Talk:Steve (SSBU)
Moveset table orientation
I noticed how Min Min's table can multiple columns: one for each of her different ARMS.
Since it was confirmed that different materials will effect the damage, should we make a table that lists each material in different columns (and maybe a column named "Steve" can be used to represent moves that either don't use crafted weapons, or that are used while the weapon is broken)?
Once again, this is only for when Steve is released. I'm not proposing it should be done now. Just wanted to bring it up and see what everyone thinks.Thecontributor22 (talk) 18:08, October 3, 2020 (EDT)
This definitely seems like the most logical way to do it. Ahemtoday (talk) 18:40, October 3, 2020 (EDT)
I was going to suggest this as well. 0%Kamikazee (talk) 18:57, October 3, 2020 (EDT)
I agree with this, too. Seems like the most logical way to approach things. KingMaiz (talk) 14:11, October 4, 2020 (EDT)
- This is what I had in mind. Apologies if it seems a little messed up.
Note: All numbers are listed as base damage, without the 1v1 multiplier.
Name | Damage | Description | |||||||
---|---|---|---|---|---|---|---|---|---|
Steve | Wood | Stone | Iron | Gold | Diamond | ||||
Neutral attack | {{{neutralname}}} | {{{neutral1dmg}}} | {{{neutraldesc}}} | ||||||
{{{neutral2dmg}}} | |||||||||
Forward tilt | {{{ftiltname}}} | {{{ftiltdmg}}} | {{{ftiltdesc}}} | ||||||
Up tilt | {{{utiltname}}} | {{{utiltdmg}}} | {{{utiltdesc}}} | ||||||
Down tilt | {{{dtiltname}}} | {{{dtiltdmg}}} | {{{dtiltdesc}}} | ||||||
Dash attack | {{{dashname}}} | {{{dashdmg}}} | {{{dashdesc}}} | ||||||
Forward smash | {{{fsmashname}}} | {{{fsmashdmg}}} | {{{fsmashdesc}}} | ||||||
Up smash | {{{usmashname}}} | {{{usmashdmg}}} | {{{usmashdesc}}} | ||||||
Down smash | {{{dsmashname}}} | {{{dsmashdmg}}} | {{{dsmashdesc}}} | ||||||
Neutral aerial | {{{nairname}}} | {{{nairdmg}}} | {{{nairdesc}}} | ||||||
Forward aerial | {{{fairname}}} | {{{fairdmg}}} | {{{fairdesc}}} | ||||||
Back aerial | {{{bairname}}} | {{{bairdmg}}} | {{{bairdesc}}} | ||||||
Up aerial | {{{uairname}}} | {{{uairdmg}}} | {{{uairdesc}}} | ||||||
Down aerial | {{{dairname}}} | {{{dairdmg}}} | {{{dairdesc}}} | ||||||
Grab | {{{grabname}}} | — | {{{grabdesc}}} | ||||||
Pummel | {{{pummelname}}} | {{{pummeldmg}}} | {{{pummeldesc}}} | ||||||
Forward throw | {{{fthrowname}}} | {{{fthrowdmg}}} | {{{fthrowdesc}}} | ||||||
Back throw | {{{bthrowname}}} | {{{bthrowdmg}}} | {{{bthrowdesc}}} | ||||||
Up throw | {{{uthrowname}}} | {{{uthrowdmg}}} | {{{uthrowdesc}}} | ||||||
Down throw | {{{dthrowname}}} | {{{dthrowdmg}}} | {{{dthrowdesc}}} | ||||||
Forward roll Back roll Spot dodge Air dodge |
— | — | |||||||
Techs | — | — | |||||||
Floor attack (front) Floor getups (front) |
{{{floorfname}}} | {{{floorfdmg}}} | {{{floorfdesc}}} | ||||||
Floor attack (back) Floor getups (back) |
{{{floorbname}}} | {{{floorbdmg}}} | {{{floorbdesc}}} | ||||||
Floor attack (trip) Floor getups (trip) |
{{{floortname}}} | {{{floortdmg}}} | {{{floortdesc}}} | ||||||
Edge attack Edge getups |
{{{edgename}}} | {{{edgedmg}}} | {{{edgedesc}}} | ||||||
Neutral special | [[{{{nsname}}}]] | {{{nsdmg}}} | {{{nsdesc}}} | ||||||
Side special | [[{{{ssname}}}]] | {{{ssdmg}}} | {{{ssdesc}}} | ||||||
Up special | [[{{{usname}}}]] | {{{usdmg}}} | {{{usdesc}}} | ||||||
Down special | [[{{{dsname}}}]] | {{{dsdmg}}} | {{{dsdesc}}} | ||||||
Final Smash | [[{{{fsname}}}]] | {{{fsdmg}}} | {{{fsdesc}}} |
I saw the beginning of Min Min's table in the editing mode, and based it off of that. Sorry if it looks a little messed up right now. Thecontributor22 (talk) 09:21, October 5, 2020 (EDT)
FE3H reference?
Hey, this may sound silly because Minecraft has no connection to Fire Emblem: Three Houses, but I saw this post. It claims that Steve's trailer references Three Houses cutscene. Steve and Byleth are in the light. Mario and Dimitri are in the dark, presumably both surprised; Mario surprised about Steve and Dimitri assuming Byleth was the ghost. Derekblue1 (talk) 19:16, October 8, 2020 (EDT)
- It's a somewhat generic shot, so I don't think so. Judging by the title, this post seems to be more of a joke anyway. ~ Serena Strawberry (talk) 19:22, October 8, 2020 (EDT)
- I understand now. Thank you for the response, Serena Strawberry. Derekblue1 (talk) 20:18, October 8, 2020 (EDT)
Should Values Which Have Two Decimal Places (Such as Diamond Neutral Attack at 4.59%) be Shown With One or Two Decimal Places?
For characters such as Terry or Captain Falcon, values are shown to the first decimal place on the wiki if that damage value has a decimal place. However, for characters such as Joker (SSBU), an attack such as Joker's up aerial shows 0.75% for hits 1-4 on full hop and 0.6375% on short hop on the wiki. For Steve, attacks such as neutral attack and forward tilt have values to the second decimal which do exist and take effect in game and are not just calculation by-products. Should the values be shown to the second decimal place or just to the first in the move table?
Here are the values for neutral attack and forward tilt if they were to the second place:
None | Wooden | Stone | Iron | Golden | Diamond |
2.72% | 3.40% | 3.74% | 4.08% | 3.40% | 4.59% |
I believe having it to the second place will make sure people know precisely what the damage value of each material type is. Frostauk (talk) 09:16, October 14, 2020 (EDT)
- We show the values as they are defined by the game, and thus should be as many decimal places as necessary - show them all, but don't show needless zeroes. The only exception is for rounding errors caused by (insert long explanation of how decimal points work in computers here which only matters if the damage is 10.99999 or something). Toomai Glittershine Le Grand Fromage 17:20, October 14, 2020 (EDT)
Add what blocks Steve gets on each stage?
Should we add what blocks appear on which stage for Steve to use?
Durability Tests
I did some tests for the durability of each weapon and each material. What I did was test how many times a lone move can be used before the weapon breaks. These are my results:
Neutral/Side Tilt/Neutral Aerial/Floor Attacks/ Edge Attack: 13 times (Wood & Gold), 20 times (Stone)/ 25 times (Iron & Diamond)
Forward Smash: 3 times (Wood, Stone) 4 times (Iron & Diamond), 2 times (Gold)
Up Tilt/Up Aerial: 13 times (Wood & Gold), 16 times (Stone), 18 times (Iron & Diamond)
Dash Attack: 16 times (Wood & Gold), 19 times (Stone), 22 times (Iron & Diamond)
Forward Aerial/Back Aerial: 11 times (Wood & Gold), 14 times (Stone), 15 times (Iron & Diamond)
Mining: 28 items (Wood & Gold), 34 items (Stone), 38 (Iron & Diamond)
I can't make sense of how this durability system works, but maybe someone else can make use of this information. Thecontributor22 (talk) 20:24, October 14, 2020 (EDT)
Could we turn this into information on how many resources each move uses? 0%Kamikazee (talk) 23:17, October 14, 2020 (EDT)
- I recommend we wait. In a few days, we should get the list of character values extracted, which will contain all this information without requiring much guesswork. Toomai Glittershine The Eggster 23:20, October 14, 2020 (EDT)