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Kingdom Hearts (universe)

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Kingdom Hearts (universe)
Kingdom Hearts logo.png
KingdomHeartsSymbol.svg
Developer(s) Square Enix (formerly Squaresoft)
Jupiter
h.a.n.d.
BitGroove Inc.
Success
indieszero
Publisher(s) Square Enix (formerly Squaresoft)
Disney Interactive Studios
Sony Computer Entertainment
Nintendo
Designer(s) Tetsuya Nomura
Shinji Hashimoto
Genre(s) Action role-playing
Hack and slash
Rhythm action
Console/platform of origin PlayStation 2
First installment Kingdom Hearts (2002)
Latest installment Kingdom Hearts: Melody of Memory (2020)
Article on Kingdom Hearts Wiki Kingdom Hearts (universe)

The Kingdom Hearts universe (キングダム ハーツ, Kingdom Hearts) refers to the Smash Bros. series' collection of characters, stages, and properties that hail from the action role-playing game (ARPG) franchise created by Square Enix (formerly Squaresoft) in collaboration with Disney, the official owner of the franchise. The series primarily centers around the adventures of Sora, who travels across various worlds themed after properties owned by Disney and its subsidiaries while stopping schemes plotted by both original antagonists and Disney villains. Since the release of its first installment in 2002, the franchise has been one of the best-selling action RPG series in the world and is most notable for its crossing-over of Disney properties with various Square Enix properties, such as Final Fantasy. Alongside Final Fantasy and Dragon Quest, Kingdom Hearts is considered a flagship franchise for Square Enix.

Franchise description

The origins of Kingdom Hearts can be traced back to conversations between Squaresoft executive Shinji Hashimoto and Final Fantasy series creator Hironobu Sakaguchi in the late 1990s. The developer was in a financially unstable position at the time and needed a blockbuster success to save them from going bankrupt. The two bemoaned about Square needing a game like Super Mario 64, but realizing only a company like Disney has characters that could rival the popularity of Mario. Final Fantasy character designer Tetsuya Nomura overheard these conversations and volunteered to create this project. By a stroke of luck, Square and Disney of Japan shared an office building at the time. Hashimoto would have a chance encounter with a Disney executive in an elevator which allowed him to pitch the concept of using Disney properties in this game, which was eventually approved in 2000.

It was eventually decided that the game would be a crossover title with Disney and Final Fantasy characters interacting with original characters, however contention arose when settling on the game's premise and direction. The lead protagonist was undecided between the two companies, so Nomura created an original character, Sora, to serve as the protagonist instead. Disney approved the concept on the condition that all original characters, settings, and assets would be fully owned by them. The storyline and narrative would be helmed by Nomura, marking his debut as a director and lead writer, and it was originally planned to be a simple narrative meant to appeal to Disney's core audience. However after a meeting with Sakaguchi, Nomura elevated the storyline to better appeal to Final Fantasy fans. The game eventually morphed into Kingdom Hearts, which released for the PlayStation 2 on March 28, 2002.

The game was a critical and financial success both in Japan and internationally, eventually becoming the tenth best-selling game on the system. The release outside of Japan is notable for having content that was not in the initial release due to time constraints. The game received a Director's Cut re-released in Japan with this new content along with more content made specifically for this version, titled Kingdom Hearts: Final Mix. This started a trend of games getting the Final Mix treatment, with most of them being exclusive to Japan for years.

A sequel was immediately put into production. To tide fans over, an interquel was co-developed by Jupiter for the Game Boy Advance in 2004 titled Kingdom Hearts: Chain of Memories. The game experimented by having a card-based combat system that has been referenced but never replicated. Unlike other side projects, Chain of Memories is integral to the overall plot and is directly referenced in future installments. The game was fully remade in 2007 for PlayStation 2, titled Kingdom Hearts Re:Chain of Memories, and this version has been re-released ever since.

Another side project for Verizon mobile phones titled Kingdom Hearts V CAST released in 2004. It is not considered canon and is one of the few entries not developed by Square Enix. The game can no longer be legally purchased after the shut down of the Verizon V CAST in 2012.

The proper sequel, Kingdom Hearts II, released on PlayStation 2 in 2005. The game picks up right after the events of Chain of Memories left off and received praise for improving on the first game in many ways. A Final Mix version was released in 2007 with new content.

Another mobile game was released in 2008 titled Kingdom Hearts coded. This game was released episodically over a year and exists to explain plot holes in Kingdom Hearts II. All episodes were later combined and released on Nintendo DS in 2011, titled Kingdom Hearts Re:coded. A web browser game tie in titled Kingdom Hearts Re:coded Gummiship Studio released as a studio to make a Gummi Ship. Around the same time, a mobile domain titled Kingdom Hearts Mobile was released and contained all episodes of coded as well as ringtones, wallpapers, and minigames.

A proper console release came in 2009 with Kingdom Hearts 358/2 Days (pronounced Three-Five-Eight Days Over Two). The game is based on the adventures of Roxas parallel to the events of Chain of Memories and explains plot holes in several games. A tie in web browser game titled Kingdom Hearts Magical Puzzle Clash released as a minigame collection.

A prequel entry titled Kingdom Hearts: Birth by Sleep released on PlayStation Portable in 2010. Based on the adventures of Aqua, Terra, and Ventus, the game is set ten years before the events of the first game and explains plot mysteries that have persisted since the beginning. This game received the Final Mix treatment in 2011.

An entry for Nintendo 3DS titled Kingdom Hearts 3D: Dream Drop Distance in 2012 and was the first game since Kingdom Hearts II to properly advance the story. The game was remastered as Kingdom Hearts: Dream Drop Distance HD in 2017.

In 2013, a web browser game titled Kingdom Hearts χ (pronounced key) was released as a prequel to every game released prior. The game was fully remade for mobile devices in 2015 titled Kingdom Hearts Unchained χ, which was renamed in 2017 to Kingdom Hearts Union χ (pronounced Union Cross). A companion game was released in 2020, titled Kingdom Hearts: Dark Road, that explains the origin of several characters. The games have since been shut down, but the cutscenes in theatre mode are still available to download.

In addition to Kingdom Hearts χ, 2013 brought forth to light the beginning of compiling the series in HD remaster collections. Kingdom Hearts: Final Mix, Kingdom Hearts Re:Chain of Memories, and remade cutscenes of Kingdom Hearts 358/2 Days were compiled on PlayStation 3 as Kingdom Hearts HD 1.5 ReMIX. In 2014, HD remasters of Kingdom Hearts II: Final Mix, Kingdom Hearts Birth by Sleep: Final Mix, and remade cutscenes of Kingdom Hearts Re:coded were also collected on PlayStation 3 as Kingdom Hearts HD 2.5 ReMIX. In 2017, both collections were remastered again and combined on PlayStation 4 as Kingdom Hearts HD 1.5 + 2.5 ReMIX; the same year. Kingdom Hearts: Dream Drop Distance HD, an abbreviated cinematic adaptation of Kingdom Hearts χ titled Kingdom Hearts χ Back Cover and an original entry titled Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- were collected on PlayStation 4 as Kingdom Hearts HD 2.8 Final Chapter Prologue. The two collections were then placed into another collection for the PlayStation 4 as one called "Kingdom Hearts: The Story so Far".

All the way back in 2013, a teaser trailer for Kingdom Hearts III was revealed to be in development, with Nomura admitting the game was announced to the public far too early. Development progress was slow and steady, as Nomura was also directing Final Fantasy XV and Final Fantasy VII Remake. Sporadic updates occurred for many years afterward until it was finally released in early 2019 for PlayStation 4 and Xbox One. This game's story marked the end to the Dark Seeker Saga, which had been going on since the first game. Also in 2019, Kingdom Hearts VR Experience released exclusively on PlayStation VR as a walking simulator of various worlds. The series's first official piece downloadable content was released roughly one year later as Kingdom Hearts III Re Mind, which explains plot elements in the base game, reintroduces elements seen in Final Mixes, and opens the door to a brand new story arc for the franchise.

A rhythm game released in 2020 titled Kingdom Hearts: Melody of Memory. It is also the first game in the series to appear on a Nintendo console since Dream Drop Distance eight years prior.

The Kingdom Hearts franchise also comprises several other media, including soundtracks, several different series of manga and light novels, Ultimania novels and a canceled television series.

In Super Smash Bros. Ultimate

Fighter

  • 82. Sora (DLC): The highly-requested main character of the series was revealed as a playable character arrives as the sixth and final downloadable fighter of the Fighters Pass Vol. 2. He is the last character to be added in Ultimate overall and is set to release along with Hollow Bastion, 10 music tracks, and several spirits on October 18th, 2021.

Stage

  • Hollow Bastion (DLC): The Hollow Bastion stage is set to be released alongside Sora as part of the final Challenger Pack. When time, stocks or health are running low, it turns into Dive to the Heart. The layout is the same, but the background changes, featuring numerous artistic designs from the series.

Music

Source Tracks

Victory Theme

  • Victory! Sora (DLC): Sora's victory theme is an arrangement of Hand in Hand, arranged by the original composer Yoko Shimomura.

Other

Hikari -KINGDOM Orchestra Instrumental Version-, an orchestral version of the theme song from the original Kingdom Hearts, appears in Sora's reveal trailer.

Spirits

Games with elements appearing in the Super Smash Bros. series

Kingdom Hearts

  • Playable Character:
    • Super Smash Bros. Ultimate Sora debuts in this game as the main playable character.
    • Super Smash Bros. Ultimate Sora's design in this game is his P1 costume.
    • Super Smash Bros. 4 Takahiro Sakurai, Cloud's Japanese voice actor, reprises his role in all regions of Smash 4 and Ultimate.
    • Super Smash Bros. Ultimate Although derived from the title of his battle theme in Final Fantasy VII, "One-Winged Angel", Sephiroth's one wing debuted in this game.
    • Super Smash Bros. Ultimate Shadow Flare is based on the Kingdom Hearts incarnation.
  • Spirits
    • Super Smash Bros. Ultimate Sora appears as five different fighter spirits.
  • Music:
    • Super Smash Bros. Ultimate "Hikari -KINGDOM Orchestra Instrumental Version-": Used for Sora's reveal trailer on October 5, 2021, although not available in the game.
    • Super Smash Bros. Ultimate "Night of Fate": A recurring song that first appears in this game.
    • Super Smash Bros. Ultimate "Destiny's Force": A recurring song that first appears in this game.
    • Super Smash Bros. Ultimate "Shrouding Dark Cloud": A recurring boss theme that first appears in this game.
    • Super Smash Bros. Ultimate "Hand in Hand": A recurring song that first appears in this game. Most commonly the battle theme for Traverse Town.
    • Super Smash Bros. Ultimate "Victory! Sora": An arrangement of "Hand in Hand".
    • Super Smash Bros. Ultimate "Blast Away! -Gummi Ship II-": Heard during the Gummi Ship routes between Agrabah, Atlantica, Monstro, and Neverland in this game.
    • Super Smash Bros. Ultimate "Hollow Bastion": Main theme for Hollow Bastion, which first appears in this game.
    • Super Smash Bros. Ultimate "Scherzo di Notte": Most commonly the battle theme for Hollow Bastion.
    • Super Smash Bros. Ultimate "Fragments of Sorrow": First used as the battle theme for End of the World, but most commonly used for Dive to the Heart scenes. Was used in Sora's reveal trailer.
    • Super Smash Bros. Ultimate "Destati": Used in the opening scene of this game.
    • Super Smash Bros. Ultimate "Dearly Beloved - Swing Version": The original version of "Dearly Beloved" comes from this game.
  • Other:
    • Super Smash Bros. Ultimate Aerith's retranslated name is canonized in this game.

Kingdom Hearts Final Mix

  • Playable Character
    • Super Smash Bros. Ultimate Sora's down air, Hurricane Blast, first originated in this title.

Kingdom Hearts: Chain of Memories

  • Spirits

Kingdom Hearts II

  • Playable Character:
    • Super Smash Bros. Ultimate Sora's design in this game is his P2 costume.
    • Super Smash Bros. Ultimate Sora's Timeless River design in this game is his P5 costume.
    • Super Smash Bros. Ultimate Sora's Valor form from this game is his P6 costume.
    • Super Smash Bros. Ultimate Sora's Wisdom form from this game is the basis for his P7 costume.
  • Spirits
    • Super Smash Bros. Ultimate Sora (Kingdom Hearts II) and Sora (Timeless River) use artwork from this game.

Kingdom Hearts 358/2 Days

  • Spirits:
    • Super Smash Bros. Ultimate Xion first appeared in this game.

Kingdom Hearts Birth By Sleep

Kingdom Hearts: Dream Drop Distance

  • Playable Character:
    • Super Smash Bros. Ultimate Sora's design in this game is his P3 costume.
  • Spirits
    • Super Smash Bros. Ultimate Sora (Dream Drop Distance) uses artwork from this game.

Kingdom Hearts HD 1.5 ReMIX

  • Spirits
    • Super Smash Bros. Ultimate Sora uses artwork from this game.

Kingdom Hearts III

  • Playable Character:
    • Super Smash Bros. Ultimate Sora's design in this game is his P4 costume.
    • Super Smash Bros. Ultimate Sora's Ultimate form from this game is his P8 costume.
  • Spirits
    • Super Smash Bros. Ultimate Sora (Kingdom Hearts III) uses artwork from this game.

Kingdom Hearts III Re Mind

  • Stage elements:
    • Super Smash Bros. Ultimate The Stations of Awakening depicting Aqua, Terra, Roxas and Riku are taken directly from this game.

Kingdom Hearts: Melody of Memory

  • Music:
    • Super Smash Bros. Ultimate "Dearly Beloved - Swing Version": The arranged version of "Dearly Beloved", sourced from this game.

Trivia

  • Kingdom Hearts is the first crossover series to be primarily featured in a Super Smash Bros. title, itself being a crossover as well.
    • Though Terry's inclusion very much also represents the King of Fighters series, he primarily represents the Fatal Fury series.
  • Kingdom Hearts is the third major universe to be owned by a foreign company, being owned by The Walt Disney Company, an American company. The first two, Banjo-Kazooie and Minecraft, are both owned by Microsoft. Unlike the previous two, however, the series is mainly developed in Japan.
  • Kingdom Hearts is the first third-party universe to debut as a dependent universe and later become a major one.
    • By extension, it is the second third-party universe to debut as a minor universe and later become a major one, after Tekken.
    • Before turning into a major universe, it was the first dependent, third-party universe that was dependent on the Final Fantasy franchise due to Japanese voice actor Takahiro Sakurai voicing Cloud in Smash 4. It was followed by both Square Enix's Chocobo sub-series and Spike Chunsoft's Mystery Dungeon franchise for the Chocobo Mii costume, shown at the end of Cloud's reveal trailer.
  • Despite the fact that the Disney characters play major parts in the Kingdom Hearts games, there are no reference to them in Smash other than to Mickey Mouse through the keychain on Sora's Keyblade, likely due to Disney's stance on copyright as well as Sakurai’s stance on allowing non-gaming characters and properties into the series.

References

External links