This is the first step in a more modular setup for hitbox data tables, for better control of which values can be shown or hidden than the current "is extended hitbox in Brawl". It might take a while.
ID | Part | Damage | SD | Angle | BK | KS | FKV | Bone | Radius | Offset | G | A | Clang | Effect | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
{{{id}}} | {{{part}}} | {{{damage}}} | {{{sd}}} | {{{angle}}} | {{{bk}}} | {{{ks}}} | {{{fkv}}} | {{{bn}}} | {{{r}}} | {{{xpos}}} | {{{ypos}}} | {{{zpos}}} | {{{g}}} | {{{a}}} | {{{clang}}} | {{{effect}}} | {{{slvl}}} {{{sfx}}} |