Super Smash Bros. Ultimate

Pichu (SSBU)/Down special

< Pichu (SSBU)
Revision as of 02:38, January 21, 2022 by Juju1995 (talk | contribs)
This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Skull Bash.
Hitbox visualization showing Pichu's down special, Thunder, after it hits itself.
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Overview

Update History

  3.1.0

  •   It causes more recoil damage (3% → 3.5%).

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Thunder (clean hit)
0 0 0 6.0% 1.0   Standard 55 60 125   7.0 top 0.0 2.0 0.0 0.0× 1.0× 0%               Electric   All All            
This hitbox is actually a circular capsule. It can't interpolate.
Thunder (late hit)
0 0 0 4.0% 1.0   Standard 74 60 0   4.0 top 0.0 4.0 to 14.0 0.0 1.0× 1.0× 0%               Electric   All All            
Self-Hit
0 0 0 14.0% 2.0   Forward 90 65 0   11.0 top 0.0 10.0 0.0 1.0× 1.0× 0%               Electric   All All            
The Thunder hitboxes use weight-independent knockback.

Timing

Self-Hit

Hitbox 1-3
Intangibility 1-10
Interruptible 42
Animation length 74
                                                                                                                                                   
                                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible