Super Smash Bros. 4

Roy (SSB4)/Neutral aerial

< Roy (SSB4)
Revision as of 22:53, July 23, 2020 by Super64 (talk | contribs) (Added update history.)

Overview

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Update history

  1.1.4

  •   Neutral aerial landing lag: 13 → 11

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 6% 0   30 30 0 3.5 0 0.0 9.6 to 11.7 8.0 to 3.0 1.0x 1.3x 0%               Slash  
1 0 4% 0   30 30 0 3.5 1002 0.0 0.0 6.8 1.0x 0.7x 0%               Punch  
2 0 6% 0   30 30 0 4.8 0 0.0 9.6 6.8 1.0x 1.3x 0%               Slash  
Hit 2
0 0 8.5% 0   50 100 0 5.6 22 0.0 0.0 -1.5 1.0x 1.3x 0%               Slash  
1 0 8.5% 0   50 100 0 4.2 1002 2.5 0.0 0.7 1.0x 1.3x 0%               Slash  
2 0 5% 0   50 100 0 4.2 1002 2.5 0.0 7.0 1.0x 0.7x 0%               Punch  

Timing

Attack

Initial autocancel 1
Hit 1 6-7
Hit 2 15-21
Ending autocancel 47-
Interruptible 46
Animation length 50
                                                                                                   
                                                                                                   

Landing lag

Animation length 11
                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible