Music (SSBM)

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See also Music (SSB) and Music (SSBB).

The music of Super Smash Bros. Melee was done by a group credited as "Orchestra Melee". The tracks as they are presented in the game's Sound Test are listed and described here.

Music tracks

Almost all of the game's music can be heard in the game's Sound Test feature, and they are given their "official titles" there.

0 to 25

  • 0: Opening: The music heard during Melee's opening FMV, this is the official theme song of the game, orchestrated with slight bits of chorus.
  • 1: Princess Peach's Castle: An orchestrated remix of the famous stage music from the original Super Mario Bros., with elements of the same game's "underground" stage theme overlapping with it. It is heard on the Mushroom Kingdom: Princess Peach's Castle stage in Vs. Mode, and also as the primary music of Mushroom Kingdom Adventure.
  • 2: Rainbow Cruise: A medley of two Mario series tracks. The first half of the track is the remixed first half of the Rainbow Ride tune heard in Super Mario 64 ( which is also known as the "Slider" theme from the same game), while the second half is a remix of the underwater stage tune heard in Super Mario Bros..
  • 3: Kongo Jungle: A cover band performance of the "DK Rap" made infamous in the opening sequence to Donkey Kong 64, with a much different assortment of instruments and rhythms from its original appearance. It is heard only in the DK Island: Kongo Jungle stage.
  • 4: Jungle Japes: A calm and atmospheric remix of the "DK Island Swing" in various stages of Donkey Kong Country for SNES. It is heard in DK Island: Jungle Japes.
  • 5: Great Bay: An orchestration of the "official" Legend of Zelda theme, heard throughout the Zelda series and introduced in the original The Legend of Zelda for NES. It is heard in Termina: Great Bay.
  • 6: Temple: A techno remix of dungeon music heard in Zelda II: Link's Adventure for NES. It is heard as the primary track of Hyrule: Temple, and also in the Underground Maze area of the Adventure mode.
  • 7: Brinstar: A medley of three classic Metroid tunes, most of it consisting of a techno remix of the first "Brinstar" area music heard in the original Metroid for NES. It is followed by the short "game start" tune one hears whenever one resumes a game file in a Metroid game, and then the low-key general Metroid theme that was first heard on the original Metroid title screen. This is heard in Planet Zebes: Brinstar.
  • 8: Brinstar Depths: A "horror" remix of area music heard later on in the original Metroid, where Samus is particularly close to her encounter with Kraid. This is heard in Planet Zebes: Brinstar Depths.
  • 9: Yoshi's Story: A track straight from the N64 game Yoshi's Story, appearing on Yoshi's Island: Yoshi's Story.
  • 10: Yoshi's Island: A repeating banjo track heard in several levels in Super Mario World for SNES. It appears on Yoshi's Island: Yoshi's Island.
  • 11: Fountain of Dreams: An orchestrated, atmospheric version of the Kirby music heard in Past Stages: Dream Land. This music was later reused in the boss fight at Fountain of Dreams in Kirby's Adventure. It is heard in Dream Land: Fountain of Dreams.
  • 12: Green Greens: An orchestration of the Green Greens stage music from Kirby's Dream Land, heard in Dream Land: Green Greens.
  • 13: Corneria: An orchestration of, ironically, the music heard in the Venom stage, with pieces from Space Armada of the original Star Fox. It is heard on Lylat System: Corneria.
  • 14: Venom: Whereas this is an orchestration of "main music" heard in Star Fox 64 games, based on the music heard in the original Sector Z stage from SSB64. This is heard on Lylat System: Venom.
  • 15: Pokémon Stadium: An orchestration of the main title screen music in most Pokémon RPGs, complete with a chorus. It is heard in Kanto: Pokémon Stadium. Intrestingly, aside from the chorus, it is almost directly taken from the Pokemon Anime.
  • 16: Poké Floats: A synthesized medley of three battle-related tunes heard in the first generation of Pokémon RPGs, beginning with the standard Trainer Battle theme, then the Gym Leader Battle theme, and finally the wild Pokemon encounter theme. This is heard on Kanto Skies: Poke Floats and is often heard accompanying Mewtwo in Single-player mode.
  • 17: Mute City: A remix of the rock music heard on the first track in F-Zero X for N64, Mute City. It is heard in F-Zero Grand Prix: Mute City.
  • 18: Big Blue: A similar remix of the rock music heard on tracks in F-Zero X that take place on the planet Big Blue. It is heard in F-Zero Grand Prix: Big Blue as the primary song.
  • 19: Mother: Music not heard in EarthBound for SNES, but rather from the original Mother for the Famicom system. It is a remix of the "Bein' Friend's" theme, and the Sound Stone theme from the said game. It is heard in Eagleland: Onett.
  • 20: EarthBound: Synthesized music heard prominently in EarthBound, this is the official theme for the city of Fourside in both the game and in Melee's Eagleland: Fourside stage, with the first half of the Sound Stone song inserted at a point (the second half, incidentally, comprises Ness' victory fanfare).
  • 21: Mushroom Kingdom: A perfect preservation of the original beep-boop normal stage music heard in the original Super Mario Bros. for NES, appearing in Mushroom: Kingdom as the primary song.
  • 22: Mushroom Kingdom (Finale): A perfect preservation of the original beep-boop "Hurry Up" version of the normal stage music heard in the original Super Mario Bros. for NES, appearing in Mushroom: Kingdom as the primary song when the match's timer is running low.
  • 23: Mushroom Kingdom II: A perfect preservation of the original beep-boop normal stage music heard in the original Super Mario Bros. 2, appearing in Mushroom: Kingdom II as the primary song.
  • 24: Mushroom Kingdom II (Finale): A perfect preservation of the original beep-boop "Boss" version of the boss battle music heard in the original Super Mario Bros. 2 for NES, appearing in Mushroom: Kingdom II as the primary song when the match's timer is running low.
  • 25: Icicle Mountain: A synthesized medley of the two primary tunes in the NES game Ice Climber, with the first part being the "Bonus stage music" and the second part being the "Normal stage music". It appears in Infinite Glacier: Icicle Mountain as a primary track.

26 to 50

  • 26: Flat Zone: An original composition comprised of atmospheric techno-sounds mixed with the beep-boop nature of the oldest Game & Watch games. It appears in Superflat World: Flat Zone.
  • 27: Kongo Jungle N64: SSB64's version of "Jungle Japes", which itself is a calm and atmospheric remix of the standard "Jungle music" in various stages of Donkey Kong Country for SNES. It appears in the Past stage attached to it, Past Stages: Kongo Jungle.
  • 28: Yoshi's Island N64: The music for SSB64's Yoshi's Island stage, which comes from Yoshi's Story for N64, is brought back unaltered along with the stage itself as Past Stages: Yoshi's Island.
  • 29: Dream Land N64: The music for SSB64's Dream Land stage, which is music first heard in the Gourmet Race game in Kirby Super Star, which has since been used in several other Kirby games, is brought back unaltered along with the stage itself as Past Stages: Dream Land.
  • 30: Super Mario Bros. 3: A synthesized rock-based medley of the first stage music and the first overworld music in Super Mario Bros. 3 for NES. It is heard as a secondary track in Yoshi's Island and also in the single-player Mushroom Kingdom.
  • 31: Saria's Theme: A simple flute-based remix of Saria's Song from The Legend of Zelda: Ocarina of Time for N64. It is heard as a secondary track in Termina: Great Bay and often accompanies Young Link in his single-player appearances.
  • 32: Battle Theme: A synthesized medley of three battle-related tunes heard in the second generation of Pokemon RPGs, beginning with the wild Pokemon encounter theme, then the Gym Leader Battle theme, and finally the Champion Battle theme. This is heard as a secondary track on Kanto: Pokemon Stadium and is often heard accompanying Pichu in Single-player mode.
  • 33: Fire Emblem: A medley of two Fire Emblem tracks, the first of which is the "character recruitment" music in Fire Emblems 6 and 7, and after some piano-based music, the second tune is the official Fire Emblem series theme. This is heard as a secondary track on Hyrule: Temple and is often heard accompanying Marth and Roy in Single-player mode.
  • 34: Mach Rider: A synthesized remix of the music heard typically in Mach Rider for NES. This is heard as a secondary track in F-Zero Grand Prix: Big Blue.
  • 35: Mother 2: Quaint soft rock which is a heavily extended version of a track heard in various parts of EarthBound (known as "Mother 2" in Japan) whenever Ness returns to his house during his quest, though it originated in the original Mother, like the other track. It is heard as a secondary track on Eagleland: Onett.
  • 36: Dr. Mario: A synthesized remix of the first of two primary musics heard in Dr. Mario for NES. This is heard as a secondary track of both Mushroom: Kingdom and Mushroom: Kingdom II and is often heard accompanying Dr. Mario in Single-player mode.
  • 37: Balloon Fighter: A perfect preservation of the original beep-boop normal stage music heard in Balloon Fight for NES, appearing in Icicle Mountain as the secondary track.
  • 38: Mario's Victory: The victory fanfare of Mario, Luigi, Peach, Bowser, and Dr. Mario is an orchestration of the standard "Stage Complete" theme heard in Super Mario Bros.
  • 39: DK's Victory: The victory fanfare of Donkey Kong is an orchestration of the "Boss Defeated" music heard in Donkey Kong Country for SNES.
  • 40: Zelda Team Victory: The victory fanfare of Link, Zelda, Sheik, Young Link, and Ganondorf is an orchestration borrowing elements from the traditional "adventuring music" heard in The Legend of Zelda games.
  • 41: Samus's Victory: The victory fanfare of Samus is an orchestration of the music heard when Samus finds a new item or power-up in general Metroid games.
  • 42: Yoshi's Victory: The victory fanfare of Yoshi is a lighthearted orchestration heard in Yoshi's Story.
  • 43: Kirby's Victory: The victory fanfare of Kirby is an orchestration of the shortened "Stage Complete" theme heard in general Kirby games.
  • 44: Fox's Victory: The victory fanfare of Fox and Falco is an orchestration of the standard "Mission Complete" theme heard in general Star Fox games.
  • 45: Pokemon Victory: The victory fanfare of Pikachu, Jigglypuff, Pichu, and Mewtwo is an orchestration borrowing elements from track 15, "Pokemon Stadium".
  • 46: Capt. Falcon's Victory: The victory fanfare of Captain Falcon is a rock remix of the end-of-race track heard in F-Zero X.
  • 47: Ness's Victory: The victory fanfare of Ness is a shortened orchestrated version of the second half of the "Sound Stone song" that Ness collects throughout his journey.
  • 48: Fire Emblem Team Victory: The victory fanfare of Marth and Roy is a portion of the Fire Emblem main theme.
  • 49: Mr. Game & Watch's Victory: The victory fanfare of Mr. Game & Watch is an original composition with the same influence as track 26, "Flat Zone".
  • 50: Ice Climbers' Victory: The victory fanfare of Ice Climbers is an orchestration of the victory music that occurs in the original Ice Climber when an Ice Climber reaches the top of a stage and manages to jump up and grab onto the talons of the Condor.

51 to 79

  • 51: Metal Battle: Fast and heavy music that plays whenever your character in Single Player is set up against a metal opponent.
  • 52: Battlefield: A techno remix of the Menu 1 music, this is heard as the primary track on the Battlefield stage outside the Multi-Man Melee mode, and in the Race to the Finish mode.
  • 53: Final Destination: This is a climactic orchestration of the ending credits music of the original SSB, used as primary "final match" music only on the Final Destination stage.
  • 54: Menu 1: The epically orchestrated music heard as the primary track in Melee's menu screens. This has been remixed as stage music for Battlefield in Super Smash Bros. Brawl.
  • 55: Menu 2: A more laid back track heard as the secondary track in the menu screens of Melee. It is a medley of the official Super Smash Bros. Melee opening theme and Menu 1.
  • 56: How to Play: Music heard during the How to Play video within Melee's Archives section.
  • 57: Targets!: The techno music heard in almost all characters' Target Test stages, as well as the Home-Run Contest.
  • 58: Multi-Man Melee 1: Synthesized rock variant of the opening theme, heard half the time in the Multi-Man Melee mode, and also as the secondary track of Battlefield in Vs. mode.
  • 59: Multi-Man Melee 2: A more fast-paced rock variant of the opening theme, heard half the time in the Multi-Man Melee mode, and also as the secondary track of Final Destination in Vs. mode.
  • 60: All-Star Intro: Remix of quiet music heard in Kirby Super Star for SNES, heard at the All-Star Teleporter.
  • 61: Tournament 1: Heavy music heard half the time outside of battle during a Tournament Melee.
  • 62: Tournament 2: Heavy music heard half the time outside of battle during a Tournament Melee.
  • 63: Trophy: Soft synthesized menu music heard at the Trophy Lottery and the Trophy Collector.
  • 64: Classic Intro: A quick piece heard right before a battle starts in Classic mode.
  • 65: Adventure Intro: A short orchestration heard right before a stage starts in Adventure mode.
  • 66: Stage Clear 1: One of two victory musics heard at the end of a match in a Regular Match.
  • 67: Stage Clear 2: One of two victory musics heard at the end of a match in a Regular Match.
  • 68: Continue: A light sound at the game's single-player Continue Screen when it first appears.
  • 69: Game Over: A short piece at the game's single-player Continue Screen when the player decides to quit.
  • 70: New Trophy!: A sound that occurs when the player gets a new trophy in the lottery, or pick up a trophy in a single-player environment.
  • 71: Rare Trophy: A more victorious sound that occurs when the player gets a rare trophy in the lottery (read: Andross).
  • 72: Challenger!: A "danger siren" noise that occurs when the "A new challenger approaches!" screen is brought up.
  • 73: New Feature 1: A sound effect that occurs when the player gets a "new feature" after a match is completed or a condition is met.
  • 74: New Feature 2: A sound effect that occurs when the player gets a "new feature" after a match is completed or a condition is met.
  • 75: New Feature 3: A sound effect that occurs when the player gets a "new feature" after a match is completed or a condition is met.
  • 76: Hammer: Sped-up beep-boop music that occurs when the Hammer is picked up, in homage to the music that would occur when Mario would pick up a hammer in the original Donkey Kong.
  • 77: Starman: A remix of the "invincible" music that would occur when Mario picks up a Starman in Super Mario Bros. and other platforming games, and it occurs when the player picks up the Starman during a match.
  • 78: Warning Siren: Troubling music heard during the part of the Adventure mode that occurs in the Brinstar Escape Shaft.
  • 79: Ending: An orchestrated piece that occurs whenever the player completes a Regular Match, and after the Ending Credits.

Other music tracks

The sound room features 80 entries in its Music list (00-79), but this is not the full selection of music in the actual game. Many would identify the "Giga Bowser" battle music, a distorted techno remix of Final Destination, as track #80, the 81st track. In the Debug menu, one can find several unused short pieces as well.

Unlocking Method

Alternate songs can only be unlocked when the player has unlocked certain number of characters (Tracks #30, #32, #34, #35, #36, and #37 are unlocked after all characters are unlocked while tracks #31, and #33 are unlocked after Marth, and Young Link are unlocked).

Trivia

See also