Talk:Luigi (SSBM)/Forward tilt

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< Talk:Luigi (SSBM)
Revision as of 06:36, December 29, 2022 by Untar la Manteca (talk | contribs) (Created page with "== 2 things == Thing 1: The move being active until frame 9 is a lie The article says the move is active on frames 4-9, but the gifs only show red circles as late as frame 8...")
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2 things

Thing 1: The move being active until frame 9 is a lie The article says the move is active on frames 4-9, but the gifs only show red circles as late as frame 8 (all 3 of them), so I'm changing that. Thing 2: DAFT hitstun With 1 set knockback, the move should have 0 frames of hitstun, so I went to UnclePunch's Training Mode, slowed Dolphin down to 20% while also slowing the training mode down to 1/4 and it says that the move always has 6 hitstun frames, while Mario's version always has 8 frames. Does anyone here understand how that works? Untar la Manteca (talk) 05:36, December 29, 2022 (EST)