Spirit
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Battle parameters |
Inspiration
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No.
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Image
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Name
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Enemy Fighter(s)
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Type
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Power
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Stage
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Rules
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Conditions
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Music
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N/A
|
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Aubrey
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•Inkling
|
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8,800
|
Smashville
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N/A
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•The enemy favors side smash attacks •The enemy starts the fight with a Home-Run Bat •The enemy has increased attack power at high damage
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Push & Shove
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Spirit Battle trivia:
- The fighter starting with a bat references Aubrey's main weapon type being battering items, such as her plush, Mr. Plantegg, and the Comet Hammer.
- The fighter gaining increased attack power is a reference to the "Angry" status, bringing increased attack power at the cost of defense.
Other trivia:
- This spirit's Attack battle type references Aubrey being the main damage dealer of the party in 'OMORI'.
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N/A
|
|
Kel
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•Villager
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|
8,800
|
Smashville
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Item: Throwing Types
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•The enemy's throws have increased power •The enemy has increased move speed
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Push & Shove
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- The increased throwing power references both Kel's weapon of choice being toy balls he throws at enemies, and his overworld ability in which he can throw balls at faraway switches and objects to activate them.
- The increased speed references how Kel is the fastest member of the party, and will often act first in most battles.
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N/A
|
|
Hero
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•Hero
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|
8,800
|
Smashville
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•Item: Food
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•The enemy becomes temporarily invincible after eating •The enemy has increased defense •The enemy is easily distracted by items
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Push & Shove
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- The constant spawning of food and the enemy becoming invincible after eating references Hero's status as the healer of the party, and how many of his support skills involve making food for himself or other members of the party.
- The fighter being Hero is a reference to how the two share the same name.
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N/A
|
|
Basil
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•Luigi
|
|
8,800
|
Garden of Hope (Ω form)
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•You: Flowery
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•You constantly take minor damage
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Push & Shove
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- The player starting with a flower on their head, along with the stage being Garden of Hope, references Basil's affinity for flowers and plants in general.
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N/A
|
|
Mari
|
•Zelda
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|
9,500
|
Wuhu Island (Fountain)
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Item: Food
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•The enemy becomes more powerful after eating
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By Your Side.
|
- The constant appearance of food plus the enemy getting stronger after eating references how Mari can always be found at picnic blankets around the game, and how eating the food offered at her picnics fully heals the party's Heart and Juice.
|
N/A
|
|
Sprout Mole
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•Kirby x3
|
|
800
|
Distant Planet (Battlefield form)
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N/A
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•The enemy starts with damage but is more powerful •The enemy has super armor but is slower •The enemy has increased run speed
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Tussle Among Trees
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- The three yellow Kirbys represent how the player fights three Lost Sprout Moles in quick succession at the beginning of the game as a way to learn about the emotion system.
- The starting conditions of each fighter represent the "Angry", "Sad", and "Happy" status conditions, respectively.
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N/A
|
|
Space Boyfriend
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•Wolf
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|
9,500
|
Spear Pillar (Ω form)
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•Defense ↓ •Attack ↑
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•Stamina battle •The enemy has increased attack power after a little while •The enemy has reduced defense after a little while
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You Were Wrong. Go Back.
|
- The stage being Spear Pillar references how Space Boyfriend is fought in Otherworld, the OMORI equivalent of space.
- The enemy gaining increased attack but lowered defense is a reference to the "Angry" status, which Space Boyfriend inflicts on himself during the fight against him several times.
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N/A
|
|
Sweetheart
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•Peach
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|
9,500
|
Kalos Pokemon League (Ω form)
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Move Speed ↑
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•Stamina battle •The enemy can unleash powerful critical hits at random
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[World's End Valentine]
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- The enemy having increased move speed and a chance to land critical hits references the "Happy" status, which gives increased speed and an increased critical hit chance, at the cost of attack accuracy. Sweetheart locks herself into this emotional state early on in her fight.
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N/A
|
|
Pluto (EXPANDED)
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•Donkey Kong
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|
2,900
|
Spear Pillar (Ω form)
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•Move Speed ↓ •Attack Power ↑ •Giant
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•Stamina battle •The enemy is giant after a little while •The enemy has increased attack power after a little while
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GOLDENVENGEANCE
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- The enemy becoming giant after a while references Pluto's "expanding" in the fight against him.
- The enemy gaining increased attack power but reduced speed references how these same stat changes happen to Pluto every time he "expands" in the fight.
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N/A
|
|
The Hooligans
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•Inkling •Diddy Kong •Bowser •Inkling •Pit •Dark Pit •Villager
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|
12,700
|
Garden of Hope (hazards off)
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N/A
|
•Join forces with a CPU ally (Villager) •The enemy starts the battle with a Home-Run Bat
|
Swirly 1000x
|
- The pink Inkling starting the fight with a Home-Run Bat is a reference to how the Faraway Town version of Aubrey always carried around a nail bat.
- The Villager CPU ally is a reference to Kel, who is always in the player's party during Faraway Town segments.
- The stage being Garden of Hope references how the fight against The Hooligans takes place in a field in 'OMORI'.
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N/A
|
|
Omori
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•Joker
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|
12,700
|
Pictochat (hazards off)
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•Health Recovery
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•The enemy's slash and stab attacks have increased power •The enemy is healed significantly when the enemy's at high damage (triggers three times)
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OMORI
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- The fight taking place on Pictochat represents White Space, where Omori resides when not on an adventure with the party, and the location in which he is fought by Sunny as the final boss of the main route.
- The enemy having increased power on their slash/stab attacks references Omori's weapon of choice being a knife that he keeps for the entire game.
- The enemy being healed when at high damage multiple times references how Omori can survive a lethal attack at 1 HP during a fight, with the message "OMORI did not succumb." displayed afterwards. This gameplay mechanic is turned around on the player during the fight against Omori, in which Omori will never die no matter how many times the player brings his health to 0, with the first few phases displaying the "OMORI did not succumb." message, before changing to "OMORI will not succumb." after the third time his health is depleated.
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N/A
|
|
SOMETHING IN THE DARK
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•Giant Bowser
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|
4,500
|
Luigi's Mansion (Ω form)
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•Darkness
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•The screen will darken after a little while •Timed battle (1:00) •The enemy tends to avoid conflict
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Acrophobia
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- The screen darkening as the fight starts references how the fight against SOMETHING IN THE DARK takes place in the dark.
- The enemy tending to avoid conflict is a reference to how the fight against SOMETHING IN THE DARK is not an actual fight, and the enemy cannot be hurt. The fight is normally a scripted event that ends when Sunny remembers and uses a certain skill.
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N/A
|
|
SOMETHING IN THE WALLS
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•Giant Ivysaur
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|
3,400
|
Luigi's Mansion (Battlefield form)
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•Hazard: Sticky Floor
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•The floor is sticky •The enemy tends to avoid conflict •The enemy is giant
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Arachnophobia
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- The sticky floor is a reference to SOMETHING IN THE WALLS taking the form of a giant spider, and using webs to inhibit Sunny's movement.
- The enemy tending to avoid conflict is a reference to how the fight against SOMETHING IN THE WALLS is not an actual fight, and the enemy cannot be hurt. The fight is normally a scripted event that ends when Sunny remembers and uses a certain skill.
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N/A
|
|
SOMETHING IN THE WATER
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•Giant Inkling
|
|
1,700
|
Wuhu Island (Sea)
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•Buoyancy Reduced
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•You can't swim •The enemy tends to avoid conflict •The enemy is giant
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Thalassophobia
|
- The player being unable to swim is a reference to how SOMETHING IN THE WATER represents Sunny's fear of drowning after falling into a lake as a child and nearly drowning before he was saved by his sister Mari. The fight against SOMETHING IN THE WATER takes place in the same lake, when Sunny has to face his fear and jump in to save Basil from drowning after Aubrey accidentally pushes him into the lake.
- The enemy tending to avoid conflict is a reference to how the fight against SOMETHING IN THE WATER is not an actual fight, and the enemy cannot be hurt. The fight is normally a scripted event that ends when Sunny remembers and uses a certain skill.
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N/A
|
|
Doughie & Biscuit
|
•Zelda •Joker
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|
8,800
|
Smashville
|
••Move Speed ↓ •Defense ↑ •Item: Food
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•The enemy has super armor and is hard to launch or make flinch •The enemy becomes temporarily invincible after eating •The enemy has increased defense after a little while
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BREADY STEADY GO
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- The enemy having super armor and increased defense but lowered speed is a reference to the "Sad" status, which grants increased defense and causes damage to be split between depleating Heart and Juice, at the cost of decreased speed. Doughie and Biscuit inflict it on themselves during their fight, and eventually move all the way up to the third tier of the emotion, "Miserable", which renders them functionally invincible until their Juice is fully drained, as all damage done to them at this stage will instead be directed entirely towards reducing their Juice.
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N/A
|
|
Life Jam Guy
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•Kirby
|
|
4,500
|
Spear Pillar (hazards off)
|
•Temporary Invincibility •You: Sudden Damage •Item Tidal Wave (Grapes)
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•The enemy will occasionally be invincible •Timed battle (1:30) •The enemy prefers not to move
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Flouring With You
|
- The player starting at 999% references how in his "battle" against the player, Life Jam Guy instantly KOs your entire party besides Omori in order to give the player Life Jam and have them use it to revive their fallen party.
- The item tidal wave references the Life Jam that Life Jam Guy gives the player at the beginning of his fight.
- The enemy preferring not to move references how Life Jam Guy does not attack the player, and spends any turn he gets talking about the benefits of Life Jam instead.
- The enemy being invincible references how Life Jam Guy cannot be killed during his fight, or even take damage at all. Any attacks against him do nothing, and the fight ends only when the player has revived all their fallen party members.
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N/A
|
|
Mr. Jawsum
|
•Giant Bowser •King K. Rool x99
|
|
4,000
|
New Pork City (hazards off)
|
•Attack Power ↑ •Defense ↓
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•Defeat the main fighter to win •The enemy has super armor and is hard to launch or make flinch •The enemy has increased attack power after a little while
|
Jawbreaker
|
- The endless army of K. Rools references the Gator Guards Mr. Jawsum constantly calls on during his fight to protect him.
- Bowser preferring not to move reference how Mr. Jawsum does not attack on his own during his fight; rather, he has his Gator Guards attack for him, and he cannot be hurt unless there are no Gator Guards protecting him.
- The enemy gaining increased attack power but decreased defense is a reference to the "Angry" status, which Mr. Jawsum will frequently inflict on himself and all Gator Guards still present in the fight.
|
N/A
|
|
Perfectheart
|
•Peach
|
|
4,000
|
Skyworld (Ω form)
|
•Move Speed ↑ •Defense ↑ •Attack Power ↑
|
•The enemy has increased attack power •The enemy has increased defense •The enemy has increased move speed
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Tee-hee Time
|
- The enemy having vastly powered-up stats references Perfectheart's status as a superboss in 'OMORI'. She can only be fought on the Hikikomori route, and is so powerful it is practically required to go into the fight at max level and with the best gear possible.
- The enemy can also heal when at high damage, which references how the first time Perfectheart's health is depleated in her fight, she will fully heal herself and then spend the rest of the fight attacking at full force.
- The battle taking place on Skyworld is a reference to how the battle against Perfectheart takes place in a cloudy sky, which appears to be Heaven.
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