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User:Toomai/Data Node/Submushroomers

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< User:Toomai‎ | Data Node
Revision as of 20:47, December 19, 2009 by Toomai (talk | contribs)
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That's right, I'm going to try changing character movesets into a table form. Yes, the current format is fine, but it can be better. Here goes!

If you wish the alter the descriptions to sound less flippant, then go ahead. I'm more concerned with the data at this point, so I don't mind if you encyclopediafy the descriptions. However, if you believe some of the data is wrong, then say so on the talk page instead of changing it here. I don't want to compare this with my raw data file and be confused if I see something wrong.

If you want to do some data-gathering yourself, then check the talk page for the info.

Poll

<poll> What do you think of all this? You're awesome. You're a nut. Wow, I really learned something. Nothing new, but good to have. Eh, too scientificy. This sucks. </poll>

Archives

We want this page to load, right? That's why, once I'm done a section, they get shifted to their own page.

Teh Eggster

  Move Description Damage Power Angle Type
Neutral Double Kick Yoshi kicks twice. Kick 1 3% 566 5.864 45
Kick 2 6% 1504 18.904 40
F-Tilt Tail Swat Yoshi spins and tags people in front of him with his tail. 9% 1949 20.864 85,45
U-Tilt Tail Flip Yoshi crouches and flicks his tail upwards. 11% 2693 12.346 85b
D-Tilt Tail Trip A crouching swat. Clean 10% 2357 8.54 35
Tip 5% 2293 4.953
Dash Head Ram Just what it says on the can. Clean 9% 1309 26.08 40
Late 7% 1219 21.296
U-Smash Nasal Crush Yoshi headubtts upwards. Uncharged 16% 1819 35.54 80
Charged 22.4% 2356 48.243
D-Smash Tail Sweep Yoshi strikes on both sides with his tail. Front (body) Uncharged 14% 1683 23.963 30
Charged 19.6% 1998 32.4
Front (tail) Uncharged 14% 1569 20.16
Charged 19.6% 1834 27.257
Back (body) Uncharged 13% 1638 22.454
Charged 18.2% 1910 30.29
Back (tail) Uncharged 13% 1531 18.893
Charged 18.2% 1760 25.484
F-Smash Noggin Flail Yoshi flings his head forwards. Uncharged 16% 1839 39.394 35
Charged 22.4% 2435 53.474
Nair Drop Kick A standard stick-out-your-leg attack. Clean 12% 1481 33.253 35
Mid 9% 826 26.076
Late 6% 698 18.906
Fair Nose Pound Yoshi winds up and slams his head downwards. Mis-aimed 16% 1169 38.537 60
Meteor Smash 15% 1094 36.386 -90
Bair Tail Wag Yoshi flicks his tail four times. Hit 1 4% 961 14.12 60
Hits 2-3 3% 1260 11.73
Hit 4 4% 2249 14.123
Uair Vertical Sweep An upwards tail sweep. 13% 1871 35.646 90
Dair Foot Flurry Yoshi's famous multi-kick. Hits 1-7 3% 654 9.384 -90
Hits 8-13 2% 760 9.337
Pummel Chew The only regular grab for which opponents become invisible. 2% 0 0 -
F-Throw Spit A regular throw. 7% 2202 14.056 45
B-Throw Spin 'n' Spit For all intents and purposes, identical to Yoshi's f-throw. 7% 2202 14.056 45
U-Throw Spit Up Spits the foe upwards. 5% 2325 7.1 90
D-Throw Spit Down Spits the foe into the floor. 4% 3326 3.53 85
Edge <100% Tail Spin A tail spin. Duh. 6% 3130 0 -
Edge 100%+ Headbutt The most damaging edge-recovery attack in the game. 12% 3130 0 -
Floor (back) Spin Kick Two kicks to either side. 6% 2926 9.453 40
Floor (face) Head Slash Two headbutts to either side. 6% 2926 9.453 40
Floor (trip) Tail Swing Two tail attacks to either side. 5% 2262 7.97 40
Neutral Special Egg Lay Traps opponents temporarily, but has them take half damage. 7% 0 0 -
Side Special Egg Roll Yoshi eggs himself and starts rolling around. The damage done is based on how fast he's moving. Speed 1 4% 2057 9.886 85
Speed 2 9% 2188 18.256
Speed 3 10% 2225 19.93
Speed 4 11% 2265 21.603
Speed 5 12% 2309 23.277
Up Special Egg Throw Chucks an egg with a controllable impact site. Does two hits; currently unable to isolate first hit (or why sometimes the first hit doesn't happen). Hit 1 1% ? ? 75
Hit 2 8% 1599 9.476
Down Special Ground Pound Smacks the ground hard. Upswing 4% 2392 0 -
Downswing Ground 15% 2690 27.104 80
Air 12% 2416 23.277
Stars 4% 1811 5.65 45
Final Smash Super Dragon Yoshi grows wings and starts breathing fire everywhere. Ram 8% 1999 11.846 40 Transformation
Fire breath 6% per hit 1315 9.453 70
Fireball 17% 2817 39.333 40

WAAAAAAAAAAAA

  Move Description Damage Power Angle Type
Neutral Double Punch Wario punches twice, advancing slightly. Punch 1 Near 5% 816 8.256 70
Far 6% 832 9.454
Punch 2 6% 2561 17.013 70
F-Tilt Power Punch Wario winds up and juts his fist out. Angleable. 13% 1753 34.934 40
U-Tilt Palm Push Wario raises his arms in the air. 10% 2744 21.067 90
D-Tilt Ground Stroke A crouching poke. 8% 2077 14.213 80
Dash Dive Just what it says on the box. Clean 7% 2484 15.973 70,70b
Late 5% 1555 6.604 60b
U-Smash Head Swirl Wario spins, his head dealing damage. Hits 1-5 Uncharged 1% 894 4.86 90
Charged 1.4% 897 5.53
Hit 6 Uncharged 10% 2140 27.617
Charged 14% 2393 36.894
D-Smash Body Spin Wario lies down and spins around, Unlike most similar moves, only hits once. Clean Uncharged 13% 1819 28.516 40
Charged 18.2% 2165 38.464
Late Uncharged 10% 1391 24.2
Charged 14% 1612 32.33
F-Smash Shoulder Ram Wario runs in place a bit before jutting forwards. Uncharged 19% 2180 38.496 40
Charged 26.6% 2878 52.49
Nair Wonky Spin Wario spins around. Acts like a drop kick. Clean 9% 1792 26.08 40
Late 4% 1283 14.12
Fair Drop Kick That's right, a drop kick as a fair instead of a nair. Clean 7% 1380 21.296 40
Late 5% 1016 13.21
Bair Head Poke Wario flicks his head backwards. 10% 1522 28.474 40
Uair High Clap A clap to the above. 17% 2075 36.17 80
Dair Body Drill Wario flips upside down and spins around. Hits 1-6 2% 1308 0 -
Hit 7 4% 1794 25.42 60
Pummel Punch A punch. Le duh. 2% 0 0 -
F-Throw Swing-A-Ding Like Mario's b-throw, but not in reverse. 12% 2527 21.614 50
B-Throw Butt Blast Ick, more multi-hit throws. Hit 1 2% 2329 11.207 -
Hit 2 7% 2346 12.777 40
U-Throw Vertical Chuck Wings the foe upwards. Hit 1 4% 1605 14.12 -
Hit 2 6% 2438 13.61 90
D-Throw Gravity Pound SANDVICH Hit 1 4% 1605 14.12 -
Hit 2 3% 1997 2.145 45b
Edge <100% Grounded Headbutt A headbutt. Duh. 8% 3130 0 -
Edge 100%+ Quick Punch Mm-hmm. 10% 2675 0 -
Floor (back) Spin Punch Two punches to either side. 6% 2926 9.453 40
Floor (face) Double Poke Two kicks to either side. 6% 2926 9.453 40
Floor (trip) Clap Kick Uh, guh? 5% 2262 7.97 40
 

Other

You've probably all like "Huh?" with those Power values. You see, the first number is the knockback (in in-game units) the move deals at 0% to Mario. (Of course, this is in Vs. mode, so the move is doing 1.05x damage. I'm trying to compensate for that.) The second is how much more knockback the move deals for every % the target has before the hit (again, for Mario). A knockback of 5500-6500 will likely kill.

Arm Aura Bite Body Darkness Electric Energy Explosive Flame Freezing Grass Head
File:ArmAttack.png File:AuraAttack.png File:BiteAttack.png File:BodyAttack.png File:DarknessAttack.png File:ElectricAttack.png File:EnergyAttack.png File:ExplosiveAttack.png File:FlameAttack.png File:FreezingAttack.png File:GrassAttack.png File:HeadAttack.png
Leg Magic Pikmin PK Slash Special:Direct Special:Indirect Spin Tail Throwing Water Weapon
File:LegAttack.png File:MagicAttack.png File:PikminAttack.png File:PKAttack.png File:SlashAttack.png File:SpecialDirectAttack.png File:SpecialIndirectAttack.png File:SpinAttack.png File:TailAttack.png File:ThrowingAttack.png File:WaterAttack.png File:WeaponAttack.png

Things I discovered during testing:

  • If a grounded opponent is hit with an attack that hits downwards, they take 80% less knockback (compared to being hit in the air) and fly upwards. However, if the knockback they would take is below 2000, they take an amount that seems to be based on the exact angle - Luigi's d-tilt hits foes at an angle of -90 and they take a knockback of 0 at low percents, while Mario's fair deals knockback between 200 and 400 at low percents (with a knockback angle of -70).
  • A missed Fire Jump Punch will kill you...at over 90000%.
  • The damage done by a thrown item is dependant on how fast the item is moving. I'm not going to bother figuring such out at the moment.
  • As stated above, multi-hit throws work like this: The early hits hit both the guy getting thrown and any bystanders. The last hit is the actual throw - it only damages the character being thrown. Bystanders take knockback form the early hits, but the guy getting thrown doesn't, since the next hit comes before the freeze frames of the first hit end.