Super Smash Bros. 4

Luigi (SSB4)/Up special/Default

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Super Jump Punch.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Hitbox visualization showing Luigi's Super Jump Punch.

Overview

In transition from Brawl to 4, Luigi received a mix of buffs and nerfs, although mostly nerfs. Luigi received the buff of a lower jump on the ground, so he can more quickly get out of his helpless state, and a higher jump in the air, to aid in recovery. Sadly, for Luigi's recovery in general, it has been nerfed due to the Super Jump Punch's lower range, it now goes lower than Mario's, and because of Smash 4's quicker engine, Luigi falls faster, and now has less control in the air when using this move, heavily hindering it's recovery potential.

Update history

  1.0.4

  •   Super Jump Punch (default) ground sweetspot radius: 1.6 → 1.7.
  •   Super Jump Punch (default) ground sweetspot z-offset: 6.1 → 7.0.
  •   Super Jump Punch (default) air sweetspot radius: 2.1 → 2.2.
  •   Super Jump Punch (default) air sweetspot z-offset: 4.7 → 5.5.

  1.1.0

  •   Super Jump Punch's default grounded hitbox size increased (1.7u → 2.2u).
  •   Super Jump Punch's default aerial hitbox size increased (2.2u → 2.7u).

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Ground (clean)
0 0 25% 0   50 77 0 2.2 0 0.0 6.0 7.0 1.0x 1.0x 0%               Bat  
Aerial (clean)
0 0 20% 0   40 66 0 2.7 0 0.0 6.0 5.5 1.0x 1.0x 0%               Burn  
Late
0 0 1% 0   1 1 0 7.68 19 0.0 3.2 0.0 1.0x 1.0x 0%               Coin  
1 0 1% 0   1 1 0 6.24 3 0.0 4.8 0.0 1.0x 1.0x 0%               Coin  

Timing

Grounded

Clean hit 8
Late hit 9-23
Intangible 8-10
Animation length 23
                                             
                                             

Aerial

Clean hit 6
Late hit 7-21
Intangible 6-8
Animation length 21
                                         
                                         

Landing lag

Animation length 67
                                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible