Mewtwo (SSBU)/Up special
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Overview
Update history
- Teleport has less landing lag (30 frames → 20).
Timing
Move
The move's travel direction is decided on frame 14, with Mewtwo disappearing on frame 9, and it enables ledge grabs from both sides starting on frame 16.
Intangibility | 9-19 |
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Interruptible (grounded) | 45 |
Animation length (grounded) | 49 |
Animation length (aerial) | 46 |
Grounded | |||||||||||||||||||||||||||||||||||||||||||||||||
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Aerial | |||||||||||||||||||||||||||||||||||||||||||||||||
Hurtboxes |
Landing
Animation length | 20 |
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Lag time |
Vulnerable |
Intangible |
Interruptible |
Parameters
Gravity during startup | 0.04 |
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Falling speed during startup | 0.75 |
Teleport base speed | 6 |
Teleport maximum additional speed by stick tilt | 3 |
Minimum stick sensitivity for additional teleport speed | 0.2 |
Disappearance period before teleporting | 5 frames |
Teleport duration | 6 frames |
Teleport angle on air-to-ground transition | 360° |
Maximum speed after teleport | 1 (grounded) 2 (aerial) |
Landing lag | 20 frames (8.0.0 onward) 30 frames (before 8.0.0) |
Helplessness air speed multiplier | 0.6 |
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