Super Smash Bros. Ultimate

Falco (SSBU)/Forward smash

< Falco (SSBU)
Revision as of 17:41, January 30, 2022 by Zeckemyro (talk | contribs)
Hitbox visualization showing Falco's forward smash.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Update history

  13.0.1

  •   Forward smash's hitboxes have been moved forward on frame 17, moving back again on frame 18. This makes it better match the move's animation and gives it better hit detection.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 16.0% 0   Forward 42 89 0   2.2 shoulderl 0.0 1.5 -1.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 16.0% 0   Forward 42 91 0   3.0 shoulderl 5.0 1.8 -1.0 1.0× 1.0× 0%               Slash   All All            
2 0 0 16.0% 0   Forward 42 93 0   4.0 shoulderl 10.0 2.2 -1.0 1.0× 1.0× 0%               Slash   All All            
Mid hit
0 0 0 16.0% 0   Forward 42 89 0   2.2 shoulderl 0.0 1.5 -1.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 16.0% 0   Forward 42 91 0   3.0 shoulderl 4.0 1.8 -1.0 1.0× 1.0× 0%               Slash   All All            
2 0 0 16.0% 0   Forward 42 93 0   4.0 shoulderl 8.0 2.2 -1.0 1.0× 1.0× 0%               Slash   All All            
Late hit
0 0 0 12.0% 0   Forward 20 89 0   6.0 top 0.0 5.0 12.0 to 6.0 0.5× 0.3× 0%               Slash   All All            

Timing

Charges between 9-10
Early, mid hit 17, 18-19
Late hit 20
Interruptible 49
Animation length 59
                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible