Super Smash Bros. Ultimate

Falco (SSBU)/Neutral attack/Infinite

< Falco (SSBU)‎ | Neutral attack
Revision as of 14:08, July 11, 2020 by Raul Retana (talk | contribs) (Added hitstun/shieldstun)
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Hitbox visualization showing Falco's rapid jab.
Hitbox visualization showing Falco's rapid jab finisher.

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
Rapid jab
0 0 0 0.3% 0   Standard 6 15 0   5.5 top 0.0 8.0 13.0 to 7.0 0.5× 0.4× 0%               Slash   All All             +2 frames 5x
Rapid jab finisher
0 0 0 3.0% 0   Standard 60 100 0   4.5 top 0.0 9.0 8.5 2.0× 1.0× 0%               Kick   All All            
1 0 0 3.0% 0   Standard 60 100 0   4.5 top 0.0 9.0 12.5 2.0× 1.0× 0%               Kick   All All            
2 0 0 3.0% 0   Standard 60 100 0   4.5 top 0.0 9.0 16.5 2.0× 1.0× 0%               Kick   All All            

Timing

Interruptibility and animation length are only for the finisher.

Rapid Jab 5, 7, 9, 11...
Finisher 5-6
Interruptible 41
Animation length 50
                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
 
Interruptible