From SmashWiki, the Super Smash Bros. wiki
- This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see PK Thunder.
Hitbox visualization showing Ness's up special, PK Thunder, when he hits himself.
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Overview[edit]
Hitboxes[edit]
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Head
|
0 |
0 |
48 |
11.0% |
0 |
 |
Standard |
70 |
55 |
0 |
 |
4.4 |
top |
0.0 |
0.0 |
0.0 |
0.5× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Electric |
 |
All |
All |
 |
 |
 |
 |
 |
|
Tail
|
1 |
1 |
48 |
1.0% |
0 |
 |
Standard |
20 |
60 |
0 |
 |
2.3 |
top |
0.0 |
0.0 |
0.0 |
0.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Electric |
 |
All |
All |
 |
 |
 |
 |
 |
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PK Thunder 2[edit]
Landing a clean hit produces a Special Zoom.
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Clean hit
|
0 |
0 |
0 |
25.0% |
0 |
 |
Speed-based |
83 |
80 |
0 |
 |
7.0 |
rot |
0.0 |
0.5 |
0.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Kick |
 |
All |
All |
 |
 |
 |
 |
 |
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Late hit
|
0 |
0 |
0 |
21.0% |
0 |
 |
Speed-based |
45 |
70 |
0 |
 |
4.8 |
rot |
0.0 |
0.5 |
0.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Kick |
 |
All |
All |
 |
 |
 |
 |
 |
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PK Thunder[edit]
The frame strips shown are for the bolt's maximum duration. If the bolt hits an opponent during the first 10 active frames, it can pierce them and hit again; otherwise, or if it hits a surface, it disappears and the move skips to the deletion point. The move enables ledge grabs from both sides as soon as the ending portion starts.
Bolt generation
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20
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Hitboxes
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20-139 (rehit rate: 48)
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Bolt deletion
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140
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Ending transition (from deletion)
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150 (11)
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Interruptible (grounded; from deletion)
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179 (40)
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Animation length (grounded; from deletion)
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186 (47)
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Animation length (aerial; from deletion)
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178 (39)
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PK Thunder 2[edit]
During frames 1-32, the move disables jostling, increases Ness' ledge grab range, and prevents him from landing. Ledge grabs are enabled from the front starting on frame 2, and from behind starting on frame 64; both are also enabled during the bounce-off animation.
Clean hit
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1-10
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Late hit
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11-32
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Intangible (full body)
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1-9
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Intangible (head)
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10-32
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Animation length
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92
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PK Thunder 2 bounce-off[edit]
The first time Ness bounces off a surface before landing, this animation can be canceled into another PK Thunder for an additional recovery chance.
Landing[edit]
Interruptible
|
25
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Animation length
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58
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Parameters[edit]
Ness and PK Thunder 2[edit]
Horizontal speed multiplier on startup
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0.5
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Period before applying gravity
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30 frames
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Gravity
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0.017
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Period before the bolt can hit Ness
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30 frames
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Period for the directional arrow to appear
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26 frames
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Guiding arrow radius
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10u
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Bolt's maximum distance from radius for the arrow to appear
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4.1u
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Delay between the bolt despawning and the move ending
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10 frames
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PK Thunder 2 initial speed
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3.7
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PK Thunder 2 friction
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0.08
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PK Thunder 2 additional friction on hit
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0.064
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Minimum angle difference to bounce off ground
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60°
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Minimum vertical speed to bounce off ground
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1.8
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Bounce-off speed multiplier
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0.5 (horizontal) 0.6 (vertical)
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Bounce-off vertical speed
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1
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Bounce-off gravity
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0.095
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PK Thunder 2 landing lag
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24 frames
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Projectile[edit]
Travel speed
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2
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Initial angle
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90°
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Turning speed per frame
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8°
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Stick sensitivity for turning
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0.5
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Lifetime
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120 frames
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Period the bolt can pierce opponents
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10 frames
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Special Zoom[edit]
Duration
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58 frames
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Slowdown magnitude
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2
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Zoom rate
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5
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Time before zoom
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3 frames
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Background duration (non-1v1)
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28 frames
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