Super Smash Bros. Ultimate

List of spirits (Mega Man series)

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The following is the list of the spirits from the Mega Man series in Super Smash Bros. Ultimate.

Primary Spirits

No. Image Name Type Class Slot Base Power Max Power Base Attack Max Attack Base Defense Max Defense Ability Origin Game Acquisition
865
SSBU spirit Proto Man.png
Proto Man
Shield
★★★★ ⬡⬡⬡ 4,011 10,029 1,484 3,711 2,527 6,318 No Effect Mega Man 3
(Artwork: Mega Man 10)
Summon with cores from Dr. Light, Roll, and any Shield core
866
SSBU spirit Bass.png
Bass
Attack
★★★ ⬡⬡⬡ 2,544 7,652 1,374 4,132 1,170 3,520 No Effect Mega Man 7
(Artwork: Mega Man 10)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
872
SSBU spirit Duo.png
Duo
Shield
★★ 1,768 7,097 807 3,241 893 3,583 Fist Attack ↑ Mega Man 2: The Power Fighters
(Artwork: Mega Man 8)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
874
SSBU spirit Wily Capsule.png
Wily Capsule
Grab
★★★ ⬡⬡⬡ 2,683 8,071 1,073 3,228 1,610 4,843 No Effect Mega Man 4
(Artwork: Mega Man 7)
•Purchase at Funky Kong's Shack for 4000SP
•Battle via Spirit Board
875
SSBU spirit Mettaur.png
Mettaur
Shield
1,256 6,282 302 1,510 906 4,531 Jump ↓ Mega Man
(Artwork: Rockman Complete Works - Rockman)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
876
SSBU spirit Cut Man.png
Cut Man
Grab
★★ ⬡⬡ 1,716 6,885 1,081 4,338 635 2,547 No Effect Mega Man
(Artwork: Rockman Complete Works - Rockman)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
877
SSBU spirit Guts Man.png
Guts Man
Grab
★★ 1,741 7,006 975 3,923 766 3,083 No Effect Mega Man
(Artwork: Rockman Complete Works - Rockman)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
880
SSBU spirit Fire Man.png
Fire Man
Attack
★★ ⬡⬡ 1,885 7,589 1,013 4,076 733 2,951 Water Weakness Mega Man
(Artwork: Rockman Complete Works - Rockman)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
881
SSBU spirit Elec Man.png
Elec Man
Grab
★★ ⬡⬡ 1,749 7,001 916 3,666 734 2,939 Electric Attack ↑ Mega Man
(Artwork: Rockman Complete Works - Rockman)
•Battle via World of Light (Power Plant)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
882
SSBU spirit Yellow Devil.png
Yellow Devil
Neutral
★★★ 3,794 11,429 1,229 3,704 2,284 6,879 Speed ↓ Mega Man Summon with cores from Waddle Doo and Diskun
883
SSBU spirit Metal Man.png
Metal Man
Grab
★★ ⬡⬡ 1,700 6,824 595 2,388 1,105 4,436 No Effect Mega Man 2
(Artwork: Rockman Complete Works - Rockman 2: Dr. Wily no Nazo)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
888
SSBU spirit Wood Man.png
Wood Man
Shield
★★ ⬡⬡ 1,816 7,315 786 3,165 961 3,869 Fire Weakness Mega Man 2
(Artwork: Rockman Complete Works - Rockman 2: Dr. Wily no Nazo)
•Battle via World of Light (Sacred Land)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
891
SSBU spirit Snake Man.png
Snake Man
Grab
1,104 5,521 635 3,175 469 2,346 No Effect Mega Man 3
(Artwork: Rockman Complete Works - Rockman 3: Dr. Wily no Saigo!?)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
896
SSBU spirit Skull Man.png
Skull Man
Shield
★★ ⬡⬡ 1,552 6,229 590 2,367 962 3,862 No Effect Mega Man 4
(Artwork: Rockman Complete Works - Rockman 4: Aratanaru Yabou!!)
•Battle via World of Light (Dracula's Castle)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
898
SSBU spirit Napalm Man.png
Napalm Man
Attack
1,008 5,044 549 2,749 459 2,295 No Effect Mega Man 5
(Artwork: Rockman Complete Works - Rockman 5: Blues no Wana!?)
•Purchase at Sheldon's Place for 500SP
•Battle via Spirit Board
900
SSBU spirit Knight Man.png
Knight Man
Shield
⬡⬡ 989 4,949 485 2,425 504 2,524 No Effect Mega Man 6
(Artwork: Rockman Complete Works - Rockman 6: Shijō Saidai no Tatakai!!)
•Battle via World of Light (Dracula's Castle)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
902
SSBU spirit Slash Man.png
Slash Man
Attack
1,001 5,009 606 3,031 395 1,978 No Effect Mega Man 7 •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
905
SSBU spirit X.png
X
Grab
★★★ 2,858 8,575 1,486 4,459 1,372 4,116 Can Be Enhanced at Lv. 99 Mega Man X
(Artwork: Mega Man Maverick Hunter X)
•Battle via World of Light (The Final Battle - Light)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
906
SSBU spirit Full Armor X.png
Full Armor X
Grab
★★★★ 3,418 8,548 1,567 3,918 1,282 3,206 Super Armor Mega Man X
(Artwork: Mega Man Maverick Hunter X)
•Enhance the X spirit
907
SSBU spirit Zero (Zero Buster).png
Zero (Zero Buster)
Attack
★★ ⬡⬡ 1,781 7,149 1,051 4,218 730 2,931 Can Be Enhanced at Lv. 99 Mega Man X •Battle via World of Light (The Final Battle - Dark)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
908
SSBU spirit Zero (Z-Saber).png
Zero (Z-Saber)
Attack
★★★★ ⬡⬡ 4,810 12,026 2,447 6,118 1,736 4,340 Weapon Attack & Move Speed ↑ Mega Man X2
(Artwork: Mega Man X5)
•Enhance the Zero (Zero Buster) spirit
910
SSBU spirit Sigma.png
Sigma
Attack
★★★ ⬡⬡⬡ 2,949 8,869 1,961 5,898 988 2,971 No Effect Mega Man X
(Artwork: Mega Man Maverick Hunter X)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
911
SSBU spirit MegaMan Volnutt.png
MegaMan Volnutt
Grab
★★★ ⬡⬡⬡ 2,665 8,015 1,399 4,208 1,266 3,807 No Effect Mega Man Legends •Battle via World of Light (The Dark Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
913
SSBU spirit Tron Bonne.png
Tron Bonne
Grab
★★ ⬡⬡⬡ 1,656 6,626 704 2,816 952 3,810 No Effect Mega Man Legends •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
914
SSBU spirit MegaMan.EXE.png
MegaMan.EXE
Grab
★★★★ ⬡⬡⬡ 4,015 10,039 2,128 5,321 1,887 4,718 No Effect Mega Man Battle Network
(Artwork: Rockman.EXE Operate Shooting Star)
•Battle via World of Light (The Dark Realm)
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 15,000G (unlocked after obtaining spirit once)
915
SSBU spirit ProtoMan.EXE.png
ProtoMan.EXE
Shield
★★★ ⬡⬡ 2,945 8,860 1,299 3,907 1,379 4,148 Sword Attack ↑ Mega Man Battle Network •Battle via World of Light (The Light Realm)
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
916
SSBU spirit Geo Stelar & Omega-Xis.png
Geo Stelar & Omega-Xis
Neutral
★★ ⬡⬡⬡ 1,350 5,404 749 2,999 601 2,405 Can Be Enhanced at Lv. 99 Mega Man Star Force •Complete Challenge (Adventure): Awaken 25 fighters.
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
917
SSBU spirit Star Force Mega Man.png
Star Force Mega Man
Neutral
★★★ ⬡⬡⬡ 3,079 9,239 1,554 4,663 1,351 4,053 Shooting Items ↑ Mega Man Star Force •Enhance the Geo Stelar & Omega-Xis spirit
918
SSBU spirit Mega Man Zero.png
Mega Man Zero
Attack
★★★ ⬡⬡ 3,224 9,697 1,773 5,334 1,158 3,482 Sword Attack ↑ Mega Man Zero
(Artwork: Mega Man Zero 2)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
919
SSBU spirit Model X.png
Model X
Grab
⬡⬡⬡ 845 4,229 549 2,749 296 1,480 Can Be Enhanced at Lv. 99 Mega Man ZX •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
920
SSBU spirit Model ZX.png
Model ZX
Grab
★★ ⬡⬡⬡ 1,720 6,958 910 3,680 744 3,011 Transformation Duration ↑ Mega Man ZX •Enhance the Model X spirit

Support Spirits

No. Image Name Class Cost Ability Origin Game Acquisition
867
SSBU spirit Dr. Light.png
Dr. Light ★★★ ⬢⬢ Zap-Floor Immunity Mega Man
(Artwork: Mega Man 9)
•Battle via World of Light (Power Plant)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
868
SSBU spirit Roll.png
Roll ★★★ ⬢⬢ Autoheal Mega Man
(Artwork: Mega Man 9)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
869
SSBU spirit Rush.png
Rush ★★★ Up Special ↑ Mega Man 3 Summon with cores from Chibi-Tot, Boney, and any Support core
870
SSBU spirit Beat.png
Beat ★★ Air Attack ↑ Mega Man 5
(Artwork: Mega Man 9)
•Purchase at Timmy and Tommy's for 1000SP
•Battle via Spirit Board
871
SSBU spirit Auto.png
Auto ★★ ⬢⬢ Super Scope Equipped Mega Man 7 •Treasure Chest in World of Light (Power Plant)
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
873
SSBU spirit Dr. Wily.png
Dr. Wily ★★★★ ⬢⬢ Jam FS Charge Mega Man
(Artwork: Mega Man 10)
•Battle via World of Light (Base)
•Battle via Spirit Board
•Purchase from the Vault Shop for 15,000G
878
SSBU spirit Ice Man.png
Ice Man ★★ Lava-Floor Resist Mega Man
(Artwork: Rockman Complete Works - Rockman)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
879
SSBU spirit Bomb Man.png
Bomb Man ★★ Bob-omb Equipped Mega Man
(Artwork: Rockman Complete Works - Rockman)
•Battle via World of Light (Base)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
884
SSBU spirit Air Man.png
Air Man ★★ ⬢⬢ Fog Immunity Mega Man 2
(Artwork: Rockman Complete Works - Rockman 2: Dr. Wily no Nazo)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
885
SSBU spirit Quick Man.png
Quick Man ★★ Move Speed ↑ Mega Man 2
(Artwork: Rockman Complete Works - Rockman 2: Dr. Wily no Nazo)
•Battle via World of Light (The Dark Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
886
SSBU spirit Crash Man.png
Crash Man ★★ Bomber Equipped Mega Man 2
(Artwork: Rockman Complete Works - Rockman 2: Dr. Wily no Nazo)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
887
SSBU spirit Flash Man.png
Flash Man ★★ ⬢⬢ Screen-Flip Immunity Mega Man 2
(Artwork: Rockman Complete Works - Rockman 2: Dr. Wily no Nazo)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
889
SSBU spirit Hard Man.png
Hard Man ★★ Weapon Attack ↑ Mega Man 3
(Artwork: Rockman Complete Works - Rockman 3: Dr. Wily no Saigo!?)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
890
SSBU spirit Top Man.png
Top Man ⬢⬢ Screw Attack Equipped Mega Man 3
(Artwork: Rockman Complete Works - Rockman 3: Dr. Wily no Saigo!?)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
892
SSBU spirit Spark Man.png
Spark Man ★★ ⬢⬢ Energy Shot Attack/Resistance ↑ Mega Man 3
(Artwork: Rockman Complete Works - Rockman 3: Dr. Wily no Saigo!?)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
893
SSBU spirit Shadow Man.png
Shadow Man ★★ Killing Edge Equipped Mega Man 3
(Artwork: Rockman Complete Works - Rockman 3: Dr. Wily no Saigo!?)
•Battle via World of Light (Molten Fortress)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
894
SSBU spirit Drill Man.png
Drill Man Drill Equipped Mega Man 4
(Artwork: Rockman Complete Works - Rockman 4: Aratanaru Yabou!!)
•Purchase at Sheldon's Place for 500SP
895
SSBU spirit Dive Man.png
Dive Man ⬢⬢ Steel Diver Equipped Mega Man 4
(Artwork: Rockman Complete Works - Rockman 4: Aratanaru Yabou!!)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
899
SSBU spirit Dark Man 4.png
Dark Man 4 Rage Blaster Equipped Mega Man 5 •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
901
SSBU spirit Wind Man.png
Wind Man ⬢⬢ Instadrop Mega Man 6
(Artwork: Rockman Complete Works - Rockman 6: Shijō Saidai no Tatakai!!)
•Battle via World of Light (Temple of Light)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
903
SSBU spirit Sword Man.png
Sword Man Fire Bar Equipped Mega Man 8 •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
904
SSBU spirit Galaxy Man.png
Galaxy Man Energy-Shot Resist ↑ Mega Man 9 •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
909
SSBU spirit Axl.png
Axl ★★ Ray Gun Equipped Mega Man X7 •Battle via World of Light (The Dark Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
912
SSBU spirit Roll Caskett.png
Roll Caskett ★★ Shooting Attack ↑ Mega Man Legends •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G

Master Spirit

No. Image Name Facility Origin Game Acquisition Music
897
SSBU spirit Gravity Man.png
Gravity Man Dojo (Gravity Style) Mega Man 5
(Artwork: Rockman Complete Works - Rockman 5: Blues no Wana!?)
•Battle via World of Light (The Dark Realm) Gravity Man Stage

Fighter Spirit

No. Image Alternate Artwork Name Origin Game Acquisition
864
SSBU spirit Mega Man.png
Mega Man SSBU.png
Mega Man Mega Man
(Artwork: Mega Man 10)
•Complete Classic Mode with Mega Man
•Purchase from the Vault Shop for 300G (after unlocking Mega Man)

Spirit Battles

Most Mega Man spirit battles are stamina battles, representing how the series' numerous bosses possess a health bar akin to Mega Man's, which must be depleted to defeat them.

Spirit Battle parameters Inspiration
No. Image Name Enemy Fighter(s) Type Power Stage Rules Conditions Music
866
SSBU spirit Bass.png
Bass Mega Man Mega Man (SSBU) (120 HP)
•Metal Duck Hunt Duck Hunt (SSBU) (60 HP)
Attack
9,100 Wily Castle (Battlefield form) N/A Stamina battle
•The enemy's shooting items have increased power
•The enemy is metal
We're Robots (Dr. Wily Stage 2)
  • The Mega Man puppet fighter references Bass being created to be an arch-nemesis for Mega Man. The puppet fighter's grey costume features a yellow coloration, referencing Bass's dark grey-and-yellow color scheme.
  • The Dog of the Metal Duck Hunt minion fighter references Treble, Bass's robotic canine partner. The minion fighter also references to how Treble was created to be similar to Rush, Mega Man's robotic canine partner.
  • The stage represents Wily Castle where Bass was created by Dr. Wily.
867
SSBU spirit Dr. Light.png
Dr. Light Dr. Mario Dr. Mario (SSBU) (160 HP)
Mega Man Mega Man (SSBU) (160 HP)
Shield
10,000 Wily Castle (Battlefield form) N/A •Defeat the main fighter to win
Stamina battle
•The enemy tends to avoid conflict
Mega Man 2 Medley
  • The Dr. Mario puppet fighter references both Dr. Mario and Dr. Light sharing the same title of doctor.
  • The Mega Man minion fighter references Dr. Light being the creator of Mega Man.
  • The third battle condition references Dr. Light's pacifistic personality, as he wishes that Robot Masters do not cause harm.
  • In World of Light, the Power Plant where Dr. Light's spirit is located is occupied by electronic-based spirits. This references Dr. Light's association with electronic automatons.
868
SSBU spirit Roll.png
Roll Villager Villager (SSBU)
Mega Man Mega Man (SSBU)
Shield
9,800 Living Room N/A •Defeat the main fighter to win
•Timed battle (2:00)
•The enemy heals over time
Mega Man Retro Medley
  • The pink Villager puppet fighter references both the female Villager and Roll wearing a red-tinted dress.
  • The Mega Man minion fighter references Mega Man being the "big brother" of Roll. The minion fighter's red costume references the red coloration of Roll's dress.
  • The stage references Roll's role as a housekeeping robot in the Mega Man series.
  • Though while Roll has never demonstrated regenerative capabilities, the Autoheal battle condition references her ability to craft healing items for Mega Man such as Energy Tanks.
870
SSBU spirit Beat.png
Beat Falco Falco (SSBU)
Mega Man Mega Man (SSBU)
Grab
3,900 Wily Castle (Ω form) •Hazard: Heavy Wind •Dangerously high winds are in effect
•The enemy favors grabs and throws
Mega Man 4 Medley
  • The Falco puppet fighter references both Falco and Beat being avian characters. The puppet fighter's blue costume references Beat's blue color scheme.
  • The Mega Man minion fighter references Beat being Mega Man's robotic bird-like companion. The minion fighter's cyan costume references Beat's cyan color scheme.
  • The Heavy Wind hazard and the second battle condition reference Beat's role to carry Mega Man out of pits and fly through the air if he falls into one.
871
SSBU spirit Auto.png
Auto R.O.B. R.O.B. (SSBU)
Shield
3,600 Moray Towers (Ω form) •Item: Shooting Types •The enemy starts the battle with a Super Scope We're Robots (Dr. Wily Stage 2)
  • The R.O.B puppet fighter represents Auto, a green-colored robotic buddy of Mega Man.
  • The puppet fighter starts off with a Super Scope, referencing the bazooka Auto wields in the flying sections of Mega Man 8.
872
SSBU spirit Duo.png
Duo Captain Falcon Captain Falcon (SSBU)×2 (80 HP)
Shield
3,700 Wily Castle (Ω form) N/A •The enemy's neutral special has increased power
•The enemy has super armor and is hard to launch or make flinch
Stamina battle
We're Robots (Dr. Wily Stage 2)
  • The two Captain Falcon puppet fighters are jokes reference to Duo's name, as well as a reference to his evil counterpart in Mega Man 8. The puppet fighter's cyan costume references Duo's blue color scheme.
  • The puppet fighter's favored Falcon Punch and first battle condition references one of Duo's main attacks: an energy-infused punch with his large left hand.
873
SSBU spirit Dr. Wily.png
Dr. Wily Dr. Mario Dr. Mario (SSBU) (50 HP)
•Metal Mega Man Mega Man (SSBU)×8 (100 HP)
Attack
12,600 Wily Castle (hazards off) N/A Stamina battle
•Reinforcements will appear after an enemy is KO'd
•The enemy is metal
Mega Man 2 Medley
  • Similar to the battle with Dr. Light, the Dr. Mario puppet fighter references both Dr. Mario and Dr. Wily sharing the same title of doctor.
  • This spirit battle references the rematches against the eight Robot Masters near the end of most Mega Man games, all of them taking place inside Wily Castle, which often leads to the battle against Dr. Wily after they are all defeated.
  • In World of Light, the Base where Dr. Wily's spirit is located is occupied by robotic-based spirits. This references Dr. Wily's association with robotics.
874
SSBU spirit Wily Capsule.png
Wily Capsule •Metal R.O.B. R.O.B. (SSBU) (180 HP)
Grab
9,700 Wily Castle (Ω form) •Assist Trophy Enemies (Wily Capsule) Stamina battle
•Hostile assist trophies will appear
•The enemy is metal
Mega Man 2 Medley
  • With the Wily Capsule appearing as the Assist Trophy enemy, the Giant Metal R.O.B. puppet fighter represents Wily Machine 7, a giant machine Mega Man must defeat before fighting Wily Capsule.
875
SSBU spirit Mettaur.png
Mettaur Pac-Man Pac-Man (SSBU) (120 HP)
Shield
1,800 Wrecking Crew N/A Stamina battle
•The enemy shields often
•The enemy doesn't like to jump
Cut Man Stage
  • The Pac-Man puppet fighter references both Pac-Man and Mettaur being spherical characters with a yellow coloration.
  • The stage references Guts Man's stage, where Mettaurs are first seen in the original Mega Man.
  • The second battle condition references the Mettaurs' behavior of hiding their bodies inside their helmets until an enemy comes near and their invulnerability to most attacks while in this state. The third battle condition references how most variations of Mettaur cannot jump.
876
SSBU spirit Cut Man.png
Cut Man Young Link Young Link (SSBU)×2 (80 HP)
Grab
3,700 Wily Castle (Ω form) N/A •The enemy's side special has increased power
Stamina battle
•The enemy favors side specials
Cut Man Stage
  • The Young Link puppet fighter's favored Boomerang references Cut Man's Special Weapon, Rolling Cutter, which has similar properties to a boomerang. The puppet fighter's orange costume references Cut Man's orange color scheme.
877
SSBU spirit Guts Man.png
Guts Man •Giant Mega Man Mega Man (SSBU) (140 HP)
Grab
4,500 Gerudo Valley (Ω form) •Earthquake
•Item Tidal Wave
•The enemy has super armor and is hard to launch or make flinch
Stamina battle
•The enemy favors grabs and throws
Guts Man Stage
  • The orange Giant Mega Man puppet fighter represents Guts Man, a giant civil engineering Robot Master with orange armor plating. The puppet fighter and the third battle condition references Mega Man's grab and throwing attacks being based on Guts Man's Special Weapon, the Super Arm.
  • The stage and music references the Guts Man Stage in Mega Man. The stage is also referenced by the canyon-like area of the badlands in World of Light.
  • The Earthquake rule references Guts Man's ability to shake the screen when he lands, temporarily immobilizing Mega Man if he is on the ground.
  • This spirit battle and the Barrel items in the Item Tidal Wave rule references Guts Man's great physical strength, which, along with his Super Armor Special Weapon, allows him to pick up and throw heavy objects at Mega Man.
878
SSBU spirit Ice Man.png
Ice Man Ice Climbers Ice Climbers (SSBU) (140 HP)
Shield
4,600 Summit (Battlefield form) •Hazard: Ice Floor •The floor is frozen
•The enemy's ice and water attacks have increased power
•The enemy has super armor and is hard to launch or make flinch
Stamina battle
Ice Man Stage
  • The Ice Climbers references both the Ice Climbers and Ice Man being short, parka-wearing characters who utilizes ice-based attacks. The puppet fighter's white costume references the light blue coloration of Ice Man's parka.
  • The stage, music, and Ice Floor hazard references the Ice Man Stage in Mega Man.
879
SSBU spirit Bomb Man.png
Bomb Man Young Link Young Link (SSBU)×2 (80 HP)
Grab
3,500 Wily Castle (Ω form) N/A •The enemy's explosion and fire attacks have increased power
Stamina battle
•The enemy favors down specials
Bomb Man Stage
  • The Young Link puppet fighter's favored (Bomb) references Bomb Man's Special Weapon, Hyper Bomb. The puppet fighter's orange costume references the orange coloration of Bomb Man's armor.
  • The music references the Bomb Man stage in Mega Man.
  • In World of Light, the Base where Bomb Man's spirit is located is occupied by robotic-based spirits. This references Bomb Man being a robotic character.
880
SSBU spirit Fire Man.png
Fire Man Mega Man Mega Man (SSBU) (140 HP)
Attack
4,200 Norfair •Hazard: Lava Floor •The floor is lava
Stamina battle
•The enemy favors down smash attacks
Fire Man Stage
  • The Mega Man puppet fighter's favored down smash attack, Flame Blast is not based on Fire Man's Special Weapon, but that of a similar Robot Master from Mega Man 6, Flame Man. The puppet fighter's red costume references Fire Man's red-and-white color scheme.
  • The stage, music and Lava Floor hazard references the Fire Man Stage in Mega Man.
881
SSBU spirit Elec Man.png
Elec Man Pikachu Pikachu (SSBU) (140 HP)
Grab
4,400 Wily Castle (Battlefield form) •Hazard: Zap Floor •The floor is electrified
•The enemy's electric attacks have increased power
Stamina battle
Guts Man Stage
  • The Pikachu Libre puppet fighter references both Pikachu Libre and Elec Man being masked characters who utilizes electric-based attacks. The Pikachu Libre costume's color scheme is also similar to Elec Man's color scheme.
  • The Zap Floor hazard references Elec Man's association with electricity. This is also referenced by the Power Plant where Elec Man's spirit is located, as the Power Plant is occupied by electricity-based spirits.
883
SSBU spirit Metal Man.png
Metal Man Mega Man Mega Man (SSBU)×3 (60 HP)
Grab
3,600 Wily Castle N/A •The enemy's neutral special has increased power
Stamina battle
•The enemy favors neutral specials
Metal Man Stage
  • The Mega Man puppet fighters' favored Metal Blade represents the same Special Weapon he obtains from Metal Man. The puppet fighter's brown costume is based off of Mega Man's appearance when using Metal Blade in the Mega Man series.
  • The music references the Metal Man stage in Mega Man.
884
SSBU spirit Air Man.png
Air Man Mega Man Mega Man (SSBU) (140 HP)
Shield
4,400 Skyworld •Hazard: Heavy Wind •Dangerously high winds are in effect
Stamina battle
•The enemy starts the battle with a Gust Bellows
Air Man Stage
  • The Mega Man puppet fighter starts off with a Gust Bellows, referencing Air Man's Special Weapon, Air Shooter, which pushes Mega Man back as the tornados fly away from him. The puppet fighter's cyan costume references Air Man's blue color scheme.
  • The stage and music references the Air Man stage in Mega Man 2, which is also a sky-based stage featuring clouds as platforms.
885
SSBU spirit Quick Man.png
Quick Man Mega Man Mega Man (SSBU) (140 HP)
Grab
3,700 Wily Castle (hazards off) •Item: Boomerang Stamina battle
•The enemy is easily distracted by items
Quick Man Stage
  • The Mega Man puppet fighter's orange costume features a yellow coloration, referencing Quick Man's orange-and-yellow color scheme.
  • The music references the Quick Man stage in Mega Man 2.
  • The Boomerang item references Quick Man's Special Weapon, Quick Boomerang.
886
SSBU spirit Crash Man.png
Crash Man Mega Man Mega Man (SSBU)×3 (60 HP)
Attack
3,400 Wrecking Crew N/A •The enemy's side special has increased power
Stamina battle
•The enemy favors side specials
Crash Man Stage
  • The Mega Man puppet fighter's favored Crash Bomber represents the same Special Weapon he obtains from Crash Man. The puppet fighter's orange costume references Crash Man's orange color scheme.
  • The stage and music references the Crash Man Stage in Mega Man 2 which prominently features ladders.
887
SSBU spirit Flash Man.png
Flash Man Mega Man Mega Man (SSBU) (140 HP)
Grab
3,900 Wily Castle (Battlefield form) •Item: Timer •Timed stamina battle (1:30)
•Items will be pulled toward the enemy
•The enemy is easily distracted by items
Flash Man Stage
  • The Mega Man puppet fighter's cyan costume references Flash Man's cyan color scheme.
  • The music references the Flash Man stage in Mega Man 2.
  • The time stamina battle condition and the Timer item references Flash Man's association with time. The Timer item also references Flash Man's Special Weapon, Time Stopper, which allows him to stop time and immobilize his opponents.
888
SSBU spirit Wood Man.png
Wood Man Mega Man Mega Man (SSBU)×2 (80 HP)
Shield
3,600 Duck Hunt (hazards off) N/A •The enemy's down special has increased power
Stamina battle
•The enemy shields often
Wood Man Stage
  • The Mega Man puppet fighter's frequent use of Leaf Shield represents the same Special Weapon he obtains from Wood Man. The puppet fighter's green costume is based off of Mega Man's appearance when using Leaf Shield in the Mega Man' series.
  • The stage and music references the Wood Man stage in Mega Man 2 which features an 8-bit forest-like stage. This is also referenced by the Lost Woods in the Sacred Land where the Wood Man spirit is located in World of Light.
  • The third battle condition references how Wood Man's Leaf Shield renders him invulnerable to attacks.
889
SSBU spirit Hard Man.png
Hard Man Mega Man Mega Man (SSBU)×3 (60 HP)
Attack
3,500 The Great Cave Offensive (Ω form) •Earthquake Stamina battle
•Periodic earthquakes will shake the stage
•The enemy favors down air attacks
Hard Man Stage
  • The Mega Man puppet fighter's favored down aerial attack, Hard Knuckle, represents the same Special Weapon he obtains from Hard Man. The puppet fighter's cyan costume references Hard Man's blue color scheme.
  • The stage and music references the Hard Man stage in Mega Man 3 which features mining tunnels.
  • The Earthquake rule references Hard Man's dive attack, which shakes the screen and temporarily freezes Mega Man in place.
890
SSBU spirit Top Man.png
Top Man Mega Man Team Mega Man (SSBU)×4 (30 HP)
Grab
1,700 Distant Planet (Ω form) N/A •The enemy's dash attacks have increased power
Stamina battle
Top Man Stage
  • The Mega Man Team 's favored dash attack, Top Spin, represents the same Special Weapon he obtains from Top Man. The puppet fighter's grey costume is based off of Mega Man's appearance when using Top Spin in the Mega Man series.
  • The stage and music references the Top Man Stage in Mega Man 3 which features plants and leaves.
891
SSBU spirit Snake Man.png
Snake Man Snake Snake (SSBU)×2 (120 HP)
Grab
1,900 Kongo Jungle (Ω form) •Item: Bombchu Stamina battle
•The enemy is easily distracted by items
Snake Man Stage
  • The Snake puppet fighter is a joke reference to Snake Man's name. The puppet fighter's green costume references the green coloration of Snake Man's armor.
  • The stage references the grassland where Snake Man's spirit is located in World of Light.
  • The Bombchu item references Snake Man's weapon, Search Snake, which generates robotic snakes that similarly crawl across solid surfaces.
892
SSBU spirit Spark Man.png
Spark Man Mega Man Team Mega Man (SSBU)×4 (140 HP)
Attack
4,400 Midgar •Hazard: Zap Floor •The floor is electrified
Stamina battle
•The enemy favors up smash attacks
Spark Man Stage
  • The Mega Man puppet fighter's favored up smash attack, Spark Shock, represents the same Special Weapon he obtains from Spark Man. The puppet fighter's orange costume references Spark Man's orange color scheme.
  • The stage and music references the Spark Man stage in Mega Man 3 which features a factory-like setting.
  • The Zap Floor hazard references Spark Man's association with electricity.
893
SSBU spirit Shadow Man.png
Shadow Man Greninja Greninja (SSBU)×3 (60 HP)
Shield
3,500 Norfair (Battlefield form) N/A •The enemy's neutral special has increased power
Stamina battle
•The enemy favors neutral specials
Shadow Man Stage
  • The Greninja puppet fighter references both Greninja and Shadow Man being ninja characters. The puppet fighter's purple coloration references Shadow Man's dark color scheme.
  • The stage and music references the Shadow Man stage in Mega Man 3 which features lava. This is also referenced by the Molten Fortress where Shadow Man's spirit is located in World of Light.
  • The puppet fighter's favored Water Shuriken references Shadow Man's weapon, Shadow Blade.
895
SSBU spirit Dive Man.png
Dive Man Mega Man Mega Man (SSBU)×2 (70 HP)
Shield
1,600 Great Bay (Battlefield form) N/A Stamina battle
•The enemy starts the battle with a Steel Diver
Mega Man 4 Medley
  • The Mega Man puppet fighter starts off with a Steel Diver, representing Dive Man's Special Weapon, Dive Missile. The puppet fighter's cyan costume references Dive Man's blue color scheme.
  • The stage and music references the Dive Man Stage in Mega Man 4 which features an underwater level.
896
SSBU spirit Skull Man.png
Skull Man •Reflect Samus Samus (SSBU) (140 HP)
Shield
3,900 Wily Castle (Ω form) •Reflect-Damage Buffed •The enemy reflects projectiles
Stamina battle
•All fighters' reflected projectiles have increased power
Mega Man 4 Medley
  • The Samus puppet fighter references both Samus and Skull Man wearing armor which also conceals their face. The puppet fighter's white costume references Skull Man's white color scheme.
  • The music references Skull Man's appearance in Mega Man 4.
  • The puppet fighter starting off with a Franklin Badge and the Reflect-Damage Buffed battle conditions references Skull Man's Special Weapon, Skull Barrier, which negates enemy projectiles, and appeared as a custom move for Mega Man in Super Smash Bros. 4 with the ability to reflect projectiles.
  • In World of Light, the Skull Man spirit is located in Dracula's Castle, likely referencing the recurring skeleton and ghost enemies in the Castlevania series.
897
SSBU spirit Gravity Man.png
Gravity Man Dark Samus Dark Samus (SSBU) (160 HP)
Neutral
7,500 Mario Galaxy •Hazard: High Gravity
•Hazard: Low Gravity
Stamina battle
•Gravity is reduced
•All fighters have reduced jump ability after a little while
Gravity Man Stage
  • The Dark Samus puppet fighter references how Dark Samus appears to be floating by defying gravity. The puppet fighter's pink costume references Gravity Man's reddish-hued color scheme.
  • The stage, music, and High Gravity and Low Gravity hazards references the Gravity Man stage in Mega Man 5 which prominently features gravity gimmicks.
898
SSBU spirit Napalm Man.png
Napalm Man Snake Snake (SSBU)×3 (50 HP)
Attack
1,600 Wily Castle (hazards off) N/A •The enemy's explosion and fire attacks have increased power
Stamina battle
•The enemy favors neutral specials
Napalm Man Stage
  • The Snake puppet fighters' favored Hand Grenade references Napalm Man's Special Weapon, Napalm Bomb, which similarly bounces along the ground before exploding.
  • The music references the Napalm Man stage in Mega Man 5.
899
SSBU spirit Dark Man 4.png
Dark Man 4 Mega Man Mega Man (SSBU) (100 HP)
Samus Samus (SSBU)×3 (30 HP)
Attack
1,400 Wily Castle (Battlefield form) N/A Stamina battle
•The enemy's shield has extra durability
•Reinforcements will appear after an enemy is KO'd
Dark Man Stage
  • This spirit battle fighting against the four Dark Man robots, with the three Samus minion fighters representing the first three Dark Men and the Mega Man puppet fighter representing the fourth and final Dark Man.
    • The first Samus minion fighter starts off with a Super Scope, referencing Dark Man 3's right plasma arm.
    • The second minion fighter's Impact Run effect references Dark Man 1 being a tank who tries to run Mega Man over.
    • The third Samus minion fighter starts off with a Franklin Badge, referencing Dark Man 2's electromagnetic barriers.
  • The music references the Dark Man stage in Mega Man 5.
900
SSBU spirit Knight Man.png
Knight Man •Metal Simon Simon (SSBU) (120 HP)
Shield
2,500 Castle Siege (Throne Room) N/A Stamina battle
•The enemy favors smash attacks
•The enemy is metal
Mega Man 4-6 Retro Medley
  • The Metal Simon puppet fighter's favored smash attacks represents Knight Man's Special Weapon, Knight Crusher, which fires a metallic spiked ball much like that at the end of the Vampire Killer.
  • The stage references the boss room of Knight Man stage inMega Man 6 which features similar banners.
  • In World of Light, the Knight Man is located in Dracula's Castle, referencing the recurring knight enemies in the Castlevania series.
901
SSBU spirit Wind Man.png
Wind Man Mega Man Mega Man (SSBU) (120 HP)
Shield
2,200 Skyworld •Hazard: Heavy Wind •Dangerously high winds are in effect after a little while
Stamina battle
•The enemy loves to jump
Air Man Stage
  • The Mega Man puppet fighter's orange costume references Wind Man's orange color scheme.
  • Similar to the battle with Air Man, the stage and music references the Wind Man stage in Mega Man 6 which features a cloudy sky setting. The stage is also referenced by the Temple of Light where Wind Man's spirit is located in World of Light.
  • The Heavy Wind hazard represents Wind Man's Special Weapon, Wind Storm, as well as the various wind hazards seen in his stage. The hazard and third battle condition also references Wind Man's ability to fly across the boss room.
902
SSBU spirit Slash Man.png
Slash Man Mega Man Mega Man (SSBU)×3 (50 HP)
Attack
2,100 Distant Planet (Battlefield form) •Hazard: Sticky Floor •The floor is sticky
Stamina battle
•The enemy favors back air attacks
We're Robots (Dr. Wily Stage 2)
  • The Mega Man puppet fighters' favored back aerial attack, Slash Claw, represents the same Special Weapon he obtained from Slash Man. The puppet fighter's chartreuse costume is based off of Mega Man's appearance when using Slash Claw in the Mega Man series.
  • The stage references the Slash Man stage in Mega Man 7 which features a jungle-like setting.
  • The Sticky Floor hazard references the Slash Man boss battle where he drops eggs containing a red adhesive substance that prevents Mega Man from moving if he touches it.
903
SSBU spirit Sword Man.png
Sword Man Mega Man Mega Man (SSBU)×3 (100 HP)
Attack
1,800 Find Mii (Ω form) N/A •The enemy's explosion and fire attacks have increased power
Stamina battle
•The enemy favors forward air attacks
We're Robots (Dr. Wily Stage 2)
  • The Mega Man puppet fighters' favored aerial attack, Flame Sword, represents the same Special Weapon he obtains from Sword Man. The puppet fighter's brown costume references the brown coloration of Sword Man's armor.
  • The stage references the Sword Man Stage from Mega Man 8 which features a ruined castle setting.
904
SSBU spirit Galaxy Man.png
Galaxy Man R.O.B. R.O.B. (SSBU)
Attack
2,100 Lylat Cruise •Hazard: Low Gravity
•Item: Black Hole
•Timed battle (1:00)
•Gravity is reduced
•The enemy starts the battle with a Black Hole
Flash in the Dark (Dr. Wily Stage 1)
  • The R.O.B. puppet fighter starts off with a Black Hole, representing Galaxy Man and his Special Weapon, Black Hole Bomb.
  • The stage and Low Gravity hazard represent the Galaxy Man stage from Mega Man 9 which features a space setting, as well as the spaceship themed enemies fought in it. It is also referenced by outer space where Galaxy Man's spirit is located in World of Light.
905
SSBU spirit X.png
X Mega Man Mega Man (SSBU) (160 HP)
Grab
9,400 New Donk City Hall (Battlefield form) N/A •The enemy's energy attacks have increased power
•The enemy has super armor and is hard to launch or make flinch
Stamina battle
Opening Stage
  • The Mega Man puppet fighter references Mega Man X being Mega Man's successor.
  • The stage and music references Central Highway, the opening stage in Mega Man X which features a highway occupide by vehicles.
  • The puppet fighter's frequent use of its side smash attacks and the first battle condition references the X-Buster, Mega Man X's primary arm cannon weapon in the Mega Man X series.
  • The Super Armor battle condition references X's armor upgrades throughout the Mega Man X series, which reduce the damage he takes from attacks and grant him resistance to knockback in certain games.
  • In World of Light, X's spirit is located on Galeem's side on the Final Battle Map while Zero (Zero Buster's) spirit is featured across from him on Dharkon's side, referencing their rivalry and origins as X was created by Dr. Light.
907
SSBU spirit Zero (Zero Buster).png
Zero (Zero Buster) Mega Man Mega Man (SSBU) (140 HP)
Attack
3,800 Big Blue (Battlefield form) •Assist Trophy Enemies (Zero) •The enemy's energy attacks have increased power
Stamina battle
•Hostile assist trophies will appear
X vs ZERO
  • The Mega Man puppet fighter's red costume features a white coloration, referencing Zero's red-and-white color scheme. Zero's Z-Saber form (this spirit's enhanced form) appears as the Assist Trophy enemy.
  • The stage references Central Highway, the opening stage in Mega Man X.
  • The first battle condition references the power of Zero's arm cannon, the Zero Buster, in the first few Mega Man X games where it is much stronger than X's arm cannon.
  • In World of Light, Zero (Zero Buster)'s spirit is located on Dharkon's side on The Final Battle map while X is featured across from him on Galeem's side, referencing their rivalry and origins as Zero was created by Dr. Wily.
909
SSBU spirit Axl.png
Axl Mega Man Mega Man (SSBU)×2 (80 HP)
Attack
3,800 Midgar (Ω form) N/A Stamina battle
•The enemy's shooting items have increased power
•The enemy starts the battle with a Ray Gun
Opening Stage
  • The Mega Man puppet fighter's grey costume references the dark coloration of Axl's armor.
  • The stage references the various dystopian cities from the Mega Man X series, in particular the first stage of Axl's first game, Mega Man X7.
  • The puppet fighters start off with a Ray Gun, referencing Axl's default handgun weapon and the various rapid fire weapons he can use in Mega Man X8.
910
SSBU spirit Sigma.png
Sigma Ganondorf Ganondorf (SSBU) (160 HP)
Attack
9,500 Midgar (hazards off) N/A •The enemy's melee weapons have increased power
Stamina battle
X vs ZERO
  • The Ganondorf references both Ganondorf and Sigma being physically powerful main antagonists from their respective series. The puppet fighter's violet costume features a red coloration, referencing the red-and-violet coloration of Sigma's cape.
  • The stage references Sigma Palace and the various dystopian cities from the Mega Man X series.
  • The puppet fighter starts off with a Beam Sword and frequently uses his sword-based smash attacks, referencing the various weapons Sigma uses throughout the Mega Man X series, such as a lightsaber in the original game and a scythe in Mega Man X4.
  • In World of Light, the Sigma spirit must be defeated in order to access the Mega Man spirit, which references Sigma being the arch enemy of X, the successor of Mega Man.
911
SSBU spirit MegaMan Volnutt.png
MegaMan Volnutt Mega Man Mega Man (SSBU)×3
Grab
9,400 The Great Cave Offensive •Hazard: High Gravity
•Item: Exploding Types
•Timed battle (2:00)
•Your jumping power decreases
Light Plane (Remix)
  • The Mega Man puppet fighters references MegaMan Volnutt being Mega Man's successor. Each of the puppet fighters starts off with a different weapon, including a Ray Gun, a Super Scope, and a Drill, referencing MegaMan Volnutt's Special Weapons, including blaster weapons, and the Drill Arm.
  • The stage references Volnutt's job as a Digger, an occupation that involves exploring underground ruins.
  • The High Gravity hazard likely references the Legends games' shift in genre from platforming to 3D action-adventure where it lacked the usual jumping mechanic.
  • The Explosive Type items likely references a mission from Mega Man Legends that involved diffusing bombs.
  • The timed battle condition references the timed trials in the Mega Man Legends series.
912
SSBU spirit Roll Caskett.png
Roll Caskett Isabelle Isabelle (SSBU)
Diddy Kong Diddy Kong (SSBU)
Shield
3,700 Pilotwings •Item: Hocotate Bomb •Take your strongest team into this no-frills battle Light Plane (for 3DS / Wii U)
  • The Isabelle puppet fighter's red costume references both Isabelle and Roll Casket being female characters with blonde hair and wearing a red outfit.
  • The Diddy Kong minion fighter represents Data, Mega Man Volnutt's robotic monkey companion. The minion fighter's white costume features Diddy Kong's fur turning light brown, refrencing Data's white-and-brownish color scheme.
  • The stage and music reference Roll's role as a mechanic and airship pilot in the Mega Man Legends series, piloting the Flutter and other aerial vehicles.
  • The Hocotate Bomb item references the ending of Mega Man Legends 2, where Mega Man Volnutt gets stuck on the planet Elysium and Roll Caskett alongside other characters build a rocket in an attempt to rescue him.
913
SSBU spirit Tron Bonne.png
Tron Bonne Wendy Bowser Jr. (SSBU)
•Tiny R.O.B. R.O.B. (SSBU)×2
Grab
3,600 Wuhu Island (Talon Rock) N/A •Take your strongest team into this no-frills battle We're Robots (Dr. Wily Stage 2)
  • The Wendy puppet fighter's Koopa Clown Car references the various machines Tron Bonne pilots in the Mega Man Legends series, such as the Gustaff.
  • The two Tiny R.O.B. represents the Servbots, Tron Bonne's robotic servants. The puppet fighter and the yellow coloration references the Servbots' heads colored yellow and featuring round eyes.
  • The stage references Ryship Island, the main setting of The Misadventures of Tron Bonne, a spin-off game of the Mega Man Legends series.
914
SSBU spirit MegaMan.EXE.png
MegaMan.EXE Mega Man Mega Man (SSBU)×3
Grab
13,600 Hanenbow (Battlefield form) •Hazard: Zap Floor •The floor is electrified
•Reinforcements will appear after an enemy is KO'd
Shooting Star
  • The Mega Man puppet fighter represents MegaMan.EXE, the NetNavi protagonist of the Mega Man Battle Network series.
  • The stage likely references visual aesthetic of the cyberworld from the Mega Man Battle Network series.
  • This spirit battle references the "virus busting" mechanic of the Mega Man Battle Network series where the NetNavi is installed with a Battle Chip battle program to fight off invading viruses and hackers. As such, the second puppet fighter starting off with a Bob-omb references the bomb-type Battle Chip while the third puppet fighter starting off with a Beam Sword references the sword-type Battle Chip.
915
SSBU spirit ProtoMan.EXE.png
ProtoMan.EXE Shulk Shulk (SSBU)
Shield
9,300 Mute City SNES (Battlefield form) •Item: Swords •The enemy has increased melee-weapon damage and move speed Zero (Theme of ZERO (from Mega Man X))
  • The Shulk puppet fighter references both Shulk and ProtoMan.EXE wielding plasma swords. The puppet fighter's lavender costume references the lavender-colored light emitted from ProtoMan.EXE's sword.
  • The stage references the 16-bit style of the Mega Man Battle Network series.
  • The Sword items and battle condition references the sword-type Battle Chips which ProtoMan.EXE prominently uses.
916
SSBU spirit Geo Stelar & Omega-Xis.png
Geo Stelar & Omega-Xis Richter Richter (SSBU)
Wolf Wolf (SSBU)
Neutral
3,900 Moray Towers •Hazard: Zap Floor •The floor is electrified Shooting Star
  • The Richter puppet fighter represents Geo Stelar, the main protagonist of the Mega Man Star Force series. The puppet fighter's red costume references the red coloration of Geo's jacket.
  • The Wolf minion fighter references both Wolf and Omega-Xis sharing a similar canid appearance. The puppet fighter's blue costume references Omega-Xis' blue color scheme.
  • The stage references the Wave World, the successor to the Battle Network's Cyberworld.
918
SSBU spirit Mega Man Zero.png
Mega Man Zero Zero Suit Samus Zero Suit Samus (SSBU) (160 HP)
Attack
9,400 Midgar (hazards off) •Assist Trophy Enemies (Zero) Stamina battle
•Hostile assist trophies will appear
•The enemy starts the battle with a Beam Sword
Zero (Theme of ZERO (from Mega Man X))
  • The Zero Suit Samus puppet fighter references both Zero Suit Samus and Mega Man Zero being blonde characters who wear their hair in a ponytail, and having "Zero" in their names. The puppet fighter's red costume references Mega Man Zero's red color scheme.
  • The stage references Neo Arcadia, the metropolitan city in Mega Man Zero.
  • The Zero Assist Trophy enemy references how Mega Man Zero carries the original Zero's consciousness.
  • The puppet fighter starts off with a Beam Sword, referencing Mega Man Zero's main weapon, the Z-Saber, another energy blade.
919
SSBU spirit Model X.png
Model X Mega Man Team Mega Man (SSBU)Mega Man (SSBU)Mega Man (SSBU)Mega Man (SSBU)
Grab
1,700 Moray Towers N/A •The enemy favors smash attacks Opening Stage
  • The Mega Man Team represents four of the several Biometals that can be used by Vent and Aile in Mega Man ZX, these being Model X, F, H and ZX in order.
    • The cyan Mega Man puppet fighter's favored side smash references Model X carrying the essence of X, who utilized the X-Buster attack similar to Mega Man's Charge Shot.
    • The orange Mega Man puppet fighter's favored down smash references Model F carrying the essence of Fighting Fefnir, who utilized fire-based attacks.
    • The green Mega Man puppet fighter's favored up smash references Model H carrying the essence of Harpuia, who utilized electric-based attacks.
    • The red Mega Man puppet fighter starts off with a Beam Sword, referencing Model ZX carrying the essence of Zero, who utilized his Zero Saber.
  • The stage references the 16-bit style of Mega Man ZX.

Series Order

Number Name Series
864 Mega Man Mega Man Series
865 Proto Man
866 Bass
867 Dr. Light
868 Roll
869 Rush
870 Beat
871 Auto
872 Duo
873 Dr. Wily
874 Wily Capsule
875 Mettaur
876 Cut Man
877 Guts Man
878 Ice Man
879 Bomb Man
880 Fire Man
881 Elec Man
882 Yellow Devil
883 Metal Man
884 Air Man
885 Quick Man
886 Crash Man
887 Flash Man
888 Wood Man
889 Hard Man
890 Top Man
891 Snake Man
892 Spark Man
893 Shadow Man
894 Drill Man
895 Dive Man
896 Skull Man
897 Gravity Man
898 Napalm Man
899 Dark Man 4
900 Knight Man
901 Wind Man
902 Slash Man
903 Sword Man
904 Galaxy Man
905 X Mega Man X Series
906 Full Armor X
907 Zero (Zero Buster)
908 Zero (Z-Saber)
909 Axl
910 Sigma
911 MegaMan Volnutt Mega Man Legends Series
912 Roll Caskett
913 Tron Bonne
914 MegaMan.EXE Mega Man Battle Network Series
915 ProtoMan.EXE
916 Geo Stelar & Omega-Xis Mega Man Star Force Series
917 Star Force Mega Man
918 Mega Man Zero Mega Man Zero Series
919 Model X Mega Man ZX Series
920 Model ZX

Trivia

  • Prior to the 1.1.0 update, Duo was ordered between Bass and Dr. Light rather than between Auto and Dr. Wily.
  • The Mega Man series has the most spirits out of any third-party franchise.
  • Yellow Devil is the only Neutral Type Primary Spirit to have 1 Support Slot.
  • Plant Man, Burst Man, Tengu Man and Flame Man are the only Robot Masters whose weapons are used by Mega Man in Super Smash Bros., but do not appear as spirits.
    • Only Flame Man's weapon can be used in SSBU, as the others are custom moves in SSB4.
  • Full Armor X is the only enhanced spirit with less power than its original form when at level 99.
  • Roll and Galaxy Man are the only Robot Masters not to be fought in a stamina battle.
    • Also, Galaxy Man is the only Robot Master that debuted after Mega Man 8 to appear as a spirit.