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Super Smash Bros. (64) in competitive play

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This article is about Super Smash Bros. 64 in competitive play. For the general competitive scene of the Super Smash Bros. Series, see Tournament play.

The original Super Smash Bros. competitive scene did not start at the initial release of the game, unlike all of its successors. In fact, the first Smash Bros. did not develop almost any competitive community at all until Melee was released two years later as a breakout sequel. Only then did the newborn Smash tournament scene have small groups of people take a second look at the 64 version.

2000s: Early years

Due to the primitive infrastructure of the Internet in the early 2000s, and the lack of a pre-existing Smash fanbase, the Smash 64 competitive scene was initially very small and esoteric. With the founding of Smash World Forums (now Smashboards) in 2000, dedicated players in North America had a central hub to discuss the game and organize meetups. In Japan, similar community hubs existed, including Sumabura-bu, XMS, and Smabrer's Garden.[1] Notable documented Japanese tournaments from this time include Japan United Smash Festa Round-Robin 1, which featured several high-level players, and a Nintendo-sponsored tournament which was held on the Japan-only children's variety show 64 Mario Stadium, where the grand finals were broadcast on television.[2]

In the mid- to late-2000s, top Melee player Isai was quickly proving his skills at 64. His dominance at tournaments in this time made him the undisputed best player in the world, defeating players in Japan as well as the United States. In 2007, he won FC Diamond, the first national 64 tournament in the US, as it featured a larger than normal influx of players and spectators alike; it was the largest US Smash 64 tournament for a few years. Japan had a bigger scene with the annual Kanto and Kansai tournaments always gathering 50-150 players since 2010.

2012-2016: Apex and Zenith

Since 2012 and the inclusion at Apex 2012, the scene began to grow. Apex 2013 was the first tournament with Japanese top players in attendance, with Kikoushi winning that event. Apex 2015 was the last Apex with Smash 64 and also had the highest number of participants (188).

Besides Apex, the next biggest events were the Zenith 2013 and Zenith 2014 tournaments. The US tournaments were dominated by the Canadian SuPeRbOoMfAn, Isai and occasionally entering players from Japan (most notably Kikoushi and Moyashi).

2016-present: Increased Growth

In 2015, the Super Smash Con series was born and its sequels would become the biggest Smash 64 tournaments. In 2016, the GENESIS series returned and GENESIS 3 and Super Smash Con 2016 were the first tournaments with over 200 entrants. Super Smash Con 2016 was also the first US tournament to be attended by Peruvian top player Alvin, who would soon become a major threat at US tournaments. At the end of 2016, 64 League Rankings, the first global power rankings for Smash 64, were created.

Around this time, a relatively new player, kysk, began competing. Later, a string of major tournament wins, including Kanto 2018, Kanto Fall 2018, Go Owl Cup, GENESIS 6, Kanto 2019, and Kanto 2019, led to kysk being widely considered the current best Smash 64 player in the world.

Due to the COVID-19 pandemic, tournaments worldwide were cancelled throughout 2020 as a result of health and safety measures to stop the spread of the virus. The last major of the year, Kanto 2020, saw lower-than-expected turnout. Nonetheless, top player wario would win the tournament.

Today

Smash 64 is still a fairly small competitive scene compared to other Super Smash Bros. games, with the largest tournament gathering 314 entrants compared to Melee's 2,372, Smash 4's 2,662, and Ultimate's 3,522, as well as Super Smash Bros. Brawl's 400. Despite its relatively small size, the Smash 64 scene is still considered to be healthy and stable, as a significant number of players dedicate themselves to practicing the game at a serious level, unlike with Brawl and Smash 4.

See also

References