Super Smash Bros. Ultimate

R.O.B. (SSBU)/Down aerial

< R.O.B. (SSBU)
Revision as of 21:43, January 23, 2022 by Zeckemyro (talk | contribs)
Hitbox visualization showing R.O.B.'s down aerial.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 12.0% 0   Standard 10 100 0   4.5 knee -4.0 0.0 0.0 1.0× 1.0× 0%               Fire   All All            
1 0 0 11.0% 0   Standard 20 110 0   9.3 knee 5.0 0.0 0.0 1.0× 1.0× 0%               Fire   All All            
2 0 0 11.0% 0   Standard 30 100 0   8.0 knee 5.0 0.0 0.0 1.0× 1.0× 0%               Fire   All All            
3 0 0 6.0% 0   Standard 10 100 0   5.0 knee 13.0 0.0 0.0 1.0× 1.0× 0%               Fire   All All            
Late hit
0 0 0 8.0% 0   Standard 30 100 0   3.6 knee -4.0 0.0 0.0 1.0× 1.0× 0%               Fire   All All            
1 0 0 11.0% 0   Standard 20 110 0   9.3 knee 5.0 0.0 0.0 1.0× 1.0× 0%               Fire   All All            
2 0 0 8.0% 0   Standard 30 100 0   6.4 knee 5.0 0.0 0.0 1.0× 1.0× 0%               Fire   All All            
3 0 0 6.0% 0   Standard 10 100 0   5.0 knee 13.0 0.0 0.0 1.0× 1.0× 0%               Fire   All All            

Timing

Attack

Clean hit 20-21
Late hit 22-26
Ending autocancel 45-
Interruptible 70
Animation length 69
                                                                                                                                         
                                                                                                                                         

Landing lag

Interruptible 13
Animation length 50
                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible