List of SSBB trophies
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Most trophies ("figures" in Japan) in Super Smash Bros. Brawl can be obtained through coin launcher or playing certain stages in The Subspace Emissary. Some trophies, particularly the enemies of The Subspace Emissary, can only be obtained by using a trophy stand ("smash plates" in the Japan) on a foe while its health is low. Other trophies, particularly those of playable characters and their Final Smashes, can be obtained by playing Classic Mode and All-Star Mode respectively. Trophies can also be obtained by completing several challenges. There are 544 trophies in all in Brawl, some which tend to be rarer than others.
Trophies
Super Smash Bros. Series
The Subspace Emissary
Name | How to Unlock (#=throw a Trophy Stand at it in the Subspace Emissary) | Picture | Description |
Primid | # | N/A | The common soldier of the Subspace Army. It seems pretty harmless, but alas, it's stuffed with Shadow Bugs that leak from its forms. This Primid has no weapons--it will challenge you man-to-man. There are six different Primid types, but all of them are based on this basic form. There are also several different face types. |
Sword Primid | # | N/A | A Primid with a sword, as the name suggests. A Sword Primid will generally attack with slashes, but that's not all! It'll also make charging stabs at you, so watch out even when you're a good distance away. It might just be because of the way its sword lights up, but doesn't it remind you of a tarmac worker at an airport? |
Boom Primid | # | N/A | A Primid with a boomerang--hence the name. This Primid will use the boomerang to attack from afar (which is pretty much what you'd expect) and adds to its arsenal with close-quarter combat strikes. These two attack patterns may lead you to believe that it has no fun with boomerangs, but no! Boom Primids are just a little on the shy side. |
Scope Primid | # | N/A | A bazooka-wielding Primid. A Scope Primid uses weak, three-shot attacks and powerful, single-shot surge cannons. Due to its ability to also fire at targets above its position, you can't play it safe when a Scope Primid is down below you. Probably because of the weight of its weapon, it won't use its bazooka for direct strikes. |
Big Primid | # | N/A | The biggest Primid of all. Its attacks are the same in form and function, but considerably more powerful than a normal Primid's. Watch out for its smash attack--it will launch you far. It also has jump and roll attacks. The bigger size means an increase in Shadow Bugs--does that mean it takes more Shadow Bugs to move bigger Primids? |
Metal Primid | # | N/A | A Primid covered from head to toe in metallic plating. It cannot be knocked around with conventional attacks due to its hard and heavy nature--we're talking ALL metal, including the frilly feather on its head. On the flip side, the weight of the metal inhibits this Primid's movements. Like a normal Primid, a Metal Primid will also rely on hand-to-hand combat. |
Fire Primid | # | N/A | A specialized, fire-breathing Primid with two flamethrowing attacks. Primids with weapons are just normal, armed Primids, but Fire Primids are a whole new species with a whole new color. Although no more special than the others, they may feel slightly more superior with their red-hot color. Dealing with these guys in a group can be especially tricky. |
Glire | # | N/A | An enemy shaped like a tire. It's protected by three black shells, but they're not so hard as to be impenetrable. The outermost shell is covered in mucus that lets it stick to surfaces as it rolls along walls and ceilings. The eye in its center is creepy. When it spots the player, it stops, sheds its outer layers, and spouts fire from its inner recesses. |
Glice | # | N/A | A soldier in the Subspace Army that moves easily up walls and slopes alike. Like a Glire, it sheds its outer shells to attack, but it releases waves of bitter cold instead of fire. This attack will freeze the player in a lump of ice if it hits. To escape quickly, move the Control Stick rapidly back and forth. This combative enemy will attack whenever it can. |
Glunder | # | N/A | An enemy that separates into three parts, then blasts enemies with a high-tension current it produces within its body. When it's ready to attack, it will make a "Bzzt!" sound and produce a lightning flash. When this happens, approach with caution. This enemy type is color coded--Glires are red, Glices are blue, and Glunders are yellow. It's a family of destruction! |
Errors
- On the Lyn trophy, it says that she is 15-years old. In the english Fire Emblem, she's 18-years old, and in the japanese version, she's 15.
- On the Aryll trophy, the description says she has a "Turtle marked Telescope." Her telescope is actually seagull-marked.
- On the Black Knight trophy, the description says that he is the "wielder of the blessed sword Ettard," when he only wielded this blade in the Japanese version of his origin-game; in America, Ettard was called Alondite.
- On the Piplup trophy, it states that the player receives Piplup before they "depart from the Sinnoh region". However, Sinnoh is the only region to be explored in Diamond and Pearl (much like Hoenn in Ruby and Sapphire), so the player receives Piplup before departing for the Sinnoh region.
- On the Dark Samus trophy, the description says, "There are many theories on the origin of Dark Samus, but none are proven." This is not true, because the secret cutscene in Metroid Prime reveals that Dark Samus came from a fusion of Samus' Phazon suit and Metroid Prime's remains.
- On the Samus (Dark Suit) trophy, the description says "after defeating Amorbis in the Dark Torvus Temple," when it is actually the Dark Agon Temple, in Metroid Prime 2.
- The Crazy Hand trophy is listed under The Subspace Emissary, despite the fact that his only appearances in Brawl are in Boss Battles Mode and Classic Mode, though for him to appear in the latter the player must reach the final stage in nine minutes or less with the difficulty level set to Hard or above.
- Yoshi's saddle is missing in the Super Dragon trophy.
- On Shadow's trophy, it says he first appeared in Sonic Heroes when it was really Sonic Adventure 2
- Many Final Smash trophies, with the exception of Sonic, credit their origin to Super Smash Bros. Brawl, when in fact, many came from their respective games.
- The Pit Trophy states that he only appeared in Kid Icarus. He actually appeared in another Kid Icarus game: Kid Icarus: Of Myths and Monsters.
- The Mew trophy lists its most recent appearance in Pokemon Diamond and Pearl when it's last appearance was in Pokemon Emerald. However, it is possible to transfer an Emerald Mew to Diamond and Pearl.
- The Giant Goomba originated in Super Mario Bros 3, but it's trophy stated Super Mario 64.
- The Pokémon Trainer's trophy says that he's latest appearance was in Pokémon Diamond/Pearl for Nintendo DS, when the Pokémon Trainer in Brawl's latest appearance was in Pokémon FireRed/LeafGreen for Game Boy Advance.
- The Helirin's trophy states that Kuru Kuru Kururin was released in Japan only, whereas it was also released in Europe. It also states that Kuru Kuru Kururin is the only game that it appeard in, when it also appeard in Kururin Paradise an Kururin Squash!.