4 x1.1 0% 39830440  
Null 2% 260 4.5 7 1 0
Null 280 -3 1 0
Hits 8-14 Null 2% 270 30, 32, 34,
36, 38,
40, 42
(50-)
53
100 6 2 0 0
Null 260 4.5 7 1 0
Null 1% 280 -3 1 0
Grab Standing Tongue   17 27 63   4 1 0 0   2*  
Tongue 3.2 0 0 0 1*
Null 7 5 7 0 3*
Running Tongue 11 22 63 4 0 0 0 2*
Tongue 3.2 0 0 0 1*
Pivot Tongue 10 20 63 4 1 0 0 2*
Tongue 3.2 0 0 0 1*
Mouth 5 0 0 0 3*
Pummel
(Chew)
Head 2% 80 6   0 30 100 0 5.76 0 1.6 3.2 x1 x1 0% 33830400
00
084FFFC3
 
F-Throw
(Spit)
Throw 7% 45 20   55 66 0 0                  
B-Throw
(Spin 'n' Spit)
Throw 7% 45 20   55 66 0 0                  
U-Throw
(Spit Up)
Throw 5% 90 13   65 43 0 0                  
D-Throw
(Spit Down)
Throw 4% 80 15   100 25 0 0                  
Floor (back)
(Spin Kick)
Hit 1 Knee.R 6% * 13 14   80 50 0 1 7.68 0 4.43 0 x1 x1 0% 29830440 Intangible from frames 1 to 20.
Knee.R 5.76 0 0 0
Null 4.5 0 4 0
Hit 2 Knee.L 19 20   7.68 0 -4.43 0
Knee.L 5.76 0 0 0
Null 4.5 0 4 0
Floor (front)
(Head Slash)
Hit 1 Null 6% * 14 15   80 50 0 1 7.68 12 5.11 0 x1 x1 0% 28430440 Intangible from frames 1 to 26.
Null 5.76 6 5.11 0
Null 5.76 0 5.11 0
Hit 2 Null 25 26   7.68 -20 5.11 0
Null 5.76 -14 5.11 0
Null 4.32 -6 5.11 0
Floor (trip)
(Tail Swing)
Hit 1 Null 5% * 19 20   60 50 0 1 4 15 5 0 x1 x1 0% 3E030440 Intangible from frames 1 to 8.
Null 10 5 0
Null 5 5 0
Null 0 5 0
Hit 2 Null 26 27   -15 5 0
Null -10 5 0
Null -5 5 0
Null 0 5 0
Edge (<100%)
(Tail Spin)
TailB 6% * 20 24   0 110 100 0 6.72 0 0 0 x1 x1 0% 3E030280 Intangible from frames 1 to 18.
TailC 6.24 -1 0 0
Edge (100%+)
(Headbutt)
Head 12% * 34 38   0 110 100 0 7.68 0 4.8 0 x1 x1 0% 38430280 Intangible from frames 1 to 38.
Head 5.76 0 1.2 0
Neutral Special
(Egg Lay)
Grab Tongue   17 22     4 -1 0 0   2*  
Tongue 2.5 -3.5 0 0 1*
Tongue 6 -10 0 0 3*
Null
Throw???
1% 0 70 50 0 0                
Lay Null 7% *   0 100 0 0                
Null 4%                
Grab Fail Tongue 13% 20 17 22   60 80 0 0 7 2 0 0 x1 x1 0% 20031080
00
004F0083
Side Special
(Egg Roll)
Null 4% 80   50 70 0 0 3.36 -2 5.6 0 x1 x1 0% 3B430480
20
004FFFC0
Damage is based on speed.
Null 5.76 2 5.6 0
Up Special
(Egg Throw)
Impact 1% 70   20 40 0 5 3.8 0 0 0 x1 x0.3 0% 0A430200
00
00CFFFC3
 
Explosion 8% 1 4   40 12 0 0 0
Down Special
(Ground Pound)
Hop Null 4% 80 7   0 80 100 0 7 10 7 0 x1 x1 0% 38C11080
00
204FFFC3
 
Drop (from ground) Null 15% 27     60 70 0 10 6.8 0 10 0 38C30480
00
204FFFC3
Drop (from air) Null 12% 20     55 0 10 0
Stars 4% 50 1 17   50 40 0 6 4 0 0 0 x1 x1 0% 08030280
00
21CFFFC3
Final Smash
(Super Dragon)
Ram Null 8% *   50 50 0 6 4 3 9 0 x1 x0.5 0% 20030280
1E
004FFFC3
Invincible for duration. Intangible while turning.
Fire breath 6% *   50 30 0 10 7 0 0 0 x1 x1 0% 18031005
Fireball 17% 65   50 87 0 10 12 0 0 0 x1 x1 0% 00031085
00
000FFFC3
Bone BrawlBox Used name General idea
0 TopN Null Character origin
4 HipN Hip Hip
6 LKneeJ Knee.L Left knee
8 LToeN Toes.L Ball of left foot
9 LLegN Leg.L Left hip joint
11 RKneeJ Knee.R Right knee
12 RFootJ Foot.R Right foot
13 RToeN Toes.R Ball of right foot
14 RLegN Leg.R Right hip joint
19 TailN TailA Base of tail
20 Tail1N TailB Middle of tail
21 Tail2N TailC Tip of tail
37 NeckN Neck Neck
38 HeadN Head Base of head
39 CheekN Mouth Inside of mouth
41 ChinNa Tongue Tip of tongue
43 HanaN Nose Nose

* Yoshi's grabs have different hitboxes when comparing grounded and airborne opponents: 1 = ground only, 2 = air only, 3 = both.

WAAAAAAAAAA

Wario's Moveset (Details)
Move Segment Damage Angle Hit Frames IASA BKB KBG WBKB SD Size Offset SDI Hitlag Trip Flags Notes
Neutral
(Double Punch)
Hit 1 Null 6% 60 8 10 (13-21) 15 50 0 0 5 9 5 0 x1 x1 0% 39030200  
Null 5% 4 4 5 0
Hit 2 Null 6% 75 17 19   60 90 6 9 8.5 0 39030240
Null 3.5 4 5 0
F-Tilt
(Power Punch)
Angled Up Hand.R 14% * 14 17 37 22 98 0 0 5.5 0 0 -1.81 x1 x1 0% 39030240  
Elbow.R 3.5 0 0 -1
Elbow.R 3 0 0 3
Null 11% 3 8 0
Angled Side Hand.R 13% 5.5 0 0 -1.81
Elbow.R 3.5 0 0 -1
Elbow.R 3 0 0 3
Null 11% 3 8 0
Angled Down Hand.R 12% 5.5 0 0 -1.81
Elbow.R 3.5 0 0 -1
Elbow.R 3 0 0 3
Null 10% 3 8 0
U-Tilt
(Palm Push)
Clean Null 10% 90 12 14   65 74 0 0 5 0 6 0 x1 x1 0% 39030280 Head intangible for entire animation.
Null 83 5 17 0
Null 97 -5 17 0
Late Null 6% 90 15 23   40 50 3 0 9 0 39030200
Null 80 30 4 3.5 14 0
Null 100 -3.5 14 0
D-Tilt
(Ground Stroke)
IndexB.L 8% 75 5 9 34 50 60 0 0 3.5 0 0 2 x1 x1 40% 39030440  
Hand.L 4.5 0 0 1.5
Elbow.L 3 0 0 1
Elbow.L 0 0 -2
Dash
(Dive)
Clean Null 7% 70 4 5   60 75 0 0 4.5 6 2 0 x1 x1 0% 38430280  
Null 4 3 2 0
Late Null 5% 120 6 23   40 40 4.5 6 2 0 38410240
Null 4 3 2 0 38430240
U-Smash
(Head Swirl)
Hits 1-5 Null Template:DamageWhenCharged 95 12, 14, 16, 18, 20   15 70 0 0 6.5 0 14 0 x1 x1 0% 3B430200 Head intangible from frames 4 to 21.
Null 40 5 0 8 0
Hit 6 Null Template:DamageWhenCharged 90 22   97 8.5 0 14 0 3B430480
Null 4 0 6 0
D-Smash
(Body Spin)
Clean Head Template:DamageWhenCharged 30 9 18   30 80 0 0 3.8 0.5 5 0 x1 x1 30% 3B430280  
Mid Head Template:DamageWhenCharged 19 30   20 85 3.5 0.5 5 0 3B430240
Late Head Template:DamageWhenCharged 32 45   10 90 3.2 0.5 5 0 0% 3B430200
F-Smash
(Shoudler Ram)
Null Template:DamageWhenCharged * 10 12 46 30 77 0 0 5 8 8 0 x1 x1 0% 10830480 Super armour from frames 4 to 7.
Null 4 4 8 0 38830480
Null 0 8 0
Nair
Wonky Spin
Clean Null 9% 40 4 5 (1-3) 30 100 0 0 5.5 -6 5 0 x1 x1 0% 38830240  
Null 5 5 0
Late Null 4% * 15 38 (44-) 20 6 0 6 0 38830200
Fair
(Drop Kick)
Clean Null 7% * 5 6 (1-4) 20 100 0 0 5.5 9 5.4 0 x1 x1 0% 39830440  
Null 3.5 4 3 0
Late Null 5% 7 17 (27-) 15 80 4.3 9 5 0 39830400
Null 2.6 4 3 0
Bair
(Head Poke)
Neck 10% * 9 11 (1-8, 34-) 20 100 0 0 6 0.5 6 0 x1 x1 0% 38430280  
Neck 5 0.5 0 0
Uair
(High Clap)
Null 17% 75 8 9 (1-5, 37-) 30 80 0 0 8.5 0 12 0 x1 x1 0% 39030480  
Dair
(Body Drill)
Hits 1-6 Null 2% 110 9, 11, 13,
15, 17, 19
(1-6) 0 100 30 0 6 0 -5 0 x1 x1 0% 38430400  
Null 270 20 4 0 0 0
Null 3 0 5 0
Hit 7 Null 4% * 21 (25-)
38
20 180 0 7.5 0 -5 0 20430480
Null 5 0 0 0
Null 0 5 0
Grab Standing Null   6 7     4.5 11 7 0    
Null 3.5 7 7 0
Running Null 9 10   5 11 7 0
Null 3.5 7 7 0
Pivot Null 7 8   4.5 -13 7 0
Null 3.5 -7 7 0
Null -2 7 0
Pummel
(Poke)
Elbow.L 2% * 5   40 100 0 0 5 5 -1.5 0 x1 x1 0% 31030200
00
084FFFC3
 
F-Throw
(Swing-A-Ding)
Throw 12% 45 46   60 65 0                    
B-Throw
(Butt Blast)
Hit 1 Body 2% 30 20   50 120 0 0 5 0 -6 -1.8 x1 x1 0% 30C30440
00
084FFFC3
 
Hit 2 Throw 7% 45 21   60 60 0                  
U-Throw
(Vertical Chuck)
Hit 1 Body 4% * 24   30 100 0 0 5 2.5 10 0 x1 x1 0% 30430440
00
084FFFC3
 
Hit 2 Throw 6% 90 25   60 72 0                  
D-Throw
(Gravity Pound)
Hit 1 Null 4% * 22 29   30 100 0 0 6 0 3 0 x1 x1 0% 30C30440
00
084FFFC3
 
Hit 2 Throw 3% 130 30   60 18 0                  
Floor (back)
(Spin Punch)
Hit 1 Null 6% * 16 17   80 50 0 1 6 15 4 0 x1 x1 0% 21030240 Intangible from frames 1 to 21.
Null 9 4 0
Null 5 2 4 0
Hit 2 Null 20 21   6 -14 4 0
Null -7.5 4 0
Null 5 -2 4 0
Floor (front)
(Double Poke)
Hit 1 Null 6% * 16 17   80 50 0 1 6 -18 4 0 x1 x1 0% 21030240 Intangible from frames 1 to 22.
Null -13 4 0
Null 5 -9 4 0
Null -4 4 0
Hit 2 Null 21 22   6 16 4 0
Null 11 4 0
Null 5 5 4 0
Null 2 4 0
Floor (trip)
(Clap Kick)
Hit 1 Null 5 * 19 20   60 50 0 1 4.5 14 5 0 x1 x1 0% 39830440 Intangible from frames 1 to 8.
Null 7 5 0
Null 0 5 0
Hit 2 Null 30 31   -14 5 0
Null -7 5 0
Null 0 5 0
Edge (<100%)
(Grounded Headbutt)
Body 8% * 31 33   0 100 110 1 6 0 11 0 x1 x1 0% 29030440 Intangible from frames 1 to 29.
Body 5 0 3 0
Body 6% 4 0 -4 0
Edge (100%+)
(Quick Punch)
IndexB.L 10% 20 53 55   0 100 90 1 4 0 0 2 x1 x1 0% 21030240 Intangible from frames 1 to 55.
Hand.L 4.5 0 0 1.5
Elbow.L 3.5 0 0 -2
Null * 3 0 7 0
Neutral Special
(Chomp)
Grab Neck   3       3.6 2.7 1.2 0   2* Head intangible for an unknown segment of the move. When Wario eats an explosive, intangible from frames 2 to 17.
Neck 4.5 2.7 1.2 0 1*
Bite Neck 2% * 21 24   0 30 100 0 3 2.7 1.2 0 x1 x1 0% 13830442
Release Throw 5% 45   60 70 0                  
Bite (no grab) Null 15% 70 5 6   80 100 0 0 8 8 8 0 x1 x1 0% 23830682
0D
004F0083
Null 7 15 8 0
Explosive Null 13% * 17   50 110 0 0 12 0 6 0 x1 x1 0% 13031080
Side Special
(Wario Bike)
Drive Bn0 7% *   60 70 0 0 5 2 5 0 x1 x1 0% 32430480 Damage depends on speed.
Wheelie Bn0 4% 25 50 80 2 5 0 32430440
0A
004FFFD0
Bn0 0 -2 -8
Thrown Bn0 7% * 50 0 0 0 3 -2 3 0 0A430480
1E
00CFFFC1
Bn0 8% 5 5 5 0
Bn17 9% 6 0 0 0
Small Tire Bn0 4% * 3 0 0 0 18030440
B4
00CF5FC1
Large Tire Bn0 5 0 0 0
Up Special
(Corkscrew)
Hit 1 Null 5% 85 7 8   0 100 110 0 3 -1 5 0 x1 x1 0% 3B430280 Unable to grab edges until frame 29.
Null 115 8 5 0
Null 85 90 -1 11 0
Null 105 8 11 0
Hits 2-11 Null 1% 95 9-10, 11-12, 13-14,
15-16, 17-18, 19-20,
21-22, 23-24,
25-26, 27-28
  0 100 80 6.5 0 5 0 x0.5 3B430240
Null 90 65 6 0 11 0
Hit 12 Null 4% 70 29 30   60 130 0 8 0 8 0 x1 x0.5 3B430280
Down Special
(Wario Waft)
Uncharged Null 0% * 16 18   0 1 0 0 9 0 4 0 x1 x1 100% 20030008
00
604FFFC0
Charges over time in a linear fashion from 0 to 3+. Attack power is based on first digit (0/1/2/3), for example a fart used at power 2.3 will be considered mostly charged. Damage increases within each bracket by an unknown amount.
Slightly charged Null 10% 45 10 11   60 70 0 0 10 0 4 0 x1 x1 0% 20031600
Null 8% 20 30 5 5 3 0
Null -5 3 0
Mostly charged Null 21% 45 5 8   50 66 0 0 11 0 4 0 x1 x1 0% 20031680
Fully charged Null 40% 35 9 10   50 30 0 0 11 0 0 0 x1 x1 0% 200316C0
Null 20% 80 11 16   0 100 7 0 9 0
Bone BrawlBox Used name General idea
400 TopN Null Character origin
415 BustN Body Upper body
427 LArmJ Elbow.L Left elbow
428 LHandN Hand.L Left wrist
430 L1stNb IndexB.L Left index fingertip
444 NeckN Neck Neck
445 HeadN Head Base of head
457 RArmJ Elbow.R Right elbow
458 RHandN Hand.R Right wrist

The Fat Pink Guy

Wario-Man's Moveset (Details)
Move Segment Damage Angle Hit Frames IASA BKB KBG WBKB SD Size Offset SDI Hitlag Trip Flags Notes
Neutral
(Double Punch)
Hit 1 Null 4% 72 8 10 12
(11-21)
25 20 0 0 8 9 5 0 x0.5 x0.5 0% 28030280  
Null 45 4 5 0
Hit 2 Null * 16 18 19 9 8.5 0
Null 4 5 0
F-Tilt
(Power Punch)
Angled Up Hand.R 17% * 14 17 18 35 100 0 0 8 0 0 -2.6 x1 x1 0% 28030240  
Elbow.R 6 0 0 -1
Elbow.R 0 0 3
Null 3 8 0
Angled Side Hand.R 16% 8 0 0 -2.6
Elbow.R 6 0 0 -1
Elbow.R 0 0 3
Null 3 8 0
Angled Down Hand.R 15% 90 8 0 0 -2.6
Elbow.R 6 0 0 -1
Elbow.R 0 0 3
Null 3 8 0
U-Tilt
(Palm Push)
Clean Null 15% 90 12 14   65 74 0 0 6 0 6 0 x1 x1 0% 28030280  
Null 83 9 6 16 0
Null 97 -6 16 0
Late Null 12% 90 15 27 19 40 50 6 0 9 0 28030200
Null 80 30 8 6 14 0
Null 100 -6 14 0
D-Tilt
(Ground Stroke)
Null 9% 10 5 9 10 50 90 0 0 5 18 4 0 x1 x1 0% 28030480  
Null 11 4 0
Null 4 4 0
Dash
(Dive)
Null 12% 70 4 23 11 60 75 0 0 10 11 2 0 x1 x1 0% 28030280  
Null 7 2 0
U-Smash
(Head Swirl)
Clean Null Template:DamageWhenCharged 90 7 24   15 70 0 0 10 0 14 0 x1 x1 0% 28030200
04
004FFFC0
Head is intangible from frames 7 to 24.
Null 40 0 8 0
Null 0% 160 0 50 100 38 0 16 0 x0.5 00030203
04
E04FFFC0
Late Null Template:DamageWhenCharged 50 25 27 60 90 0 12 0 14 0 x1 28030480
Null 0 6 0
D-Smash
(Body Spin)
Clean Head Template:DamageWhenCharged 30 6 20   40 80 0 0 5 0.5 5 0 x1 x1 0% 28030280  
Mid Head 21 56 41 20 0.5 5 0 28030240
Late Head 57 62   10 0.5 5 0 28030200
F-Smash
(Shoudler Ram)
Null Template:DamageWhenCharged * 6 30 32 30 90 0 0 5 9 8 0 x1 x1 0% 00030480 Intangible fom frames 6 to 30. Sets momentum to [4,0,0] on frame 8.
Null 4 4 8 0 28030480
Null 0 8 0
Nair
(Wonky Spin)
Clean Null 15% * 4 7 (1-3) 30 90 0 0 8 -8 5 0 x1 x1 0% 28030280 Sets momentum to [0,2.5,0] on frame 4.
Null 7 5 0
Late Null 12% 11 39 22
(44-)
20 100 9 0 6 0 28030240
Fair
(Drop Kick)
Clean Null 15% * 5 6 (1-4) 20 90 0 0 10 11 6 0 x1 x1 0% 28030480 Sets momentum to [0,1.3,0] on frame 5.
Null 7.5 5.5 0
Null 4 5 0
Late Null 11% 7 24 20
(27-)
15 11 6 0 28030400
Null 7.5 5.5 0
Null 4 5 0
Bair
(Head Poke)
Clean Neck 15% * 8 10 (1-7) 20 90 0 0 10 -0.3 7 0 x1 x1 0% 28030280 Sets momentum to [0,1.3,0] on frame 8.
Neck -0.3 0 0
Late Neck 11% 11 28 16
(34-)
15 -0.3 7 0 28030200
Neck -0.3 7 0
Uair
(High Clap)
Null 18% 75 8 9 (1-5, 37-)
10
35 80 0 0 15 0 12 0 x1 x1 0% 28030480 Sets momentum to [0,1.3,0] on frame 6.
Dair
(Body Drill)
Hit 1 Null 13% 270 8 22 (1-6, 29-)
23
30 90 0 0 13 0 5 0 x1 x1 0% 28030480 Sets momentum to [0,-4,0] on frame 8.
Landing Null 10% * 1 22   100 8 0 8 0 20030480
Null -10 8 0
Null 10 8 0
Grab Standing Null   5 6     4.5 11 7 0    
Null 3.5 7 7 0
Running Null 10 11   5 11 7 0
Null 3.5 7 7 0
Pivot Null 9 10   4.5 -13 7 0
Null 3.5 -7 7 0
Null -2 7 0
Pummel
(Poke)
Elbow.L 3% * 5   0 100 40 0 5 0 -1.5 5 x1 x1 0% 30030400
00
084FFFC3
 
F-Throw
(Swing-A-Ding)
Throw 15% 20 47   60 100 0                    
B-Throw
(Butt Blast)
Hit 1 Body 2% 30 20 22   50 120 0 0 5 0 -6 -1.8 x1 x1 0% 30030440
00
084FFFC3
 
Hit 2 Throw 15% 45 21   60 100                  
U-Throw
(Vertical Chuck)
Hit 1 Body 4% * 23 25   30 100 0 0 5 2.5 10 0 x1 x1 0% 30030440
00
084FFFC3
 
Hit 2 Throw 13% 90 25   60                  
D-Throw
(Gravity Pound)
Hit 1 Null 4% * 22 23   30 100 0 0 5 0 3 0 x1 x1 0% 30030440
00
084FFFC3
 
Hit 2 Throw 13% 290 23   75                  
Floor (back)
(Spin Punch)
Hit 1 Null 10% * 16 17   80 50 0 1 6 15 4 0 x1 x1 0% 20030240 Intangible from frames 1 to 21.
Null 9 4 0
Null 5 2 4 0
Hit 2 Null 20 21   6 -14 4 0
Null -7.5 4 0
Null 5 -2 4 0
Floor (front)
(Double Poke)
Hit 1 Null 10% * 16 17   80 50 0 1 6 -18 4 0 x1 x1 0% 20030240 Intangible from frames 1 to 22.
Null -13 4 0
Null 5 -9 4 0
Null -4 4 0
Hit 2 Null 21 22   6 16 4 0
Null 11 4 0
Null 5 5 4 0
Null 2 4 0
Floor (trip)
(Clap Kick)
Hit 1 Null 10% * 19 20   60 50 0 1 4.5 14 5 0 x1 x1 0% 38030440 Intangible from frames 1 to 8.
Null 7 5 0
Null 0 5 0
Hit 2 Null 30 31   -14 5 0
Null -7 5 0
Null 0 5 0
Edge (<100%)
(Grounded Headbutt)
Body 10% * 31 33   0 100 110 1 6 0 11 0 x1 x1 0% 28030440 Intangible from frames 1 to 26.
Body 5 0 3 0
Body 4 0 -4 0
Edge (100%+)
(Quick Punch)
IndexB.L 10% 20 53 55   0 100 90 1 4 0 0 2 x1 x1 0% 20030240 Intangible from frames 1 to 49.
Hand.L 4.5 0 0 1.5
Elbow.L 3.5 0 0 -2
Null * 3 0 7 0
Neutral Special
(Chomp)
Grab Neck   3       10 2.7 1.2 0   2* Head intangible for an unknown segment of the move. When Wario eats an explosive, intangible from frames 2 to 17.
Neck 2.7 1.2 0 1*
Bite Neck 2% * 19 24   0 30 100 0 3 2.7 1.2 0 x1 x1 0% 10030442
Release Throw 10% 45   60 100 0                  
Explosive Null 13% * 17   50 110 0 0 12 0 6 0 x1 x1 0% 10031080
Side Special
(Wario Bike)
Drive Null 13% *   40 100 0 0 5 2 5 0 x1 x1 0% 30030480 Damage depends on speed.
Wheelie Null 13% 25 40 80 2 5 0 30030440
0A
004FFFD0
Thrown Null 7% * 50 0 0 0 3 -2 3 0 0A430480
1E
00CFFFC1
Null 8% 5 5 5 0
Bn17 9% 6 0 0 0
Small Tire Null 4% * 3 0 0 0 18030440
B4
00CF5FC1
Large Tire Null 5 0 0 0
Up Special
(Corkscrew)
Hit 1 Null 14% 90 1     50 100 0 0 13 0 10 0 x1 x1 0% 38030E83 Sets momentum to [0,8,0] on frame 1.
Hit 2 Null 80 2 25   0 10 0
Down Special
(Wario Waft)
Uncharged Null 0% * 16 18   0 100 80 0 8 6 4 0 x1 x1 100% 2003000C Charges over time in a linear fashion from 0 to 3+. Attack power is based on first digit (0/1/2/3), for example a fart used at power 2.3 will be considered mostly charged. Damage increases within each bracket by an unknown amount.
Null -6 4 0
Slightly charged Null 10% 45 10 11   30 100 0 0 10 0 4 0 x1 x1 0% 20031600
Null 8% * 20 5 5 3 0
Null 45 -5 3 0
Mostly charged Null 19% 45 5 8   20 70 0 0 13 0 4 0 x1 x1 0% 20031680
Fully charged Null 50% 30 9 10   0 100 0 0 13 0 0 0 x1 x1 0% 200316C0
Null 20% 80 11 16   7 0 9 0
Bone BrawlBox Used name General idea
0 TopN Null Character origin
15 BustN Body Chest
24 LArmJ Elbow.L Left elbow
25 LHandN Hand.L Left wrist
27 L1stNb IndexB.L Left index fingertip
38 NeckN Neck Neck
39 HeadN Head Base of head
50 RArmJ Elbow.R Right elbow
51 RHandN Hand.R Right wrist