Super Smash Bros. Ultimate

Bayonetta (SSBU)/Forward tilt/Hit 2

< Bayonetta (SSBU)‎ | Forward tilt
Revision as of 22:01, January 16, 2021 by Invisible Star (talk | contribs) (Description added.)
Hitbox visualization showing Bayonetta's forward tilt 2.
Hitbox visualization showing Bayonetta's forward tilt 2 bullet arts.

Overview

Performs a spin kick. Part of her Consecutive Kicks move. The Bullet Arts version haves her fire slightly upward. The last input after this is another hit.

Update History

  8.0.0

  •   The second hit has a slightly wider jostle area.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 3.0% 0   Standard 42 25 0   6.5 top 0.0 13.5 5.0 to 4.5 1.0× 1.0× 0%               Kick   All All            
1 0 0 3.0% 0   Standard 46 25 0   6.5 top 0.0 13.5 13.0 to 4.5 1.0× 1.0× 0%               Kick   All All            
All hitboxes use weight-independent knockback.

Timing

Hitboxes 12
Earliest continuable 17
Interruptible 40
Animation length 61
                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Earliest continuable point
 
Interruptible