Template:MovesetTable/Tilts

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< Template:MovesetTable
Revision as of 02:16, April 13, 2022 by PorpleBot (talk | contribs) (Text replacement - "== ([^=])" to "== $1")
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/Forward tilt {{{ftiltname}}} {{{ftiltdmg}}} {{{ftiltdesc}}}
/Up tilt {{{utiltname}}} {{{utiltdmg}}} {{{utiltdesc}}}
/Down tilt {{{dtiltname}}} {{{dtiltdmg}}} {{{dtiltdesc}}}
/Dash attack {{{dashname}}} {{{dashdmg}}} {{{dashdesc}}}

Usage

Don't use this on its own. Use {{MovesetTable}}.

Note for reference: Assumes that only the first part of an f-tilt can be angled. Also that f-tilts can only have a max of 3 parts, u-tilts and d-tilts 2, and diagonal tilts whatever Kazuya has (uf 4, df 2, otherwise 1).

Dash attack thrown in because where else can it go, really.

A lot of the Kazuya mess is contained in here. It assumes that if a character has one diagonal tilt or crouch attack, they have them all, so the one parameter that controls their visibility is "diagonals" and "crouchattacks" equalling "y".