Super Smash Bros. Ultimate

Ness (SSBU)/Down special

This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see PSI Magnet.
Hitbox visualization showing Ness's down special, PSI Magnet.
Hitbox visualization showing Ness's down special, PSI Magnet, after releasing it.


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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Rehit rate
Hitbox (grounded)
0 0 10 4.0% 0   Standard 0 100 40   8.5 top 0.0 6.5 0.0 1.0× 1.0× 0%               Magic   All All             10
Hitbox (aerial)
0 0 6 4.0% 0   Standard 0 100 70   8.5 top 0.0 4.5 0.0 1.0× 1.0× 0%               Magic   All All             6
Windbox
0 0 6 0.0% 0   Standard 0 100 11   16.0 top 0.0 6.5 0.0 0.0× 0.0× 0%               None   All All             6

Timing

The data is for the respective animations, not overall. It absorbs starting on frame 7

Hitbox 1-6
Windbox 1-9
Interruptible (ending only) 10
Animation length (end 26
                                                                                                       
                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
 
Absorb
 
Flinchless hitbox