Super Smash Bros. Melee

Chain dance

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Revision as of 05:41, September 29, 2022 by CanvasK (talk | contribs) (No second-person pronouns. Rewrote based on AsumSaus' video)
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Named by Kitt, the chain dance is a glitch in Super Smash Bros. Melee. It can be performed by either Link or Young Link. It is done by throwing the boomerang, then wall-grappling on a wall and then catching the boomerang while chained to the wall. As soon as Link catches the boomerang, he can start new actions which can be combined with each other:

  • Rejumping while still chained to the wall.
  • Using a special move while still chained to the wall.
  • Pressing A or Z to scale up the wall. If Link is not currently already doing a move, this will cause him to do an aerial attack.

Depending on Link's positioning, momentum, and the actions being performed, the wall-grapple will randomly stop as he starts tumbling.

This glitch does not work in the 1.2 and PAL versions of the game, where Link will not catch his boomerang while using his grapple.

Boomerang superjump

Main article: Boomerang superjump

By hanging on the chain completely still, when Link catches the boomerang, the player can press B to cancel the chain and perform a boomerang superjump.

Ghost Arrow glitch

Main article: Ghost Arrow glitch

If Link charges an arrow while chained to the wall and then pulls himself up, the next arrow he shoots will be a "Ghost Arrow" which can be replaced by other objects in the game.

Dimensional Arrow

Main article: Dimensional Arrow

By using B-reverse after catching the boomerang, Link can fire an arrow from behind himself.

Super wavedash

This can only be preformed on Yoshi's Island. It is initiated by standing on the leftmost pipe, throwing the boomerang upwards into the sloped pipe, and then grappling onto the top of left ledge. When the boomerang is caught, Link will fly upwards like in a boomerang superjump and a jump will need to be performed near the top of his ascent. Upon jumping Link will appear to grab the ledge but be placed significantly lower than he should be. Once in this state, performing a jump will get him back on the stage but he will have a large amount of horizontal speed—enough to spend him into the right blast line in less than a second.