Super Smash Bros. 4

Falco (SSB4)/Up aerial

< Falco (SSB4)
Revision as of 20:33, April 12, 2022 by PorpleBot (talk | contribs) (Text replacement - "== ([^=])" to "== $1")
Hitbox visualization showing Falco's up aerial.

Overview

Falco performs a somersault kick. Unlike other aerials of its type, it starts behind Falco, rather than front. It is slightly disjointed and has low landing lag, and is primarily a combo tool or kill move off the top of the stage. At low percents, a landing up aerial can combo into up tilts, up smash or grab, while at higher percents, it can be followed up into some of his aerials, including when the move isn't used as a landing attack. The damage is also decent, at 10%. Combined with the speed and utility of the move, it makes for a reasonably good asset to Falco's kit.

Update history

  1.0.8

  •   Up aerial's start-up decreased: 10 frames → 7.
  •   Up aerial's hitbox sizes increased and deal more vertical knockback.
  •   Up aerial's sourspot removed, leaving it with a single hitbox that deals 1% less damage than its previous sweetspot: 11% → 10%. This makes its utility much more consistent at the cost of an extra powerful hitbox.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 10% 0   35 90 0 5.0 9 6.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 10% 0   35 90 0 4.2 9 0.5 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 10% 0   35 90 0 4.0 3 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  

Timing

Attack

Initial autocancel 1-3
Hitboxes 7-11
Ending autocancel 23-
Interruptible 35
Animation length 36
                                                                       
                                                                       

Landing lag

Animation length 15
                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible