Super Smash Bros. series

List of developers significant to Super Smash Bros.

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The following list describes developers that have had a major impact on the development of Super Smash Bros. or one of its major franchises.

Toby Fox

Robert F. Fox, born October 11, 1991, and known professionally as Toby Fox, is an American video game developer and video game composer. He is known for developing the role-playing video games Undertale in 2015, and Deltarune in 2018, for which the former garnered acclaim and he received numerous nominations.

The success of Undertale, especially in Japan, afforded Fox the opportunity to visit Masahiro Sakurai at his home, where they discussed the series and played Super Smash Bros. Ultimate against each other. It is also explained during the Mr. Sakurai Presents "Banjo & Kazooie" video. Sans, a character from Undertale, was later included in Super Smash Bros. Ultimate as a Mii costume available through downloadable content, along with his instrumental composition "MEGALOVANIA", for which Fox provided a new arrangement.

Yuji Horii

Yuji Horii (堀井 雄二), born January 6, 1954, is a Japanese video game designer and scenario writer best known as the creator of the Dragon Quest series of role-playing games, supervising and writing the scenario for Chrono Trigger, as well as the first visual novel adventure game Portopia Serial Murder Case. He is also an employee under his own company, Armor Project.

While there were restrictions in the past over having past heroes interact and fight with each other, it has become less strict over time since the release of Dragon Quest Rivals for smartphones. Knowing the popularity of Smash, he personally wanted the Hero to join the series. Sakurai's initial proposal had only included the Heroes of Dragon Quest III, and Dragon Quest XI; XI's being the default due to being the latest installment and to promote its then upcoming Nintendo Switch port, and III's due to being the most iconic Hero of the series. But Horii allowed more to be included. As a result, and due to time constraint, the Heroes of Dragon Quest IV, and Dragon Quest VIII were added in the game along with the two prior Heroes. Template:Art-dragonquestwiki

Shigesato Itoi

Main article: Shigesato Itoi
Shigesato Itoi next to a large Mr. Saturn plush.

Shigesato Itoi (糸井 重里), born November 10, 1948, is a Japanese copywriter and essayist, best known as the creator of the EarthBound series. He is now the editor-in-chief of his website and company Hobo Nikkan Itoi Shinbun, mostly known as Hobonichi.

Itoi co-owns the rights to EarthBound characters, and as such he is the only individual credited by name on the title screen of every Smash game. He was also part of the original development team for Super Smash Bros. and Super Smash Bros. Melee under HAL Laboratory.

Satoru Iwata

Main article: Satoru Iwata
Satoru Iwata at GDC 2011.

Satoru Iwata (岩田 聡), born December 6, 1959, was a programmer and the fourth President and CEO of Nintendo from 2002-2015. Iwata joined HAL Laboratory in 1980 while attending the Tokyo Institute of Technology, working on titles such as EarthBound and the Kirby series during his time there.

Iwata worked on Super Smash Bros. and Super Smash Bros. Melee closely with Masahiro Sakurai, contributing greatly to the game's debugging process. At E3 2005, Iwata offhandedly announced Super Smash Bros. Brawl while the game had not even been planned. He approached Sakurai the next day and asked him to direct the game.

Satoru Iwata passed away due to medical complications on July 11, 2015.

Hideo Kojima

Hideo Kojima (小島 秀夫), born August 24, 1963, is a video game designer formerly employed by Konami, and the creator of the Metal Gear series. His involvement was instrumental in bringing Solid Snake to Super Smash Bros. Brawl.

According to Masahiro Sakurai, Kojima "practically begged" him to include Snake in Super Smash Bros. Melee, but at that point the game was too far in development to allow adding any additional characters. When work on Super Smash Bros. Brawl began several years later, Sakurai contacted Kojima about adding Snake, which led to his inclusion in the game. Kojima developed Snake's stage, Shadow Moses Island. After losing a test match of Brawl against Sakurai, where he played as Snake and Sakurai played as Mario, he stated that he felt the game was "very complete" to the point that Nintendo could have put Brawl out on the shelves then and it would sell millions of copies. When asked about the inclusion of Snake in Super Smash Bros. Brawl, Kojima remarked that he enjoys playing Super Smash Bros. with his son, who asked Kojima to put Snake in Brawl. Kojima also cited the lack of Metal Gear games on Nintendo consoles as a reason to include Snake in Brawl.

During an interview with Geoff Keighley for Twitch on March 2014, Kojima was asked about the possibility of Snake reappearing in Super Smash Bros. 4, to which Kojima replied that he had no input on the game and felt Snake's return was unlikely, although he was supportive of Snake returning. Upon the release of Super Smash Bros. 4, it was confirmed that Snake does not make an appearance in the game, and indeed all elements of the Metal Gear universe from Brawl do not return.

In late 2015, Kojima left Konami amidst rumors of disagreements with the company's management, and in December of that year reestablished himself as the head of the now independent Kojima Productions studio. In June 2018, with the formal announcement of Super Smash Bros. Ultimate, it was revealed that Snake would again appear in the Smash roster. His series symbol, formerly the logo of Metal Gear's FOX Unit, was changed to an exclamation point, likely because the FOX logo was also the logo of Kojima Productions while Kojima worked for Konami. Kojima has not publicly commented on Snake's return in Ultimate.

Shigeru Miyamoto

Main article: Shigeru Miyamoto
Shigeru Miyamoto at GDC 2007.

Shigeru Miyamoto (宮本 茂), born November 16, 1952, is a Japanese video game director, video game producer, concept artist, video game designer, and EAD general manager who is the creator of many Nintendo flagship franchise characters such as Mario, Donkey Kong, Link, Fox McCloud, Olimar, Bowser, Ganondorf, Wolf O' Donnell, Andross, Luigi, Falco Lombardi, Princess Peach, Princess Zelda, Pikmin, and other Nintendo icons. He is known by many as the father of modern gaming, and is often credited with the Nintendo DS and the Nintendo Wii.

Miyamoto is one of the most internationally recognized and celebrated figures in the video game industry. He was even chosen by Time Magazine as one of the 100 most influential people of the year and in 1998, he was the first person to be inducted into the Academy of Interactive Arts and Sciences' Hall of Fame.

Shigeru Miyamoto has worked alongside Masahiro Sakurai throughout the Super Smash Bros. series.

Yuji Naka

Yuji Naka (中 裕司), born September 17, 1965, is a Japanese video game programmer, designer and producer. He is the former head of the Sega studio Sonic Team, where he was the lead programmer of the original Sonic the Hedgehog series on the Sega Mega Drive.

Naka also led development on games, including Nights into Dreams, Burning Rangers, and contributed in the Phantasy Star franchise. In 2006, he left Sega to found Prope, an independent game company. Naka also worked under Square Enix to direct Balan Wonderworld, only to leave the company after the game's release.

Like Hideo Kojima with the Metal Gear series, Naka requested Masahiro Sakurai to include Sonic in Super Smash Bros. Melee, but at that point the game was too far in development to allow adding any additional characters. When work on Super Smash Bros. Brawl began several years later, Sakurai and the team have managed to add Sonic in the titular game.

Masahiro Sakurai

Main article: Masahiro Sakurai
Masahiro Sakurai during the Nintendo Direct of E3 2018.

Masahiro Sakurai (桜井 政博), born August 3, 1970, is a Japanese game developer, creator, writer, and voice actor. His most notable creations include the Kirby and Super Smash Bros. series, both of which he created and developed during his tenure with HAL Laboratory. He has since continued his work as director of the Super Smash Bros. series through his company Sora Ltd.

Sakurai first devised the concept for Smash in 1998, working on a prototype then known as Dragon King: The Fighting Game. At the time, the project featured no existing Nintendo properties, and Sakurai was focused on creating unique platform fighter mechanics to differentiate the title from traditional fighting games. However, Sakurai decided that the inclusion of Nintendo characters would give the game more atmosphere. The final product, Super Smash Bros., was released in January 1999 and became an unexpected hit. The success of this title would give an opportunity to create a new series, with sequels made for it.

Ken Sugimori

KenSugimori.jpg

Ken Sugimori (杉 森建), born January 27, 1966, is a graphic artist from Japan who is the art director of the Pokémon games. Sugimori designed the first 151 Pokémon virtually by himself, and since Pokémon Ruby and Sapphire Version, he has been part of a character design team. His other work for the series includes the design for the human characters such as Gym Leaders, as well as the 1st and 2nd Generation of Pokémon trading cards. Sugimori's art pieces of each Pokémon are commonly used for generic images of each character on forums and websites.

Sugimori is a close friend of Satoshi Tajiri, the creator of Pokémon, and co-founded Game Freak with him. Sugimori has also helped on the art direction for the Pokémon of the Super Smash Bros. series.

Sugimori illustrated Greninja's challenger illustration for Super Smash Bros. 4.

References