Template:UltimateHitboxTableRow

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Revision as of 20:22, July 19, 2022 by DrakRoar (talk | contribs) (Piercing (IgnoreInvuln) doesn't seem to be used anymore. Even for Smash 4, script search only shows a single character hitbox that uses it (WFT's dtilt windbox); everything else is Smash Run enemies. Also reorganizing some other attributes to show more common ones first)
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ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless ?25 ?27 ?33 ?35 ?40 Stretch
#! 0 0 %! 0 Sakurai angle Standard bk! ks! fkv! HitboxTableIcon(False).png r! bn! 0.0 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Typeless (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png ?! ...! SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Usage

Fills out rows in HitboxTables.

This template adds a bunch of automatic categories when used, such as "Flame attacks" or "Attacks with extra shield damage". To disable this behaviour, add nocategories=y. This should only be done for tables about obsolete hitboxes - for example, if an attack is changed from a meteor to a non-meteor between versions, and the old version is no longer available (unlike NTSC/PAL versions), it should have this property so it's longer in the meteors category.