Mewtwo (SSBU)/Forward throw
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Mewtwo forward throw hurtbox visualization | ||||
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Overview
Update History
- Forward throw's Shadow Balls deal more damage (2% → 2.4%; total: 13% → 15%).
Throw and Hitbox Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 3.0% | Forward | 0 | 100 | 35 | 0.0× | None | |||
Break | 0 | 3.0% | Forward | 40 | 100 | 0 | 0.0× | None |
Timing
Invincibility | 1-19 |
---|---|
Throw release | 19 |
Shadow Balls | 33-45, 40-52, 47-59, 54-66, 61-73 |
Interruptible | 82 |
Animation length | 98 |
Lag time |
Vulnerable |
Invincible |
Prop event |
Throw point |
Interruptible |
Shadow Ball parameters
Unlike the Shadow Ball from Mewtwo's neutral special, forward throw's Shadow Balls can pierce opponents, and are not affected by hitlag, with only the opponent experiencing it while the Shadow Balls keep moving ahead.
Lifetime | 13 frames |
---|---|
Travel speed | 9 |
Trivia
- The Shadow Balls have a rehit rate of 16. However, as they only last up to 13 frames, it takes no effect.
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