Talk:Archetype

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Revision as of 18:29, June 21, 2021 by The Other Jared (talk | contribs) (Created page with "==Arguments on keeping the article== I have three main arguments: 1.Specific archetypes are mentioned in several other places in this wiki, so a place that describes all of t...")
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Arguments on keeping the article

I have three main arguments:

1.Specific archetypes are mentioned in several other places in this wiki, so a place that describes all of them would be warranted.

2.As mentioned in the article, archetypes are dubiously applicable on purpose. they come from an era where characters were very limited in movesets and had polarizing playstyles. While they still exist today, characters have so many more options that they could reasonably fit into multiple archetypes.

3.Archetypes are in the same camp as tiers. While they are ultimately subjective and anyone can simply wave them off as not applicable, they do exist and tangibly affect gameplay. Archetypes do the same thing. They partially dictate how a character should be played by encouraging the player to use the moves the archetype excels in.The Other Jared (talk) 19:29, June 21, 2021 (EDT)