Castlevania (universe)/Elements appearing in the Super Smash Bros. series

The following content are media from the Castlevania universe that appeared throughout the Super Smash Bros. franchise. The latest game represented in this universe is Castlevania: Lords of Shadow, released on October 5, 2010.

Games with elements appearing in the Super Smash Bros. series

Castlevania

Castlevania II: Simon's Quest

  • Stage Elements:
  • Spirits:
    •   Carmilla and Werewolf appear as spirits
  • Music:
    •   "Bloody Tears / Monster Dance": A medley of the themes that play during the day and night in the game. This song was accidentally leaked by Nintendo ahead of its official announcement.
    •   "Dwelling of Doom": The theme played inside mansions, sourced from the Famicom Disk System version of the game.

Haunted Castle

  • Music:
    •   "Cross Your Heart": A remix of the theme of the first stage of the game, an arcade remake of the original Castlevania.
    •   "Can't Wait Until Midnight": A remix of Julius Belmont's theme from Castlevania: Aria of Sorrow, which itself is a remix of the final stage theme from the game; it also contains "Heart of Fire" from the original Castlevania.

Castlevania III: Dracula's Curse

  • Assist Trophy:
    •   Alucard debuts in this game as a playable character.
  • Spirits:
  • Music:
    •   "Beginning": A remix of the theme for the first stage of the game.
    •   "Aquarius": A remix of the theme that plays in the Sunken City of Poltergeists stage in the game.
    •   "Mad Forest": Sylpha's theme, sourced from Castlevania Judgment, which itself is a remix of the forest area theme from the game.

Kid Dracula

  • Stage Element:
    •   Kid Dracula appears as a background character in Dracula's Castle in the form of a silhouette on its walls.
  • Spirits:
    •   Kid Dracula appears as a spirit.

Super Castlevania IV

  • Playable Characters:
    •   The ability to whip in multiple directions and the ability to move the whip around freely originate in this Super Nintendo remake of the original Castlevania. Additionally, the ability to grab ledges with the whip loosely resembles the ability to swing on hooks in this game.
  • Music:

Castlevania Chronicles

  • Playable Characters:
    •   Simon's appearance in Ultimate is most prominently based on his appearance in this game's original mode, which is based on the original X68000 release of the game.

Castlevania: Rondo of Blood

  • Playable Characters:
  • Stage Elements:
    •   The Werewolf's design comes from this game.
  • Boss Battle:
    •   Dracula's Dark Inferno attack and transformation are based on this game.
  • Spirits:
  • Music:
    •   "Divine Bloodlines": A remix of the theme of the first stage from the game. This remix borrows elements from other versions of the theme, such as Castlevania: Portrait of Ruin, Castlevania: Dracula X, "Bloodlines Bequeathed" from Castlevania (N64), and "Blood Relations" from Castlevania: Symphony of the Night. Heard in Richter's character trailer.
    •   "Slash": The fourth stage's theme from the game.
    •   "Dance of Illusions": Dracula's theme, which itself is a remix of Dracula's boss theme from the game.

Castlevania: Bloodlines

Castlevania: Symphony of the Night

  • Playable Characters:
    •   Much of Simon and Richter's moveset originates from this game.
  • Boss Battle:
    •   Dracula uses his design from this game.
  • Assist Trophy:
    •   Alucard uses his design from this game.
  • Spirits:
    •   Maria Renard (Symphony of the Night) appears as a spirit. Alucard, Dracula, and Shaft use artwork from this game.
  • Music:
    •   "Dance of Gold": The theme of the Alchemy Laboratory from the game.
    •   "Lost Painting": The theme of the Reverse Caverns, Anti-Chapel, and Forbidden Library from the game.
    •   "Dracula's Castle": Alucard's theme, which itself is a remix of the theme of the first area of Dracula's Castle in the game.
    •   "The Tragic Prince": The Clock Tower theme from the game.

Castlevania (Nintendo 64)

Castlevania: Circle of the Moon

Castlevania: Harmony of Dissonance

Castlevania: Aria of Sorrow

Castlevania: Lament of Innocence

  • Spirits:
  • Music:
    •   "Lament of Innocence": A remix of Leon Belmont's theme from the game, which plays on the second floor of the Pagoda of the Misty Moon; it also includes "Dracula's Theme" from Super Castlevania IV.

Castlevania: Dawn of Sorrow

Castlevania: Curse of Darkness

  • Spirits:
    •   Hector appears as a spirit. Trevor Belmont's artwork is sourced from this game.

Castlevania: Portrait of Ruin

Castlevania: The Dracula X Chronicles

  • Spirits:
    •   Richter's artwork is sourced from this game.

Castlevania: Order of Ecclesia

  • Spirits:
  • Music:
    •   "Twilight Stigmata": The theme played in the opening movie and in the entrance of Dracula's Castle from the game.
    •   "Jet Black Wings": A theme played in certain parts of Dracula's Castle in the game.

Castlevania: The Arcade

  • Music:
    •   "Black Night": A remix of Dracula's second phase boss theme from Castlevania, sourced from this game.
    •   "Simon Belmont Theme (The Arcade)": A remix of the theme played during the first stage and the final boss from Super Castlevania IV, sourced from this game. Two arrangements from this game have been ported over.

Castlevania Judgment

  • Music:
    •   "Vampire Killer": Simon's theme, sourced from this game, which itself is a remix of the first stage theme from the original Castlevania. Heard in Simon's character trailer.
    •   "Mad Forest": Sylpha's theme, sourced from this game, which itself is a remix of the forest area theme from Castlevania III: Dracula's Curse.
    •   "Dance of Illusions": Dracula's theme, sourced from this game, which itself is a remix of Dracula's boss theme from Castlevaia: Rondo of Blood.
    •   "Dracula's Castle": Alucard's theme, sourced from this game, which itself is a remix of the theme of the first area of Dracula's Castle in Castlevania: Symphony of the Night.

Castlevania: Harmony of Despair

  • Playable Characters:
    •   The dive kick move originates from this game.
  • Spirits:
    •   The artwork for Maria, Jonathan, Charlotte, Soma, Yoka and Julius use artwork from this game.
  • Music:
    •   "Nothing to Lose": A remix of Dracula's first phase boss theme from Castlevania, sourced from this game.
    •   "Can't Wait Until Midnight": A remix of Julius Belmont's theme from Castlevania: Aria of Sorrow, which itself is a remix of the final stage theme from Haunted Castle; it also contains "Heart of Fire" from the original Castlevania. Sourced from this game.
    •   "Slash": A remix of the theme of stage 4 from Castlevania: Rondo of Blood, sourced from this game.
    •   "The Tragic Prince": A remix of the Clock Tower theme from Castlevania: Symphony of the Night, sourced from this game.
    •   "Ruined Castle Gallery": A remix of the Castle Corridor from Castlevania: Aria of Shadow, sourced from this game.
    •   "Crash in the Dark Night": A remix of a boss theme from Castlevania: Dawn of Sorrow, sourced from this game.
    •   "Ripped Silence": A remix of a boss theme from Castlevania: Portrait of Ruin, sourced from this game.
    •   "Twilight Stigmata": A remix of the theme played in the opening movie and in the entrance of Dracula's Castle from Castlevania: Order of Ecclesia, sourced from this game.
    •   "Jet Black Wings": A remix theme played in certain parts of Dracula's Castle in Castlevania: Order of Ecclesia, sourced from this game.
    •   "Go! Getsu Fuma": A remix of a theme from Getsu Fuma Den, sourced from this game.

Castlevania: Lords of Shadow

  • Playable Characters:
    •   The crossguard on the Smash version of the Vampire Killer, making the weapon's handle resemble a cross, is sourced from the Combat Cross in this series.
  • Spirits:

Castlevania: Grimoire of Souls

  • Spirits:
    •   Simon's artwork is sourced from this game.