OverviewEdit
HitboxesEdit
GroundedEdit
AerialEdit
TimingEdit
GroundedEdit
The move can drop Pit off edges during frames 16-35.
Super armor | 11-26 |
---|---|
Inert hitbox | 16-35 |
Reflection | 16-35 |
Interruptible | 80 |
Animation length | 104 |
AerialEdit
Pit can grab ledges from both sides during any portion of the move.
Super armor | 11-26 |
---|---|
Inert hitbox | 19-35 |
Reflection | 19-35 |
Interruptible | 105 |
Animation length | 114 |
Grounded hitEdit
Reflection | 1-4 |
---|---|
Hitbox | 2-4 |
Interruptible | 50 |
Animation length | 90 |
Aerial hitEdit
On frame 4, the move applies momentum of 0.5 backward (in units of distance per frame) and 2.5 upward, even if the hitbox does not hit anything. Pit can grab ledges from both sides during any portion of the move.
Reflection | 1-5 |
---|---|
Hitbox | 2-5 |
Interruptible | 52 |
Animation length | 67 |
Landing lagEdit
This applies to the aerial version either when missed or after a hit.
Animation length | 30 |
---|
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Reflect |
Armour |
Interruptible |
ParametersEdit
MoveEdit
Distance multiplier | 1.2 |
---|---|
Speed multiplier on hit | 0.5 |
Landing lag | 30 frames |
ReflectorEdit
Unlike other reflectors, Upperdash Arm keeps a reflected projectile's remaining lifetime instead of resetting it, and thus does not have a lifetime multiplier. It also reflects them at an angle of 50° rather than simply reversing their trajectory.
Bone | top |
---|---|
Offsets | [0, 8, 7.5] |
Size | 6.5u |
Damage threshold | 50% |
Reflection angle | 50° |
Damage multiplier | 1 |
Speed multiplier | 1 |