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Revision as of 08:18, June 25, 2023 by Omega Tyrant (talk | contribs) (Created page with "{{ImageCaption |image1 = File:MarioAerialAttacksSSBM.png |image2 = File:DrMarioAerialAttacksSSBM.png |width1 = 150px |width2 = 150px |align = left |caption = In ''Melee'', {{SSBM|Mario}} and {{SSBM|Dr. Mario}}'s aerial attacks are<br/> identical in animation, which is part of what makes them clones. }} A '''clone''' (officially '''Echo Fighter''' ({{ja|ダッシュファイター|Dasshu Faitā}} ''Dash Fighter'') for certain clones in ''Ultimate'') is...")
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MarioAerialAttacksSSBM.pngDrMarioAerialAttacksSSBM.png
Magnify-clip.pngMagnify-clip.png
In Melee, Mario and Dr. Mario's aerial attacks are
identical in animation, which is part of what makes them clones.

A clone (officially Echo Fighter (ダッシュファイター Dash Fighter) for certain clones in Ultimate) is a character whose moveset, animations, and general properties are mostly derived from another character, as opposed to being unique to them. All clones have some sort of gameplay difference from their parent character, ranging from different animations (such as with Daisy) to fully unique moves (such as with Chrom), but on the whole, they will generally be very similar to their parent, to the point where a casual player might play either in the same way, and even competitive players will often play both a clone and their parent character. However, this is not to say that playing a clone like their parent will be successful; Falco may be a clone of Fox in Melee due to sharing all his attacks and animations, but as his movement attributes, hitboxes, frame data, and other move data are all altered, the usage of his moves and his optimal playstyle are significantly different. (more...)