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Bayonetta (SSB4)/Down aerial
From SmashWiki, the Super Smash Bros. wiki
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Overview
Performs a mid-air front flip before descending rapidly with one leg outstretched, constituting a stall-then-fall. The tip of Bayonetta's heel is a meteor smash hitbox, and because Bayonetta also falls fast, the two fighters fall together. If they land next to each other, the opponent will be launched powerfully, a veritable KO move. One clever strategy is to use the move off-stage after only one jump, as the properly-spaced meteor smash can KO unsuspecting adversaries. Following this with Bayonetta's legendary recovery (Witch Twist, a mid-air jump, and a second Witch Twist, plus a wall jump and/or After Burner Kick when appropriate) makes returning to the stage completely safe if executed properly.
Update history
- Down aerial's landing hit has lower knockback scaling (140 → 135).
Hitboxes
Timing
Attack
Initial autocancel | 1-2 |
---|---|
Early hit | 18-24 |
Late hit | 25-35 |
Ending autocancel | 50- |
Interruptible | 48 |
Animation length | 53 |
Landing lag
Hitboxes | 1-2 |
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Animation length | 28 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
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