List of spirits (Sonic the Hedgehog series)

From SmashWiki, the Super Smash Bros. wiki
Revision as of 05:16, July 17, 2020 by Spirit gal (talk | contribs)
Jump to navigationJump to search

The following is the list of the Spirits from the Sonic the Hedgehog series in Super Smash Bros. Ultimate.

Primary Spirits

No. Image Name Type Class Slot Base Power Max Power Base Attack Max Attack Base Defense Max Defense Ability Origin Game Acquisition
776 Dr. Eggman
Grab
★★★★ ⬡⬡⬡ 4,047 10,118 2,215 5,537 1,603 4,009 Electric Attack ↑ Sonic the Hedgehog
(Artwork: Sonic Lost World)
Summon with cores from Dr. Crygor, Tamagon, Chansey, and any two SpiritTypeGrab.png cores
•Battle via World of Light (The Final Battle - Dark)
•Purchase from the Vault Shop for 15,000G (unlocked after obtaining spirit once)
778
Super Sonic Spirit.png
Super Sonic
Grab
★★★★ ⬡⬡⬡ 3,970 9,927 2,215 5,537 1,603 4,009 Speed ↑ Sonic the Hedgehog 2
(Artwork: Sonic Channel)
•Battle via Spirit Board
•Purchase from the Vault Shop for 15,000G
780
Metal Sonic Spirit.png
Metal Sonic
Shield
★★ 1,859 7,465 894 3,589 894 3,589 Speed ↑ Sonic CD
(Artwork: Sonic Forces)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
781
Knuckles Spirit.png
Knuckles
Grab
★★★ ⬡⬡ 2,778 8,360 1,443 4,341 1,229 3,698 Fist Attack ↑ Sonic the Hedgehog 3
(Artwork: Sonic Forces)
Summon with cores from Gordo, Muddy Mole, and any SpiritTypeGrab.png core
782 Chaotix
Grab
⬡⬡⬡ 805 4,027 354 1,772 451 2,255 No Effect Knuckles' Chaotix
(Artwork: Sonic Channel)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
783 Big the Cat
Neutral
⬡⬡ 848 4,247 344 1,723 456 2,284 Weight ↑ Sonic Adventure
(Artwork: Sonic Channel)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
784 Gamma
Grab
953 4,768 453 2,265 500 2,503 No Effect Sonic Adventure •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
785 Chaos
Grab
★★ 1,751 7,033 722 2,898 900 3,614 Water Attack ↑ Sonic Adventure
(Artwork: Sonic Forces)
•Battle via World of Light (The Dark Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
786 Chao
Shield
⬡⬡ 945 4729 529 2,648 416 2,081 Can Be Enhanced at Lv. 99 Sonic Adventure
(Artwork: Sonic Channel)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
787 Hero Chao
Shield
★★★ ⬡⬡ 3,706 11,151 1,692 5,091 1,531 4,606 Fast Final Smash Meter Sonic Adventure 2
(Artwork: Sonic Runners)
•Enhance the Chao spirit
788
Shadow Spirit.png
Shadow the Hedgehog
Attack
★★★ ⬡⬡ 2,702 8,147 1,648 4,970 1,054 3,177 Can Be Enhanced at Lv. 99 Sonic Adventure 2
(Artwork: Sonic Forces)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
789
Super Shadow Spirit.png
Super Shadow
Attack
★★★★ ⬡⬡ 4,781 11,954 2,368 5,922 2,059 5,147 Undamaged Attack & Speed ↑ Sonic Adventure 2
(Artwork: Sonic Channel)
•Enhance the Shadow the Hedgehog spirit
792
Omega Spirit.png
Omega
Shield
1,053 5,270 490 2,451 563 2,819 No Effect Sonic Heroes
(Artwork: Sonic Channel)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
797 Infinite
Attack
★★ ⬡⬡ 1,790 7,185 1,083 4,347 707 2,838 No Effect Sonic Forces •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G

Support Spirits

No. Image Name Class Cost Ability Origin Game Acquisition
777
Tails Spirit.png
Tails ★★★ Up Special ↑ Sonic the Hedgehog 2
(Artwork: Sonic Lost World)
Summon with cores from Andy, Vulpix, and any SpiritTypeSupport.png core
•Battle via World of Light (The Final Battle - Light)
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
779 Amy ★★★ Shield Damage ↑ Sonic CD
(Artwork: Sonic & All-Stars Racing Transformed)
•Battle via World of Light (The Dark Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
790
Rouge Spirit.png
Rouge the Bat ★★ Air Attack ↑ Sonic Adventure 2
(Artwork: Sonic Runners)
•Battle via World of Light (The Final Battle - Dark)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
791 Cream & Cheese ★★ Jump ↑ Sonic Advance 2
(Artwork: Sonic Channel)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
793 Blaze the Cat ★★ ⬢⬢ Mouthful of Curry Sonic Rush
(Artwork: Sonic Channel)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
794
Jet Spirit.png
Jet the Hawk ★★ Move Speed ↑ Sonic Riders
(Artwork: Sonic Channel)
Summon with cores from Pidgey and Akari Hayami
795
Silver Spirit.png
Silver the Hedgehog ★★ Strong Throw Sonic the Hedgehog (2006)
(Artwork: Mario & Sonic at the Olympic Winter Games)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
796
Werehog Spirit.png
Sonic the Werehog ★★ Physical Attack ↑ Sonic Unleashed Summon with cores from Togedemaru and Werewolf
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)

Fighter Spirit

No. Image Alternate Artwork Name Origin Game Acquisition
775
Sonic Fighter Spirit.png
Sonic SSBU.png
Sonic the Hedgehog Sonic the Hedgehog
(Artwork: Sonic Lost World)
•Complete Classic Mode with Sonic
•Purchase from the Vault Shop for 300G (after unlocking Sonic)

Spirit Battles

Spirit Battle parameters Inspiration
No. Image Name Enemy Fighter(s) Type Power Stage Rules Conditions Music
776 Dr. Eggman Roy Bowser Jr. (SSBU)
•Metal Sonic Sonic (SSBU)
Grab
13,200 Green Hill Zone •Bob-omb Festival
•Item: Shooting Types
•Bob-ombs will rain from the sky after a little while
•The enemy's shooting items have increased power
•Items will be pulled toward the enemy
Green Hill Zone
  • The Roy puppet fighter represents Dr. Eggman, a bald, sunglasses-wearing villain who spends most of his time piloting a small hovercraft outfitted with various hidden weapons.
  • The Metal Sonic puppet fighter represents Metal Sonic, Dr. Eggman's most prominent inventions.
  • The stage and music represents Dr. Eggman's debut in Sonic the Hedgehog.
  • The rules and conditions reference Eggman's shooting-based gameplay in Sonic Adventure 2, as well as his general penchant for using machines that use explosive projectiles.
777
Tails Spirit.png
Tails Fox Fox (SSBU)
Grab
9,600 Windy Hill Zone •Assist Trophy Enemies (Knuckles)
•Hazard: Low Gravity
•Gravity is reduced
•Hostile assist trophies will appear
•The enemy starts the battle with an enhanced Ray Gun
Emerald Hill Zone
  • Tails and Fox are both foxes known for flying aircraft. The puppet fighter starting off with a Rocket Belt and the Low Gravity hazard rep\ferences how Tails has the ability to fly with his two tails. The Fox puppet fighter starting off with a Ray Gun likely references Tails' Mii Costume released later as DLC as well as his affinity for gadgets.
  • The music represents Tails' debut in Sonic the Hedgehog 2.
  • Knuckles' appearance as an enemy likely references how Tails and Knuckles are two of Sonic's most prominent allies, being the other two members of Team Sonic.
778
Super Sonic Spirit.png
Super Sonic •Gold Sonic Sonic (SSBU)
Grab
13,700 Windy Hill Zone •Sudden Final Smash •The enemy will suddenly have a Final Smash Live & Learn
  • This spirit battle represents Super Sonic, who serves as the basis for Sonic's eponymous Final Smash.
  • The music references the final boss battle of Sonic Adventure 2, one of Super Sonic's most prominent appearances.
779 Amy Inkling Inkling (SSBU)
Attack
9,400 Windy Hill Zone •Item: Hammer •The enemy starts the battle with a Hammer
•The enemy can swing the Hammer for a long time
•The enemy has increased move speed
Open Your Heart
  • The Inkling puppet fighter represents Amy, with the first two battle conditions representing her signature Piko Piko Hammer, a large mallet that she can inexplicably summon from nowhere at will.
  • The music references Amy's appearance in Sonic Adventure, the first game to feature Amy's modern design.
  • The third battle condition likely references Amy's classification as a "Speed" character in many Sonic titles.
780
Metal Sonic Spirit.png
Metal Sonic •Metal Sonic Sonic (SSBU)
Shield
4,600 Windy Hill Zone N/A •Timed stamina battle
•The enemy is metal
•The enemy starts the battle with a Rocket Belt
Sonic Heroes
  • The Metal Sonic puppet fighter starting off with a Rocket Belt represents the eponymous robotic character, equipped with a jet engine to keep up with Sonic.
  • The music references Metal Sonic's role as the true antagonist of Sonic Heroes.
  • The timed stamina battle condition references the race against him in Sonic CD, where Sonic will instantly lose a life if Eggman's laser catches up to him.
782 Chaotix Sonic Sonic (SSBU)
Pichu Pichu (SSBU)
King K. Rool King K. Rool (SSBU)
Grab
1,600 Windy Hill Zone •Invisibility •The enemy is invisible Sonic Heroes
  • This spirit battle represents fighting against Chaotix, a team which consists of Vector the Crocodile, Espio the Chameleon, and Charmy Bee (represented by King K. Rool, Sonic, and Pichu, respectively). The Sonic puppet fighter references both Sonic and Espio being the fastest on their respective teams, the Pichu puppet fighter references both Pichu and Charmy being small, wearing goggles, and can sting their opponents, and the King K. Rool puppet fighter references both King K. Rool and Vector being crocodiles who wear a gold artifact (their crown and gold chain respectively).
  • The music represents the Chaotix's prominent appearance in Sonic Heroes.
  • The Invisibility rule and battle condition references Espio's technique, Leaf Swirl, which turns him invisible.
783 Big the Cat •Giant Incineroar Incineroar (SSBU)
Neutral
2,600 Windy Hill Zone (Battlefield form) •Hazard: Slumber Floor •The floor is sleep-inducing
•The enemy is giant
Open Your Heart
  • The Giant Incineroar represents Big the Cat, a large feline known for his strength.
  • The music represents Big's debut in Sonic Adventure.
  • The Slumber Floor Hazard and battle condition represents Big being laid-back and slow.
784 Gamma R.O.B. R.O.B. (SSBU)
Grab
1,700 Frigate Orpheon N/A Stamina battle
•The enemy's shooting items have increased power
•The enemy starts the battle with a Ray Gun
Open Your Heart
  • The red R.O.B. puppet fighter starting off with a Ray Gun represents Gamma and his arm cannon.
  • The stage represents Final Egg, Gamma's birthplace and the first level where he is playable.
  • The music represents Gamma's debut in Sonic Adventure.
  • The stamina battle condition references the fights against other playable characters in Sonic Adventure, as well as the fights against other E-Series robots in Gamma's story.
785 Chaos •Metal Inkling Inkling (SSBU)
Grab
4,200 Fourside (Battlefield form) •Giant •The enemy is giant when the enemy's at high damage
•The enemy is metal
Open Your Heart
  • The Metal Inkling puppet fighter references both Inkling and Chaos being liquid-based characters
  • The stage, music, and first battle condition all reference Perfect Chaos, the monstrous form Chaos takes after absorbing energy from all seven Chaos Emeralds, and Sonic's battle with it in the ruins of the metropolitan Station Square.
786 Chao Squirtle Team Squirtle (SSBU) (×4)
Shield
2,100 Windy Hill Zone •Item: Food •The enemy becomes more powerful after eating
•The enemy is easily distracted by items
Escape from the City
  • The puppet fighters being Squirtle likely reference how both Squirtle and Chao are small blue creatures who "evolve" into different forms as they mature.
  • The music represents the Chao's prominent appearance in Sonic Adventure 2, where characters could raise them in the Chao Garden.
  • The battle conditions are a reference to how Chao's stats can be raised by feeding them different types of fruit.
788
Shadow Spirit.png
Shadow the Hedgehog Sonic Sonic (SSBU)
Attack
9,100 New Pork City (Battlefield form) •Assist Trophy Enemies (Shadow)
•Item: Timer
•The enemy's dash attacks have increased power
•Hostile assist trophies will appear
•The enemy is easily distracted by items
Live & Learn
  • With Shadow appearing as the Assist Trophy enemy, the Sonic puppet fighter references both Sonic and Shadow frequently teaming up to save the world.
  • The stage likely represents Westopolis, the first stage of Shadow the Hedgehog, or the general urban setting of that game and Sonic Adventure 2.
  • The music represents Shadow's debut in Sonic Adventure 2.
  • The Timer item represents Shadow's ability, Chaos Control, which allows him to slow down or even freeze time using the power of a Chaos Emerald.
790
Rouge Spirit.png
Rouge the Bat Fox Fox (SSBU)
Grab
3,700 Fourside N/A •The enemy's kicks and knee strikes have increased power
•The enemy's melee blows will heal them when they hit
•The enemy has increased jump power
Sonic Heroes
  • The stage likely references Club Rouge, Rouge's stage in Sonic Battle, or the general urban setting of Sonic Adventure 2, her debut game.
  • The music represents Rouge's prominent appearance in Sonic Heroes.
  • The increased jump power references Rouge's gliding ability, while the increased kick and knee strike power references Rouge's combat style in Sonic Adventure 2.
791 Cream & Cheese Isabelle Isabelle (SSBU)
•Tiny Squirtle Squirtle (SSBU)
Grab
3,500 Green Hill Zone •Hazard: Low Gravity •Gravity is reduced
•The enemy takes less damage while in the air
Rooftop Run
  • The Isabelle puppet fighter represents Cream the Rabbit due to both having large ears in their designs.
  • Similar to the Chao spirit battle, the Tiny Squirtle minion fighter represents Cheese, Cream's Chao companion.
  • The music represents Cream and Cheese's appearance in Sonic Generations.
  • The Low Gravity hazard and battle conditions represents Cream's ability to fly using her ears.
792
Omega Spirit.png
Omega •Giant R.O.B. R.O.B. (SSBU)
Shield
2,200 Green Hill Zone (Battlefield form) N/A Stamina battle
•The enemy starts the battle with a Drill
•The enemy is giant
Sonic Heroes
  • The red Giant R.O.B. puppet fighter starting off with a Drill represents Omega and his Omega Arm ability, which allows him to fire drill-shaped missiles.
  • The music represents Omega's debut in Sonic Heroes.
793 Blaze the Cat Robin Robin (SSBU)
Shield
4,100 Green Hill Zone (Battlefield form) •Hazard: Lava Floor •The floor is lava
•The enemy's explosion and fire attacks have increased power
•The enemy starts the battle with a Fire Flower
Reach for the Stars
  • The Robin puppet fighter starting off with a Fire Flower represents Blaze, a pyrokinetic cat.
  • The music represents Blaze's appearance in the Nintendo DS version of Sonic Colors, which played similarly to the Sonic Rush games, where Blaze made her debut.
  • The Lava Floor hazard and battle conditions references Blaze's pyrokinetic abilities.
795
Silver Spirit.png
Silver the Hedgehog Sonic Sonic (SSBU)
Attack
3,600 Green Hill Zone •Item: Throwing Types •The enemy starts the battle with a Black Hole
•The enemy is easily distracted by items
Rooftop Run
  • The Sonic puppet fighter represents Silver the Hedgehog.
  • The music represents Silver's appearance as a boss in Sonic Generations.
  • The Black Hole items and the battle conditions references Silver's telekenetic abilities.
796
Werehog Spirit.png
Sonic the Werehog Wolf Wolf (SSBU)
Attack
4,200 Luigi's Mansion •Move Speed ↓
•Attack Power ↑
•Hazard: Fog
•The stage is covered in fog
•The enemy's physical attacks have increased power
•The enemy has increased attack power
Knight of the Wind
  • The Wolf puppet fighter represents Sonic the Werehog, the form Sonic unwillingly takes at night in Sonic Unleashed.
  • The stage is likely a reference to the animated short film Sonic: Night of the Werehog, in which Sonic explores a haunted mansion.
  • The Move Speed ↓ rule and the Attack Power ↑ rules and battle conditions reference Sonic's increased strength but decreased speed while in Werehog form.
797 Infinite •Metal Sonic Sonic (SSBU)
Attack
4,400 Big Blue •Hazard: Screen Flip •The screen will suddenly flip after a little while
Stamina battle
•The enemy is metal
Fist Bump
  • The Metal Sonic puppet fighter represents Infinite, one of the main antagonists of Sonic Forces.
  • The stage references his last boss battle, where Sonic and the Avatar chase him down a long, linear road within Eggman's fortress.
  • The music represents Infinite's debut in Sonic Forces.
  • The Screen Flip hazard represents Infinite's ability to create disorienting illusions through the power of the Phantom Ruby.

Series Order

Number Name Series
775 Sonic the Hedgehog Sonic the Hedgehog Series
776 Dr. Eggman
777 Tails
778 Super Sonic
779 Amy
780 Metal Sonic
781 Knuckles
782 Chaotix
783 Big the Cat
784 Gamma
785 Chaos
786 Chao
787 Hero Chao
788 Shadow the Hedgehog
789 Super Shadow
790 Rouge the Bat
791 Cream & Cheese
792 Omega
793 Blaze the Cat
794 Jet the Hawk
795 Silver the Hedgehog
796 Sonic the Werehog
797 Infinite

Trivia

  • Prior to the 1.1.0 update, the ordering of all spirits between Sonic the Hedgehog and Sonic the Werehog is much different than in the final release. The ordering is as follows: Tails, Dr. Eggman, Knuckles, Amy, Shadow the Hedgehog, Super Shadow, Cream & Cheese, Rouge the Bat, Big the Cat, Chao, Hero Chao, Super Sonic, Chaotix, Omega, Jet the Hawk, Blaze the Cat, Silver the Hedgehog, Chaos, Gamma, and Metal Sonic. Barring the upgraded spirits, this is the same order that the characters are listed on the Sonic Channel website. This was changed to the order of when they debuted in the series.