Super Smash Bros. Ultimate

Bowser Jr. (SSBU)/Forward aerial

< Bowser Jr. (SSBU)
Revision as of 00:46, March 9, 2022 by Black Vulpine (talk | contribs) (Partially undid edit by Pyrosaur: Tag not resolved.)
Hitbox visualization showing Bowser Jr.'s forward aerial.
Hitbox visualization showing Bowser Jr.'s forward aerial when landing.

Overview

{competitive expertise}} The Junior Clown Car swings a wrecking ball forward in a circling motion. Landing while the wrecking ball is still out produces another hitbox, which can lead to more follow-ups on the ground, as well as compensate for its high landing lag. It is useful for edge-guarding and spacing and is a viable KOing option. It deals 11%/9% on a clean hit, 8%/6.5% at the middle, and 5%/4% if late. The landing hit deals 2%.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 11.0% 0   Forward 33 93 0   6.0 clownarml1 7.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 9.0% 0   Forward 33 93 0   3.5 clownarml1 1.2 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 9.0% 0   Forward 33 93 0   5.5 clownarml1 7.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 7.0% 0   Forward 33 93 0   3.0 clownarml1 1.2 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Latest hit
0 0 0 7.0% 0   Forward 33 93 0   5.0 clownarml1 7.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 5.0% 0   Forward 33 93 0   2.5 clownarml1 1.2 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Landing
0 0 0 2.0% 0   Standard 0 100 60   3.0 clownarml1 2.0 0.0 0.0 2.0× 1.0× 0%               Kick   All All            
1 0 0 2.0% 0   Standard 0 100 60   3.0 clownarml1 5.0 0.0 0.0 2.0× 1.0× 0%               Kick   All All            

Timing

Attack

Initial autocancel 1-2
Clean hit 10-13
Late hit 14-17
Latest hit 18-23
Ending autocancel 34-
Interruptible 44
Animation length 57
                                                                                                                 
                                                                                                                 

Landing lag

Hitboxes 2
Interruptible 17
Animation length 29
                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible