Master Hand
For the trophy, see Master Hand (trophy)
Master Hand (マスターハンド, Masutā Hando) is a glove-like entity that acts as the creator of the Smash Bros. universe. It is the final boss of SSB's 1-player mode, and also the final boss of SSBM's Classic mode.
Appearances
SSB
In Super Smash Brothers, Master Hand is the final opponent of the 1P Game. It resides in a level aptly called Master Hand's Residence by fans. It uses its size and shape to its advantage - it slaps, punches and flicks the player around. Master Hand cannot be KO'd by normal means; instead, he has 300 HP which must be depleted. Once 0 HP is reached, it explodes into the background, and the character is turned back into a doll.
Master Hand also appears in the opening cinematic. It positions two random characters in a stage resembling Peach's Castle, and apparently brings the dolls to life.
SSBM
Super Smash Brothers Melee sees Master Hand taking a similar role - it is the final boss of the 1-player Classic mode, and has a set HP which must be depleted to win. There are, however, a few changes made to it - its moveset is slightly altered, and its HP is altered based on the difficulty (for example, it only has 150 HP when fought on Very Easy mode, where SSB had it fixed to 300 regardless of the mode). We are also introduced to Crazy Hand, Master Hand's left-handed alterego. When the two are on the field at the same time, they can perform powerful combination attacks. Crazy Hand appears when set conditions (the mode is Normal, Hard or Very Hard, the player has got to Final Destination in 15 minutes or less, and Master Hand's HP is 150 or lower). The two Hands also appear in Event Match 50: Final Destination Match, where they must be defeated simultaneously.
Master Hand does not appear in the opening cinematic, though its trophy elaborates its role in the Smash Bros. universe.
SSBB
Master Hand has not been confirmed to appear in Super Smash Brothers Brawl.
Other Appearances
Master Hand and Crazy Hand also appear in the GBA game Kirby and the Amazing Mirror. Master Hand is a sub-boss and they are both the area boss of Candy Constellation, and both must be defeated simultaneously (a la Final Destination Match). Absorbing Master Hand grants Kirby the Smash ability, which gives him his Smash moveset. This appearance suggests that the Hands are native to the Kirby universe, though no theories have been proved yet.
As a character
Though there are several so-called "cheats" that supposedly allow Master Hand to be played as a normal character, all of them are false - the only method of controlling Master Hand is through a cheating device such as a GameShark or Action Replay. As expected, playing as Master Hand causes a few problems - it can cause random crashes, and depleting its HP freezes the game.
None of the move names are official.
SSB moveset
Note that Master Hand's moves will automatically target the highest-numerical player other than itself (Player 1 or 2 in most cases)
Move | Name | Notes |
A | Poke | Master Hand pokes the air twice. The second poke is more powerful. |
A> | Slam | Master Hand makes a fist and slams into the player. |
Forward Smash | Gun | Master Hand makes the shape of a gun, and fires sets of bullets. It fires 1 set if above 100 HP, and three sets if below. |
A^ | Drill | Master Hand flies up, then slams down while spinning in a drill-like fashion. |
Up Smash | Ram | Master Hand flies off the screen, then appears in the background as a fist. It attempts to slam into the player, then flies back onto the stage from the top of the screen. |
Av | Sweep | Master Hand makes several sweeping motions. The amount of motions depend on the size of the platform. |
Down Smash | Crush | Master Hand flies off the top of the screen, then appears in the background. It attempts to flatten the player. |
B | Walk | Master Hand "walks" using his pointer and middle fingers. When he reaches his opponent, he "kicks" them. |
B^ | Jet | Master Hand makes a vaguely plane-like shape, then flies into the background. It attempts to fly into the player, then flies in from the right. |
B>* | Slap | Master Hand makes a slapping motion across the platform. |
Bv | Punch | Master Hand hovers over the target, then quickly punches down. |
- B> attacks were not given to "normal" characters until Melee.
SSBM
In SSBM, Master Hand can only be controlled if set to Player 3. Also note that the directions are pressed on the D-Pad, not the Control Stick.
Solo Moves
Move | Name | Notes |
A^ | Jet | Master Hand makes a vaguely plane-like shape, then flies into the background. It attempts to fly into the player, then flies in from the right. |
A> | Ram | Master Hand flies off the screen, then appears in the background as a fist. It attempts to slam into the player, then flies back onto the stage from the top of the screen. |
Av | Crush | Master Hand flies off the top of the screen, then appears in the background. It attempts to flatten the player. |
B^ | Lasers | Master Hand shoots a laser beam from each of his fingertips. Only the endpoints do damage. |
B> | Gun | Master Hand makes the shape of a gun, and fires sets of bullets. It fires 1 set if above 100 HP, and three sets if below. |
Z^ | Grab | Master Hand grabs his opponent and begins to crush them. They can escape by button mashing, but, if they fail to do so, Master Hand will toss them away. |
R< | Poke | Master Hand pokes the air twice. The second poke is more powerful. |
R> | Punch | Master Hand hovers over the target, then quickly punches down. |
Slap | Rv | Master Hand slaps the ground. |
R^ | Drill | Master Hand flies up, then slams down while spinning in a drill-like fashion. |
L^ | Slap | Master Hand makes a slapping motion across the platform. |
Lv | Walk | Master Hand "walks" using his pointer and middle fingers. When he reaches his opponent, he "kicks" them. |
Moves used in conjunction with Crazy Hand
MH (Master Hand) and CH (Crazy Hand) must both press the input shown to trigger the combination attack.
MH input | CH input | Move | Notes |
Y< | Y> | Applaud | A shockwave is released that puts the player to sleep, then the two hands clap together five times. |
Y^ | Y^ | Double Punch | The two hands punch together. |
Y^ | Yv | Catch | Crazy Hand punches across the stage and is caught by Master Hand. A shockwave that deals shadow damage is released at impact. |