Wavelanding

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Revision as of 15:42, June 9, 2009 by PenguinofDeath (talk | contribs) (Reverted edits by 69.113.54.167 (talk) to last version by SpaceAnimalPro.)
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Merge.png It has been suggested that this article or section be merged with wavedash.
The reason given for the merge is: This technique is simply a wavedash used when landing, as opposed to when jumping. (Discuss)

Waveland is an advanced tactic similiar to wavedashing. Wavelanding is performed after a character jumps to his/her peak and descends. As the character is approaching the ground the player presses L or R, initiating an air dodge. The ground then stops the air dodge animation and begins a normal wavedash. This is especially useful for moving around platforms quickly and for getting onto the stage quickly.

Wavelanding returns in SSBB, with limited uses. It is performed by holding in a desired direction while air dodging very close to the ground. Unlike wavelanding in Melee, the length of the slide is not dependent on traction, but on character air speed


Wavedropping

A Wavedrop is a useful technique when trying to mantain control while you're falling. To Wavedrop, you must jump as high as you want, fall from a completed Aerial attack, fall from a DI, fall from a normal jump, or Fast fall, and hold the control stick down. Then Air dodge right before you land on the ground while holding down the control stick. You will land in a Wavedashing animation. It's just like Wavedashing except you don't move in any direcion at all.