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Hero (SSBU)/Neutral attack/Hit 2
Overview[edit]
Hero does a downward slash. Gains 2.4 MP on hit, 2.856 MP on shield. It transitions to Hit 3 on frame 9. It's virtually identical to Hit 1 in every aspect, bar the hitbox being a bit lower. As a result, it is strictly a worse move outside of confirming the 3rd hit.
However, the fact it has the same shield advantage is a strong benefit. The consistency means that mixing up hits 1 and 2 on hit or shield is a valid strategy. On shield, this can mix up opponents looking to use an out of shield option given the -15 shield advantage. It also serves as an extender before going into the grab confirm on hit with Oomph from around 100%. However, using Psyche Up is impossible due to the first hit likely taking the boost, though situations opponents are only hit by this one can happen.
Hitboxes[edit]
The scripts only specify hitstun modifiers for the ID 0 and 1 hitboxes, but they apply to all hitboxes due to a glitch.
Timing[edit]
Hitboxes | 6-7 | |
---|---|---|
Continuability | Held on hit or tapped | 9-30 |
Held without hitting | 13 | |
Interruptible | 26 | |
Animation length | 45 |
Lag time |
Hitbox |
Continuable |
Earliest continuable point |
Interruptible |
|