Talk:Crumple

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Revision as of 23:12, November 2, 2021 by Flamingpaper (talk | contribs) (Found frame data for Devil Fist. All that is needed is Skewer to be double checked and tested more thoroughly)
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Crumple Frame Data:

Ryu Focus 2:

30 frames hitlag for both the attacker and opponent

61 frame crumple animation (Target's FAF is 92)

Ryu Focus 3:

30 frames hitlag for both the attacker and opponent

88 frame crumple animation (Target's FAF is 113)

Ken Focus 2:

30 frames hitlag for both the attacker and opponent

61 frame crumple animation (Target's FAF is 92)

Ken Focus 3:

30 frames hitlag for both the attacker and opponent

88 frame crumple animation (Target's FAF is 113)

Ridley Skewer:

Unknown hitlag, due to the move being a 2 hit move and the first hit causing a super zoom, which slows down the game. Frame data is calculated starting with the first frame after the tail is ripped out of the opponent's body, assuming that is the start of the crumple

(Target's FAF is 59)

Kazuya Jab 9:

1 frame of hitlag for both the attacker and opponent

39 frame crumple animation (Target's FAF is 41)

Kazuya Demon God Fist (standing attack):

30 frames of hitlag for both the attacker and opponent

61 frame crumple animation (Target's FAF is 92)

Kazuya Devil Fist (Side B):

31 frames of hitlag on opponent

49 frame crumple animation (Target's FAF is 81)