Super Smash Bros. Ultimate

Falco (SSBU)/Neutral special

Hitbox visualization showing Falco's neutral special, Blaster.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 3.0% 0   Speed-based 0 100 20   1.44 top 0.0 0.0 0.8 0.1× 1.0× 0%               Electric   All All            

Timing

Grounded

Loop points 3-4, 29-30 (loop frames: 26)
Repeat window 2-17
Laser 8-34
Interruptible (from release) 42 (13)
Animation length (from release) 63 (34)
                                                                                                                             
                                                                                                                             
                                                                                                                             

Aerial

Loop points 3-4, 26-27 (loop frames: 23)
Repeat window 2-15
Laser 7-33
Interruptible (from release) 39 (13)
Animation length (from release) 60 (34)
                                                                                                                       
                                                                                                                       
                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
 
Continuable
  
Prop event
 
Interruptible

Parameters

These parameters also apply to the lasers fired from Falco's back throw, up throw, and down throw, with the only difference being the trajectories they are fired at.

Laser offsets [6, 1]
Travel speed 4.6
Lifetime 27 frames
Friction 0
Initial length 3
Maximum length throughout travel 11.25
Can pierce opponents? No