One-hit KO
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A One-Hit KO (or abbv. OHKO) is a very strong hit that can KO the enemy at 0% damage, but basically all of them are highly conditional, all sharing the following restrictions:
- The opponent does not tech, DI, or crouch cancel.
- There is not a wall to block the knockback.
- Knockback may be insufficient on very large stages (e.g. Hyrule Temple, New Pork City)
- Knockback may be insufficient if the attack had been used previously.
- They are essentially normal attacks, so they can be blocked or dodged as usual.
The rule of Final Smashes as One-Hit KO's is if they can kill opponent's at 0% from one side of Final Destination (the largest tournament legal stage) to the other and resulting in a KO.
Examples
- Roy's fully charged Standard Special Move, Flare Blade.
- Pichu's fully charged Skull Bash.
- Knuckle Joe's finisher.
- Suicune's Aurora Beam (Brawl Only).
- Deoxys's Hyper Beam.
- A Smash Attack done by a Home-Run Bat.
- Game and Watch's fully charged Oil Panic, with Ness's PK Flash, or another strong projectile.
- Getting eaten by the Fish on Summit or a Bulborb on Distant Planet. (This is not technically a "hit"; rather, the victim is trapped and dragged off-screen.)
- Roy's Counter against certain higher-knockback attacks.
- The explosion from a Banzai Bill.
- The Ultimate Chimera's bite. (In Stamina Mode, it's sometimes a One-hit KO.)
- Corneria's cannon laser shots.
- A Pitfall against a Wario using the Wario Bike.
- Marth's Critical Hit Final Smash.
- Zelda's Light Arrow Final Smash (Sheik's as well, but the knockback path is more likely to hit an obstacle).
- Wario-Man's fully charged Wario Waft.
- Luigi's Fire Jump Punch inside his Negative Zone Final Smash.
- The Dragoon
- Tabuu's Off Waves (on Normal or higher difficulties in SSE). (Very Hard and Intense in Boss Battle mode)
- Getting crushed in the Subspace Emissary.
- Getting hit by the bow/front of the Pirate Ship.
There are other attacks than can one-hit KO opponents, but depend on the size of the stage.
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